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Change Sex Item


Reborn12

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hello..i have made this right now and i will share it..tested and works...

but you have to restart to change the sex of the Character

Have a nice Day..

 

ps.add a New item and register you handler  and

like this

<set name="handler" val="ChangeSexItem" />
### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/handler/ItemHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/ItemHandler.java	(revision 4)
+++ java/net/sf/l2j/gameserver/handler/ItemHandler.java	(working copy)
@@ -24,6 +24,7 @@
 import net.sf.l2j.gameserver.handler.itemhandlers.BlessedSpiritShot;
 import net.sf.l2j.gameserver.handler.itemhandlers.Book;
 import net.sf.l2j.gameserver.handler.itemhandlers.Calculator;
+import net.sf.l2j.gameserver.handler.itemhandlers.ChangeSexItem;
 import net.sf.l2j.gameserver.handler.itemhandlers.ClanFullSkill;
 import net.sf.l2j.gameserver.handler.itemhandlers.ClanLevel;
 import net.sf.l2j.gameserver.handler.itemhandlers.ClanReputation;
@@ -96,6 +97,7 @@
 		registerItemHandler(new	NobleItem());
 		registerItemHandler(new VipItem());
 		registerItemHandler(new AioItem());
+		registerItemHandler(new ChangeSexItem());
 	}
 	
 	public void registerItemHandler(IItemHandler handler)
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 13)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -388,6 +388,9 @@
 	public static int VIP_REWARD_ITEM;
 	public static int VIP_ITEM_AMOUNT;
 	public static int VIP_SET_DAYS;
+	public static boolean ENABLE_CHANGESEX_COIN;
+	public static int CHANGESEX_COIN_ID;
+	public static int CHANGESEX_COIN_AMOUNT;
 	
 	/** Balance Settings */
 	public static long CLASS_BALANCER_UPDATE_DELAY;
@@ -1389,6 +1392,9 @@
 		VIP_REWARD_ITEM = reborn12.getProperty("VipRewardItem", 0);
 		VIP_ITEM_AMOUNT = reborn12.getProperty("VipItemAmount", 0);
 		VIP_SET_DAYS = reborn12.getProperty("VipSetDays", 1);
+		ENABLE_CHANGESEX_COIN = reborn12.getProperty("EnableChangeSexItem", false);
+		CHANGESEX_COIN_ID = reborn12.getProperty("ChangeSexCoinId", 1);
+		CHANGESEX_COIN_AMOUNT = reborn12.getProperty("ChangeSexCoinAmount", 1);
 		CLASS_BALANCER_UPDATE_DELAY = reborn12.getProperty("ClassBalancerUpdateDelay", 300) * 1000;
 		CLASS_BALANCER_AFFECTS_SECOND_PROFFESION = reborn12.getProperty("ClassBalancerAffectSecondProffesion", false);
 		CLASS_BALANCER_AFFECTS_MONSTERS = reborn12.getProperty("ClassBalancerAffectMonsters", false);
Index: java/net/sf/l2j/gameserver/handler/itemhandlers/ChangeSexItem.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/ChangeSexItem.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/ChangeSexItem.java	(working copy)
@@ -0,0 +1,62 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.commons.concurrent.ThreadPool;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.actor.L2Playable;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.base.Sex;
+import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
+import net.sf.l2j.gameserver.model.olympiad.OlympiadManager;
+import net.sf.l2j.gameserver.network.SystemMessageId;
+
+/**
+ * @author Reborn12
+ */
+public class ChangeSexItem implements IItemHandler
+{
+	@Override
+	public void useItem(L2Playable playable, ItemInstance item, boolean forceUse)
+	{
+		if (Config.ENABLE_CHANGESEX_COIN)
+		{
+			if (!(playable instanceof L2PcInstance))
+			{
+			L2PcInstance player = (L2PcInstance) playable;
+			if (player.isInCombat())
+			{
+				player.sendMessage("you Can't Use Item Because You Are in Combat");
+                               return;
+			}
+			else if (player.isInOlympiadMode() || OlympiadManager.getInstance().isRegisteredInComp(player))
+			{
+				player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
+                               return;
+			}
+			if (!player.destroyItemByItemId("ChangeSex", Config.CHANGESEX_COIN_ID, Config.CHANGESEX_COIN_AMOUNT, null, true))
+				return;
+			
+			player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE);
+			player.sendMessage("Your gender has been changed,You will Be Disconected in 3 Seconds!");
+			player.broadcastUserInfo();
+			player.decayMe();
+			player.spawnMe();
+			ThreadPool.schedule(() -> player.logout(false), 3000);
+		}
+	}
+    }
+ }
\ No newline at end of file
Index: config/reborn12.properties
===================================================================
--- config/reborn12.properties	(revision 13)
+++ config/reborn12.properties	(working copy)
@@ -665,6 +665,19 @@
 #Set Days For Vip chars From Npc
 VipSetDays = 15
 
+# --------------------
+# ChangeSex Settings
+# --------------------
+
+#Enable/Disable ChangeSex Item
+EnableChangeSexItem = True
+
+#ChangeSex Item ID
+ChangeSexCoinId = 57
+
+#ChangeSex Item Amount
+ChangeSexCoinAmount = 1
+
\ No newline at end of file
Edited by Reborn12
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I don't test it but good job bro.. :)

Thanks but the only think that is missing is to kick the char...but everyone can make a restart :D

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int [] ITEM_IDS, dunno why you use [] as it's one ID, getItemIds() is also redundant as item itself is defined by handled inside xml. Delete both.

 

Gender change in one line

player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE);
 
Logout if you want
ThreadPool.schedule(() -> player.logout(false), 3000);

 

The last else if, make it if like (you can add msg about wrong quantity)

if (!player.destroyItemByItemId("rdestroy", id, count, null, true))
   return;

Rest of the code, move out of else.

Edited by SweeTs
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int [] ITEM_IDS, dunno why you use [] as it's one ID, getItemIds() is also redundant as item itself is defined by handled inside xml. Delete both.

 

Gender change in one line

player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE);
 
Logout if you want
ThreadPool.schedule(() -> player.logout(false), 3000);

 

The last else if, make it if like (you can add msg about wrong quantity)

if (!player.destroyItemByItemId("rdestroy", id, count, null, true))
   return;

Rest of the code, move out of else.

This only in java 8

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nice share :) but need update on check 

package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.commons.concurrent.ThreadPool;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.base.Sex;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.olympiad.OlympiadManager;
import net.sf.l2j.gameserver.network.SystemMessageId;

/**
 * @author Reborn12
 */
public class ChangeSexItem implements IItemHandler
{
	@Override
	public void useItem(L2Playable playable, ItemInstance item, boolean forceUse)
	{
		if (Config.ENABLE_CHANGESEX_COIN)
		{
			if (playable instanceof L2PcInstance)
			{
				L2PcInstance player = (L2PcInstance) playable;
				if (player.isInCombat())
					player.sendMessage("you Can't Use Item Because You Are in Combat");
				else if (player.isInOlympiadMode() || OlympiadManager.getInstance().isRegisteredInComp(player))
					player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
				else if (player.destroyItemByItemId("ChangeSex", Config.CHANGESEX_COIN_ID, Config.CHANGESEX_COIN_AMOUNT, null, true))
				{
					player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE);
					player.sendMessage("Your gender has been changed,You will Be Disconected in 3 Seconds!");
					player.broadcastUserInfo();
					player.decayMe();
					player.spawnMe();
					ThreadPool.schedule(() -> player.logout(false), 3000);
				}
			}
		}
	}
}
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@pirama

The only thing that is missing on checks (battle & olympiad), is the return.

Edited by SweeTs
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great model more or needed config because you will always have to add the handler in items.

Just this add in xml item and done

<set name="handler" val="ChangeSexItem" />

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