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Posted (edited)

hello..i have made this right now and i will share it..tested and works...

but you have to restart to change the sex of the Character

Have a nice Day..

 

ps.add a New item and register you handler  and

like this

<set name="handler" val="ChangeSexItem" />
### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/handler/ItemHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/ItemHandler.java	(revision 4)
+++ java/net/sf/l2j/gameserver/handler/ItemHandler.java	(working copy)
@@ -24,6 +24,7 @@
 import net.sf.l2j.gameserver.handler.itemhandlers.BlessedSpiritShot;
 import net.sf.l2j.gameserver.handler.itemhandlers.Book;
 import net.sf.l2j.gameserver.handler.itemhandlers.Calculator;
+import net.sf.l2j.gameserver.handler.itemhandlers.ChangeSexItem;
 import net.sf.l2j.gameserver.handler.itemhandlers.ClanFullSkill;
 import net.sf.l2j.gameserver.handler.itemhandlers.ClanLevel;
 import net.sf.l2j.gameserver.handler.itemhandlers.ClanReputation;
@@ -96,6 +97,7 @@
 		registerItemHandler(new	NobleItem());
 		registerItemHandler(new VipItem());
 		registerItemHandler(new AioItem());
+		registerItemHandler(new ChangeSexItem());
 	}
 	
 	public void registerItemHandler(IItemHandler handler)
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 13)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -388,6 +388,9 @@
 	public static int VIP_REWARD_ITEM;
 	public static int VIP_ITEM_AMOUNT;
 	public static int VIP_SET_DAYS;
+	public static boolean ENABLE_CHANGESEX_COIN;
+	public static int CHANGESEX_COIN_ID;
+	public static int CHANGESEX_COIN_AMOUNT;
 	
 	/** Balance Settings */
 	public static long CLASS_BALANCER_UPDATE_DELAY;
@@ -1389,6 +1392,9 @@
 		VIP_REWARD_ITEM = reborn12.getProperty("VipRewardItem", 0);
 		VIP_ITEM_AMOUNT = reborn12.getProperty("VipItemAmount", 0);
 		VIP_SET_DAYS = reborn12.getProperty("VipSetDays", 1);
+		ENABLE_CHANGESEX_COIN = reborn12.getProperty("EnableChangeSexItem", false);
+		CHANGESEX_COIN_ID = reborn12.getProperty("ChangeSexCoinId", 1);
+		CHANGESEX_COIN_AMOUNT = reborn12.getProperty("ChangeSexCoinAmount", 1);
 		CLASS_BALANCER_UPDATE_DELAY = reborn12.getProperty("ClassBalancerUpdateDelay", 300) * 1000;
 		CLASS_BALANCER_AFFECTS_SECOND_PROFFESION = reborn12.getProperty("ClassBalancerAffectSecondProffesion", false);
 		CLASS_BALANCER_AFFECTS_MONSTERS = reborn12.getProperty("ClassBalancerAffectMonsters", false);
Index: java/net/sf/l2j/gameserver/handler/itemhandlers/ChangeSexItem.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/ChangeSexItem.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/ChangeSexItem.java	(working copy)
@@ -0,0 +1,62 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.commons.concurrent.ThreadPool;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.actor.L2Playable;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.base.Sex;
+import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
+import net.sf.l2j.gameserver.model.olympiad.OlympiadManager;
+import net.sf.l2j.gameserver.network.SystemMessageId;
+
+/**
+ * @author Reborn12
+ */
+public class ChangeSexItem implements IItemHandler
+{
+	@Override
+	public void useItem(L2Playable playable, ItemInstance item, boolean forceUse)
+	{
+		if (Config.ENABLE_CHANGESEX_COIN)
+		{
+			if (!(playable instanceof L2PcInstance))
+			{
+			L2PcInstance player = (L2PcInstance) playable;
+			if (player.isInCombat())
+			{
+				player.sendMessage("you Can't Use Item Because You Are in Combat");
+                               return;
+			}
+			else if (player.isInOlympiadMode() || OlympiadManager.getInstance().isRegisteredInComp(player))
+			{
+				player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
+                               return;
+			}
+			if (!player.destroyItemByItemId("ChangeSex", Config.CHANGESEX_COIN_ID, Config.CHANGESEX_COIN_AMOUNT, null, true))
+				return;
+			
+			player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE);
+			player.sendMessage("Your gender has been changed,You will Be Disconected in 3 Seconds!");
+			player.broadcastUserInfo();
+			player.decayMe();
+			player.spawnMe();
+			ThreadPool.schedule(() -> player.logout(false), 3000);
+		}
+	}
+    }
+ }
\ No newline at end of file
Index: config/reborn12.properties
===================================================================
--- config/reborn12.properties	(revision 13)
+++ config/reborn12.properties	(working copy)
@@ -665,6 +665,19 @@
 #Set Days For Vip chars From Npc
 VipSetDays = 15
 
+# --------------------
+# ChangeSex Settings
+# --------------------
+
+#Enable/Disable ChangeSex Item
+EnableChangeSexItem = True
+
+#ChangeSex Item ID
+ChangeSexCoinId = 57
+
+#ChangeSex Item Amount
+ChangeSexCoinAmount = 1
+
\ No newline at end of file
Edited by Reborn12
Posted

I don't test it but good job bro.. :)

Thanks but the only think that is missing is to kick the char...but everyone can make a restart :D

Posted (edited)

int [] ITEM_IDS, dunno why you use [] as it's one ID, getItemIds() is also redundant as item itself is defined by handled inside xml. Delete both.

 

Gender change in one line

player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE);
 
Logout if you want
ThreadPool.schedule(() -> player.logout(false), 3000);

 

The last else if, make it if like (you can add msg about wrong quantity)

if (!player.destroyItemByItemId("rdestroy", id, count, null, true))
   return;

Rest of the code, move out of else.

Edited by SweeTs
Posted

int [] ITEM_IDS, dunno why you use [] as it's one ID, getItemIds() is also redundant as item itself is defined by handled inside xml. Delete both.

 

Gender change in one line

player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE);
 
Logout if you want
ThreadPool.schedule(() -> player.logout(false), 3000);

 

The last else if, make it if like (you can add msg about wrong quantity)

if (!player.destroyItemByItemId("rdestroy", id, count, null, true))
   return;

Rest of the code, move out of else.

This only in java 8

Posted

nice share :) but need update on check 

package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.commons.concurrent.ThreadPool;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.base.Sex;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.olympiad.OlympiadManager;
import net.sf.l2j.gameserver.network.SystemMessageId;

/**
 * @author Reborn12
 */
public class ChangeSexItem implements IItemHandler
{
	@Override
	public void useItem(L2Playable playable, ItemInstance item, boolean forceUse)
	{
		if (Config.ENABLE_CHANGESEX_COIN)
		{
			if (playable instanceof L2PcInstance)
			{
				L2PcInstance player = (L2PcInstance) playable;
				if (player.isInCombat())
					player.sendMessage("you Can't Use Item Because You Are in Combat");
				else if (player.isInOlympiadMode() || OlympiadManager.getInstance().isRegisteredInComp(player))
					player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
				else if (player.destroyItemByItemId("ChangeSex", Config.CHANGESEX_COIN_ID, Config.CHANGESEX_COIN_AMOUNT, null, true))
				{
					player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE);
					player.sendMessage("Your gender has been changed,You will Be Disconected in 3 Seconds!");
					player.broadcastUserInfo();
					player.decayMe();
					player.spawnMe();
					ThreadPool.schedule(() -> player.logout(false), 3000);
				}
			}
		}
	}
}
Posted (edited)

@pirama

The only thing that is missing on checks (battle & olympiad), is the return.

Edited by SweeTs
Posted

great model more or needed config because you will always have to add the handler in items.

Just this add in xml item and done

<set name="handler" val="ChangeSexItem" />

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