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eMommy

L2J Developer
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Everything posted by eMommy

  1. you can use l2clientdat (like on l2jmobius) but most servers have ip hardcoded from their anticheat
  2. im guessing its a sysString id
  3. tooltip uc -> AddTooltipColorText("ID: "$Item.ID.ClassID$"", getColor(178,190,207,255), true, false); above ReturnTooltipInfo(m_Tooltip); in function ReturnTooltip_NTT_ITEM(string param, string TooltipType, ETooltipSourceType eSourceType)
  4. Not true. New versions are full of new and unknown content and arguably Essence/Live/Legacy are not even the same game as Interlude or High Five. Official has no database or wiki other than l2central. I also notice that there is an influx of new and returning players who are willing to play the game again because of Essence
  5. Hello, my server name is "L2Classic" , and "I want you to redesign my server". Server Web: "www.L2Classic.eu"
  6. depending on your pack there should already be a config for random mob movement or to disable individually via "noRandomWalk" param in the npc xml
  7. @Override protected void writeImpl() { writeOpcode(ServerPacketOpcodes.ExWorldChatCnt); writeD(_count); } writeD(_count); -> you have (x) messages left on mine the packet is sent on EnterWorld (ex. activeChar.sendPacket(new ExWorldChatCnt(activeChar))) and when daily variables are reset at 6:30 immobile as in they dont run at all? or like no random walking
  8. everything about your post? what client? what did you want to do? what protocol? sysstring is for static messages. If you are talking about player name (the one above your head) it is in uipacket in server. if you are talking about names added to messages (ex. CharName has obtained ItemName like 911reg's post then it would be in systemmsg with $s1 $s2 variables which you can control on server).
  9. did armor glows ever work in the first place? which protocol are you using? You can modify armor glow manually in uipacket(userInfo) if (containsMask(UserInfoType.ENCHANTLEVEL)) { writeH(UserInfoType.ENCHANTLEVEL.getBlockLength()); writeC(_weaponEnchant); writeC(_armorSetEnchant); }
  10. FullArmorEnchantEffectData controls the color and depending on your editor the item must have full_armor_enchant_effect_type=1

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