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Loop for config


DzStunk

Question

hello I have a doubt I'm creating a configuration to limit casting speed for each class but if the value of a class is different from the other I have the value of the last configuration.

 

I created a loop to map all configuration:

int val = (int) calcStat(Stats.MAGIC_ATTACK_SPEED, base, null, null);
		for (String className : Config.LIMIT_CASTING_SPEED.keySet())
		{
			if (Config.LIMIT_CASTING_SPEED.containsKey(_actor.getClassId().toString()) && val > Config.LIMIT_CASTING_SPEED.get(className))
				val = Config.LIMIT_CASTING_SPEED.get(className);
		}

 

 

Cardinal-1000;Arcana Lord-1300

 

let's say if the value is like this I get 1300 for all.

Fixed I used the java 17 documentation to understand a little about Maps Map (Java SE 17 & JDK 17) (oracle.com)

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				final Map<String, Integer> map = new HashMap<>();
				final String[] input = "Cardinal-1000;Arcana Lord-1300".split(";");
				for (String s : input) {
					final String[] split2 = s.split("-");
					map.put(split2[0], Integer.parseInt(split2[1]));
				}
                  
                // to test
				for (Entry<String, Integer> ent : map.entrySet()) {
					Announcements.announceToAll("k " + ent.getKey());
					Announcements.announceToAll("v " + ent.getValue());
				}
                  
                  // to use				
                int val = activeChar.getMAtkSpd();
				if (map.containsKey(activeChar.getClassId().getName()))
					val = Math.min(map.getOrDefault(activeChar.getClassId().getName(), activeChar.getMAtkSpd()), activeChar.getMAtkSpd());

 

image.png.502b98abbce2652a6f270da3b7e40a40.png

 

this?

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34 minutes ago, eMommy said:
				final Map<String, Integer> map = new HashMap<>();
				final String[] input = "Cardinal-1000;Arcana Lord-1300".split(";");
				for (String s : input) {
					final String[] split2 = s.split("-");
					map.put(split2[0], Integer.parseInt(split2[1]));
				}
                  
                // to test
				for (Entry<String, Integer> ent : map.entrySet()) {
					Announcements.announceToAll("k " + ent.getKey());
					Announcements.announceToAll("v " + ent.getValue());
				}
                  
                  // to use				
                int val = activeChar.getMAtkSpd();
				if (map.containsKey(activeChar.getClassId().getName()))
					val = Math.min(map.getOrDefault(activeChar.getClassId().getName(), activeChar.getMAtkSpd()), activeChar.getMAtkSpd());

 

image.png.502b98abbce2652a6f270da3b7e40a40.png

 

this?

 

I used keySet() found it more viable

 

Screenshot_29.png.981eb51c2a292493e07130ca30ea6f5c.png

 


        for (String className : Config.LIMIT_CASTING_SPEED.keySet())
        {
            if (className.equals(_actor.getClassId().toString()))
                val = Config.LIMIT_CASTING_SPEED.get(className);
        }
        

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I strongly recommend you to build around dynamic arrays, even a Set<> will be using quite less memory (even if that may already be insignificant), and might be excesivelly efficient on cpu-consuming tasks. A primitive ArrayOf[Object()] will be really faster and more convenient using the ClassID as the key for the value.


This kind of evaluations are sortta unnecessary
 

int val = (int) calcStat(Stats.MAGIC_ATTACK_SPEED, base, null, null);
		for (String className : Config.LIMIT_CASTING_SPEED.keySet())
		{
			if (Config.LIMIT_CASTING_SPEED.containsKey(_actor.getClassId().toString()) && val > Config.LIMIT_CASTING_SPEED.get(className))
				val = Config.LIMIT_CASTING_SPEED.get(className);
		}

 

Have in mind that, FOR EACH String inside your Config, the loop will be doing X function in order to find the requested value, repeating this for every Class that is requested to acquire the desired value.

Meanwhile, a simple Array[Int[]] will be faster and much more efficient:

Int[][] class_castSpd_value;

int val = class_castSpd_value[classId];

 

Edited by Bellion_Epica
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