HARDECORE

Members
  • Content Count

    85
  • Joined

  • Last visited

  • Feedback

    0%

Community Reputation

0 Neutral

About HARDECORE

  • Rank
    Heir

Contact Methods

  • Website URL
    http://www.maxcheaters.com/

Profile Information

  • Gender
    Male
  • Country
    Brazil

Recent Profile Visitors

1,057 profile views
  1. Can anyone tell me why this error happens in my gameserver all the time? and when it happens it causes a little lag on the server. and how to fix? PS: L2JSunrise
  2. I have one DEDICATE with: 2x Intel Xeon L5420, 16GB RAM, SSD: 2X 240GB, Traffic: 10TB, Up Link: 100Mb, UpPort: 1000Mb, Windows Server 2012 and when have 200 to 300 players online everyone is lagg. I use L2JSunrise Can someone help me? I set up my gameserver.bat like this: @echo off title Game Server Console color 0B :start echo Starting L2J Game Server. echo. java -server -Dfile.encoding=UTF-8 -Xmx8G -cp config/xml;./../libs/*;core.jar l2r.gameserver.GameServer REM NOTE: If you have a powerful machine, you could modify/add some extra parameters for performance, like: REM -Xms1536m REM -Xmx3072m REM -XX:+AggressiveOpts REM Use this parameters carefully, some of them could cause abnormal behavior, deadlocks, etc. REM More info here: http://www.oracle.com/technetwork/java/javase/tech/vmoptions-jsp-140102.html if ERRORLEVEL 2 goto restart if ERRORLEVEL 1 goto error goto end :restart echo. echo Admin Restarted Game Server. echo. goto start :error echo. echo Game Server Terminated Abnormally! echo. :end echo. echo Game Server Terminated. echo. pause
  3. why only 6? could stand how many players online without lag? Shouldn't I use half? = 8?
  4. I have a dedicated (really dedicated. Not VPS) with the following configurations: 2x Intel Xeon L5420, 16GB RAM, HD: 2X 1Tb, Traffic: 10TB, Usable IP: 1 or 5 Free, Up Link: 100Mb, UpPort: 1000Mb, Anti-DDOS Protection, Windows Server 2012. I plan to run a High Five (H5) L2JSunrise server. My question is: How should I allocate and configure my memory for gameserver to support as many players as possible? and how many online players will it support without lag or crashes ?? Note: I will use Full GEODATA here is my GameServer.bat settings: @echo off title Game Server Console color 0B :start echo Starting L2J Game Server. echo. java -server -Dfile.encoding=UTF-8 -Xmx3G -cp config/xml;./../libs/*;core.jar l2r.gameserver.GameServer REM NOTE: If you have a powerful machine, you could modify/add some extra parameters for performance, like: REM -Xms1536m REM -Xmx3072m REM -XX:+AggressiveOpts REM Use this parameters carefully, some of them could cause abnormal behavior, deadlocks, etc. REM More info here: http://www.oracle.com/technetwork/java/javase/tech/vmoptions-jsp-140102.html if ERRORLEVEL 2 goto restart if ERRORLEVEL 1 goto error goto end :restart echo. echo Admin Restarted Game Server. echo. goto start :error echo. echo Game Server Terminated Abnormally! echo. :end echo. echo Game Server Terminated. echo. pause Help me !!
  5. Looking for an experienced java developer to work on a h5 project.
  6. with source code can you modify? what you need? I can provide access to my source source. can i call you in private?
  7. How to set this event to happen more than 1x per day? <?xml version='1.0' encoding='utf-8'?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="./xsd/configs.xsd"> <config ENABLED="false" DURATION="10" NOTIFY_DELAY ="5" DAILY="true" DAY="0" HOUR="00" MINUTE="00" RANDOM_MINUTE="5"/> </list> <!-- ENABLED option is global that means if it is false Raid event will be disabled --> <!-- DURATION option is the time that boss will be spawned in world --> <!-- NOTIFY_DELAY option is a schedule time that will send notification of raid location --> <!-- DAILY if this option is true raid event will be daily, make sure DAY option is 0 --> <!-- DAY option is to set which day of month boss will spawn, make sure if this is higher than 0 DAILY option must be false --> <!-- HOUR option is a 24 hour format about the time boss will spawn --> <!-- MINUTE option is the minute of hour boss will spawn --> <!-- RANDOM_MINUTE option is to add a random time in minutes so time won't be the same. -->
  8. Here in mine, I found nothing. show me what yours is like? in which file, like this etc ..
  9. Even putting a reuse time of 2 seconds in the potions and autopotion, players using custom interface can take advantage of this bug and regenerate their CP absurdly watch the video Is there a way to put something like a protection that if using the item too fast the player takes kick or jail? XML <item id="5591" type="EtcItem" name="CP Potion"> <set name="icon" val="icon.etc_cp_potion_i00" /> <set name="default_action" val="SKILL_REDUCE" /> <set name="etcitem_type" val="POTION" /> <set name="immediate_effect" val="true" /> <set name="material" val="LIQUID" /> <set name="weight" val="25" /> <set name="price" val="200" /> <set name="reuse_delay" val="1000" /> <set name="is_stackable" val="true" /> <set name="is_oly_restricted" val="true" /> <set name="handler" val="SoulShots" /> <set name="item_skill" val="2166-1" /> </item> <item id="5592" type="EtcItem" name="Greater CP Potion"> <set name="icon" val="icon.etc_cp_potion_i01" /> <set name="default_action" val="SKILL_REDUCE" /> <set name="etcitem_type" val="POTION" /> <set name="immediate_effect" val="true" /> <set name="material" val="LIQUID" /> <set name="weight" val="100" /> <set name="price" val="500" /> <set name="reuse_delay" val="1000" /> <set name="is_stackable" val="true" /> <set name="is_oly_restricted" val="true" /> <set name="handler" val="SoulShots" /> <set name="item_skill" val="2166-2" /> </item> AutoPotion: /** Configuration */ private final static int MP_MINIMUM_PERCENTAGE = 80; // Example MP pot will be activated if MP is lower than 75% private final static int HP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if HP is lower than 75% private final static int CP_MINIMUM_PERCENTAGE = 95; // Example MP pot will be activated if CP is lower than 90% private final static int POT_TRIGGER = 2000; i use l2jsunrise (H5)
  10. all right. but can you show for the player that will be sold for 1 adena? why the modification works. but "player" will think it will sell for the price that is shown and is not. see the video: https://www.youtube.com/watch?v=kqQXrmU82ao
  11. Hello. first of all thank you so much for helping me. In my SellList.java there is no such line that you have replaced. take a look look at the print.