in this case
this is the full example
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.custom;
import l2r.Config;
import l2r.gameserver.model.actor.instance.L2PcInstance;
import l2r.gameserver.model.events.Containers;
import l2r.gameserver.model.events.EventType;
import l2r.gameserver.model.events.impl.character.player.OnPlayerPvPKill;
import l2r.gameserver.model.events.listeners.ConsumerEventListener;
import l2r.gameserver.network.SystemMessageId;
import l2r.gameserver.network.serverpackets.SystemMessage;
import l2r.gameserver.util.Broadcast;
public class CustomAnnouncePkPvP
{
public CustomAnnouncePkPvP()
{
if (Config.ANNOUNCE_PK_PVP)
{
Containers.Players().addListener(new ConsumerEventListener(Containers.Players(), EventType.ON_PLAYER_PVP_KILL, (OnPlayerPvPKill event) -> OnPlayerPvPKill(event), this));
}
}
/**
* @param event
* @return
*/
public Object onPlayerPvPKill(OnPlayerPvPKill event)
{
final L2PcInstance activeChar = event.getActiveChar();
if (!activeChar.isGM())
{
final String msg = MapRegionManager.getInstance().getMapRegion(activeChar).getName() + ": " + (activeChar.getKarma() > 0 ? Config.ANNOUNCE_PK_MSG : Config.ANNOUNCE_PVP_MSG).replace("$killer", activeChar.getName()).replace("$target", event.getTarget().getName());
if (Config.ANNOUNCE_PK_PVP_NORMAL_MESSAGE)
{
Broadcast.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.S1).addString(msg));
}
else
{
Broadcast.toAllOnlinePlayers(msg, false);
}
}
return null;
}
}
checkout the imports and see if the classes exist try to compile then see for compilation errors