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.: L2 C4 WEAPONS GLOW MULTICOLORS :.


panosgarett

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Unzip, see what collor u wish to place and unzip that color and place the *.int file in your Lineage II/System/

 

 

 

Again...i have tested this on official c4 and working 100%...c5-c6 etc is NOT TESTED

 

 

 

 

http://rapidshare.de/files/38129101/Weapons_Glow.rar.html

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mm I used to edit the file env.int manually by decripting it and changing the red, blue and green combination,, and doing it like this u can chose a different color for each enchant:

+1=blue

+2=red

+3=green

+4=etc

however, u can use that files to change it easily :P

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someone can tell me what is wrong in this Env? When i log in game all the weapons are in white - without oe i mean...

 

ty in advance

 

[EnvSetup]
IsClock=true
StartTime=12
TimeRatio=6

SKYBOX=SkybackgroundColor

;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½
;NumHazeringColor=°¹¼ö
;Hazering1=ÅؽºÃÄÀ̸§
;->
HAZERING=HazeRing_Final

;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½
;NumCloudColor=°¹¼ö
;Cloud1=ÅؽºÃÄÀ̸§
;Cloud2=ÅؽºÃÄÀ̸§....
;->
NumCloudColor=3
CLOUD1=Cloud_Final
Cloud2=StarField_Final01
Cloud3=StarField_Final02

ShadowTick=0.1
StaticLightingAdjust=4
SlopeSunAngle=30
SubLightNum=0

TimeEnvFileNum=3
TimeEnvFileName0=TimeEnv0.INT
TimeEnvFileName1=TimeEnv1.INT
TimeEnvFileName2=TimeEnv2.INT

[TerrainShadowMap]
Num=8
AutoTimeGeneration=true

[ActorStaticLight]
Num=8

[bSPSunLight]
Num=8

[WIND]
DefaultWind=true
Area=(X1=0,Y1=0,X2=0,Y2=0)
Direction=(X=0,Y=1)
Speed=48
Accel=4

[FOG]
;1.0=2000unit
StartRange1=1.0
StartRange2=1.5
StartRange3=2.0
StartRange4=2.5
StartRange5=4.0
EndRange1=4.0
EndRange2=5.0
EndRange3=6.0
EndRange4=7.0
EndRange5=10.0
FogSpeed=1

[WaterVolume]
WaterVolumeFogColor=(R=39,G=87,B=126)
WaterVolumeFogStart=200
WaterVolumeFogEnd=3000
WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117)
;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147)


[EnchantEffect]
CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01
HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01
HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00
HeroAuraMesh=LineageWeapons.rangesample
EnchantMeshShow=1
EnchantEffectShow=0
Enchant0=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=1)
Enchant1=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=1.5)
Enchant2=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=2)
Enchant3=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=2.5)
Enchant4=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=3)
Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=3.5)
Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=4)
Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=4.5)
Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=5)
Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=5.5)
Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=6)
Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9)
Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1)
Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)
Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)
Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)
Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)
Enchant21=(R1=225,G1=0,B1=50,R2=195,G2=0,B2=30,Opacity=1,Num=1) 
Enchant22=(R1=225,G1=0,B1=60,R2=200,G2=0,B2=40,Opacity=1,Num=1) 
Enchant23=(R1=230,G1=0,B1=70,R2=200,G2=0,B2=50,Opacity=1,Num=1) 
Enchant24=(R1=230,G1=0,B1=80,R2=205,G2=0,B2=60,Opacity=1,Num=1) 
Enchant25=(R1=235,G1=0,B1=90,R2=205,G2=0,B2=70,Opacity=1,Num=1)
Enchant26=(R1=235,G1=0,B1=110,R2=210,G2=0,B2=90,Opacity=1,Num=1) 
Enchant27=(R1=240,G1=0,B1=120,R2=210,G2=0,B2=100,Opacity=1,Num=1) 
Enchant28=(R1=240,G1=0,B1=140,R2=215,G2=0,B2=120,Opacity=1,Num=1) 
Enchant29=(R1=245,G1=0,B1=160,R2=215,G2=0,B2=140,Opacity=1,Num=1) 
Enchant30=(R1=245,G1=0,B1=200,R2=220,G2=0,B2=180,Opacity=1,Num=1)
Enchant31=(R1=20,G1=220,B1=120,R2=15,G2=210,B2=110,Opacity=1,Num=1) 
Enchant32=(R1=20,G1=220,B1=110,R2=15,G2=210,B2=100,Opacity=1,Num=1) 
Enchant33=(R1=20,G1=220,B1=100,R2=15,G2=210,B2=90,Opacity=1,Num=1) 
Enchant34=(R1=20,G1=220,B1=90,R2=15,G2=210,B2=80,Opacity=1,Num=1) 
Enchant35=(R1=20,G1=220,B1=80,R2=15,G2=210,B2=70,Opacity=1,Num=1)
Enchant36=(R1=30,G1=220,B1=60,R2=20,G2=210,B2=50,Opacity=1,Num=1) 
Enchant37=(R1=30,G1=220,B1=50,R2=20,G2=210,B2=40,Opacity=1,Num=1) 
Enchant38=(R1=30,G1=220,B1=40,R2=20,G2=210,B2=30,Opacity=1,Num=1) 
Enchant39=(R1=30,G1=220,B1=30,R2=20,G2=210,B2=20,Opacity=1,Num=1) 
Enchant40=(R1=30,G1=220,B1=20,R2=20,G2=210,B2=10,Opacity=1,Num=1)
Enchant41=(R1=200,G1=230,B1=0,R2=180,G2=210,B2=0,Opacity=1,Num=1) 
Enchant42=(R1=210,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) 
Enchant43=(R1=210,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) 
Enchant44=(R1=220,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) 
Enchant45=(R1=220,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1)
Enchant46=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) 
Enchant47=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) 
Enchant48=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) 
Enchant49=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) 
Enchant50=(R1=255,G1=255,B1=0,R2=220,G2=230,B2=0,Opacity=1,Num=1)
Enchant=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

;[s0] means postprocessing off

; Shader0: glow A
[s1]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=4
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.6
FinalCoef=3.5
ExpBase=0.98
ExpCoef=30
ClampMin=0.25
ClampMax=0.75

; Shader1: glow B
[s2]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=6
FinalBlendOpacity=96
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8

; Shader2: HDR A
[s3]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.995
BloomScale=5
FinalBlendOpacity=32
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8

; Shader3: HDR B
[s4]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.994
BloomScale=5
FinalBlendOpacity=48
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=3.7
ExpBase=0.96
ExpCoef=30
ClampMin=0.20
ClampMax=0.8

; Shader4: HDR C
[s5]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=5
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=4
ExpBase=0.96
ExpCoef=30
ClampMin=0.18
ClampMax=0.8

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Yea, i found a mistake... Search this rows and change like this

EnchantMeshShow=4
EnchantEffectShow=7

 

 

EnchantMeshShow shows from which enchant your weapon will start to glow.

EnchantEffectShow shows from which enchant your weapon will start to flame.

 

 

 

 

 

Move this to Client Modding section please. :)

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  • 3 weeks later...
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