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About luzzifer
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Website URL
http://www.brisoft.com.ar
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Skype
cesarbhc
Profile Information
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Current Mood
Angry
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Gender
Male
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Country
Argentina
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Location
CABA
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Interests
Conquistar el mundo.
luzzifer's Achievements
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I am adapting a php code that allows new players to create accounts, the issue is that it generates the keys in a way that when they try to enter the server, it does not allow them to enter due to a password error. function encPass($pass){ return base64_encode(pack("H*",sha1(utf8_encode($pass)))); } function HashAleatorio($tamanho = 70){ $chars = "abcdefghijkmnopqrstuvwxyz023456789"; srand((double)microtime() * 1000000); $i = 1; $pass = ''; while($i <= $tamanho){ $num = rand() % 33; $tmp = substr($chars,$num,1); $pass = $pass.$tmp; $i++; } return $pass; } And from what I see Acis rev401 uses Bcrypt to encrypt the keys generated by the game's self-account. Since I don't understand anything about keys, I would like to know if someone can help me adapt the PHP code so that it generates keys that can be used to log into the game. Or I wonder if there is any other alternative method that I am not aware of. Bcrypt example code: * String strong_salt = BCrypt.gensalt(10)<br /> * String stronger_salt = BCrypt.gensalt(12)<br /> * </code> * <p> * The amount of work increases exponentially (2**log_rounds), so each increment is twice as much work. The default log_rounds is 10, and the valid range is 4 to 30. * @author Damien Miller * @version 0.2 */ public class BCrypt { // BCrypt parameters private static final int GENSALT_DEFAULT_LOG2_ROUNDS = 10; private static final int BCRYPT_SALT_LEN = 16; // Blowfish parameters private static final int BLOWFISH_NUM_ROUNDS = 16; // Initial contents of key schedule private static final int[] P_ORIG = { 0x243f6a88, 0x85a308d3, 0x13198a2e, 0x03707344,
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Help Catacomb of the herectic are bug acis 401
luzzifer posted a question in Request Server Development Help [Greek]
Hello everyone, I'm having a problem with this catacombs, on the surface I can move ok, but when I go inside the catacombs, I can't move, the file has zone 21_22 activated but I can't unlock it in the game, someone Do you have any idea what it could be? -
luzzifer started following aCis 401 add new users command /xpoff /xpon .xpoff .xpon
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Hi, I'm trying to add a new command to use /xpoff or /xpon and I'm stuck. As I see the Unstuck has a command identifier which is 52. Example unstuck: public class Escape implements IUserCommandHandler { private static final int[] COMMAND_IDS = { 52 }; And the NoExp.java that I am creating is like this: package net.sf.l2j.gameserver.handler.usercommandhandlers; import net.sf.l2j.gameserver.handler.IUserCommandHandler; import net.sf.l2j.gameserver.model.actor.Player; public class NoExp implements IUserCommandHandler { private static final int COMMAND_ID_XPOFF = 51; private static final int COMMAND_ID_XPON = 52; private static final int[] _userCommands = {COMMAND_ID_XPOFF, COMMAND_ID_XPON}; @Override public void useUserCommand(int id, Player player) { switch (id) { case COMMAND_ID_XPOFF: player.setCantGainXP(true); player.sendMessage("¡Has desactivado la ganancia de XP!"); break; case COMMAND_ID_XPON: player.setCantGainXP(false); player.sendMessage("¡Has activado la ganancia de XP!"); break; default: // Comando no reconocido break; } } @Override public int[] getUserCommandList() { return _userCommands; } } I need to know how to obtain or generate the IDs for the two commands I need. Since I can't find any XML about it, could you guide me how to do it? Thank you very much in advance. postscript, I have not yet been able to test that the command works and therefore I do not know if the implementation I am doing will work since it was from another non-acis project. I'm sorry for my English if it is not expressed well.
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Have a problem implementing it in acis 401. When I restart the account, the buffs are lost. I don't see how to download the sql. Is that why? can someone guide me. From already thank you very much. @Caparso
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Request Code To Adapt To 340. Acis Pvp/enchant
luzzifer replied to luzzifer's question in Request Server Development Help [L2J]
I found this code for frozen, someone help me adapt to acis 340 ?, have no idea that changes to the code to work properly in ACIS. ### Eclipse Workspace Patch 1.0 #P trunk2 Index: gameserver/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- gameserver/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (revision 1004) +++ gameserver/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -678,7 +678,8 @@ private int heroConsecutiveKillCount = 0; private boolean isPVPHero = false; - + /** Pvp enchant System **/ + private int rewardConsecutiveKillCount = 0; /** character away mode **/ private boolean _awaying = false; private boolean _isAway = false; @@ -6822,6 +6823,10 @@ // Increase the kill count for a special hero aura heroConsecutiveKillCount++; + + // Increase item +1 enchant as a reward + rewardConsecutiveKillCount++; + // If heroConsecutiveKillCount == 30 give hero aura if(heroConsecutiveKillCount == Config.KILLS_TO_GET_WAR_LEGEND_AURA && Config.WAR_LEGEND_AURA) { @@ -6830,6 +6835,85 @@ } + //====================== Enchant PvP ============================= + //=========== Adaptacion y Modificacion CaiFacu ================== +if (rewardConsecutiveKillCount >= Config.PVP_COUNT_TILL_ENCHANTMENT && Config.ENABLE_PVP_ENCHANTMENT) + { + + switch (Rnd.get(9)) + { + case 0: + { + /** Weapon **/ + final L2ItemInstance pvpwep = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); + + if (pvpwep.getEnchantLevel() < Config.ENCHANT_WEAPON_MAX) + { + pvpwep.setEnchantLevel(pvpwep.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + } + } + case 1: + { + /** Armor **/ + final L2ItemInstance pvphead = getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD); + if (pvphead.getEnchantLevel() < Config.ENCHANT_ARMOR_MAX) + { + pvphead.setEnchantLevel(pvphead.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 2: + { + /** Armor **/ + final L2ItemInstance pvpgloves = getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES); + if (pvpgloves.getEnchantLevel() < Config.ENCHANT_ARMOR_MAX) + { + pvpgloves.setEnchantLevel(pvpgloves.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 3: + { + /** Armor **/ + final L2ItemInstance pvpchest = getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST); + if (pvpchest.getEnchantLevel() < Config.ENCHANT_ARMOR_MAX) + { + pvpchest.setEnchantLevel(pvpchest.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 4: + { + /** Armor **/ + final L2ItemInstance pvplegs = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS); + if (pvplegs.getEnchantLevel() < Config.ENCHANT_ARMOR_MAX) + { + pvplegs.setEnchantLevel(pvplegs.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 5: + { + /** Armor **/ + final L2ItemInstance pvpfeet = getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET); + if (pvpfeet.getEnchantLevel() < Config.ENCHANT_ARMOR_MAX) + { + pvpfeet.setEnchantLevel(pvpfeet.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 6: + { + /** Jewel **/ + final L2ItemInstance pvpneck = getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK); + if (pvpneck.getEnchantLevel() < Config.ENCHANT_JEWELRY_MAX) + { + pvpneck.setEnchantLevel(pvpneck.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 7: + { + /** Jewel **/ + final L2ItemInstance pvplf = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER); + if (pvplf.getEnchantLevel() < Config.ENCHANT_JEWELRY_MAX) + { + pvplf.setEnchantLevel(pvplf.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 8: + { + /** Jewel **/ + final L2ItemInstance pvprf = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER); + if (pvprf.getEnchantLevel() < Config.ENCHANT_JEWELRY_MAX) + { + pvprf.setEnchantLevel(pvprf.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + } + } } + //====================== Enchant PvP ============================= + //=========== Adaptacion y Modificacion CaiFacu ================== if(Config.PVPEXPSP_SYSTEM) { Index: gameserver/head-src/com/l2jfrozen/Config.java =================================================================== --- gameserver/head-src/com/l2jfrozen/Config.java (revision 1004) +++ gameserver/head-src/com/l2jfrozen/Config.java (working copy) @@ -2091,6 +2091,8 @@ public static String PM_TEXT1; public static String PM_TEXT2; public static boolean NEW_PLAYER_EFFECT; + public static boolean ENABLE_PVP_ENCHANTMENT; + public static int PVP_COUNT_TILL_ENCHANTMENT; //============================================================ @@ -2113,7 +2115,9 @@ PM_TEXT1 = frozenSettings.getProperty("PMText1", "Have Fun and Nice Stay on"); PM_TEXT2 = frozenSettings.getProperty("PMText2", "Vote for us every 24h"); NEW_PLAYER_EFFECT = Boolean.parseBoolean(frozenSettings.getProperty("NewPlayerEffect", "True")); - + ENABLE_PVP_ENCHANTMENT = Boolean.parseBoolean(frozenSettings.getProperty("EnablePvpEnchantSystem", "False")); + PVP_COUNT_TILL_ENCHANTMENT = Integer.parseInt(frozenSettings.getProperty("PvpCountTillEnchanment", "20")); + } catch(Exception e) { //============================================================ public static void loadL2JFrozenConfig() @@ -2467,6 +2475,10 @@ FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!"); PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!"); PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!"); + + SKILL_GIVER_SKILL_ID = Integer.parseInt(L2JFrozenSettings.getProperty("SkillGiverSkillId", "1")); + SKILL_GIVER_SKILL_LEVEL = Integer.parseInt(L2JFrozenSettings.getProperty("SkillGiverSkillLevel", "1")); + SKILL_GIVER_ID = Integer.parseInt(L2JFrozenSettings.getProperty("SkillGiverItemId", "3470")); } catch(Exception e) { Index: gameserver/config/frozen/frozen.properties =================================================================== --- gameserver/config/frozen/frozen.properties (revision 1004) +++ gameserver/config/frozen/frozen.properties (working copy) @@ -21,4 +21,17 @@ # New players get fireworks the first time they log in # Default: False -NewPlayerEffect = False \ No newline at end of file +NewPlayerEffect = False + +#=================================# +#=Elfocrash's Pvp Enchant System==# +#=================================# +#By enabling this then every X pvp +#in a row the player will get randomly +#a part of his armor,weapon or jewel that +#is currently equiped automatically enchanted +#To enable the system set True below +EnablePvpEnchantSystem = True +#Every how many kills you want the chars to be +#awared with +1? +PvpCountTillEnchanment = 20 \ No poner lineas nuevas al final del codigo -
Request Code To Adapt To 340. Acis Pvp/enchant
luzzifer posted a question in Request Server Development Help [L2J]
Hello, someone would have some code in order to adapt to 340. ACIS server? I'm interested that after killing 100 players become the weapon +1. After 1000 after killing players become the weapon +2 That is by way of example, excuse my English. As it was in the Good vs Evil server. -
Project Help Npc Schemes For Donors Only Clans
luzzifer posted a question in Request Server Development Help [L2J]
Hi I need help to configure a npc schemes buffe so that only the clans that are donors. In the db I created a new column called clan_donador. to identify the families who donate to number 1, and the clans that do not donate with the number 0, but you have to edit the file options trading. \ Buffer's new v1.0 \ 20702_Buffer \ __init__.py For this or not allow access to the scheme Pardon my English, I speak Spanish. I need a guide or someone tell me how to edit the file, many thanks from now, and if there is a npc to bring this option and provide a link me much better. Thank you very much in advance. C6 Interlude - L2JFrozen 20702_Buffer.zip -
thanks ver good
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[Share] Auto Restart Server l2j
luzzifer replied to DeathCrip's topic in Server Shares & Files [L2J]
gracias