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eMommy

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Everything posted by eMommy

  1. depending on your pack there should already be a config for random mob movement or to disable individually via "noRandomWalk" param in the npc xml
  2. @Override protected void writeImpl() { writeOpcode(ServerPacketOpcodes.ExWorldChatCnt); writeD(_count); } writeD(_count); -> you have (x) messages left on mine the packet is sent on EnterWorld (ex. activeChar.sendPacket(new ExWorldChatCnt(activeChar))) and when daily variables are reset at 6:30 immobile as in they dont run at all? or like no random walking
  3. everything about your post? what client? what did you want to do? what protocol? sysstring is for static messages. If you are talking about player name (the one above your head) it is in uipacket in server. if you are talking about names added to messages (ex. CharName has obtained ItemName like 911reg's post then it would be in systemmsg with $s1 $s2 variables which you can control on server).
  4. ?_?
  5. ExWorldChatCnt (0xFE:0x175)
  6. did armor glows ever work in the first place? which protocol are you using? You can modify armor glow manually in uipacket(userInfo) if (containsMask(UserInfoType.ENCHANTLEVEL)) { writeH(UserInfoType.ENCHANTLEVEL.getBlockLength()); writeC(_weaponEnchant); writeC(_armorSetEnchant); }
  7. FullArmorEnchantEffectData controls the color and depending on your editor the item must have full_armor_enchant_effect_type=1
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