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.: L2 C4 WEAPONS GLOW MULTICOLORS :.

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Unzip, see what collor u wish to place and unzip that color and place the *.int file in your Lineage II/System/

 

 

 

Again...i have tested this on official c4 and working 100%...c5-c6 etc is NOT TESTED

 

 

 

 

http://rapidshare.de/files/38129101/Weapons_Glow.rar.html

Wrong section panosgarret

cool !!

nice ones, thx.

Nice share,wrong section

mm I used to edit the file env.int manually by decripting it and changing the red, blue and green combination,, and doing it like this u can chose a different color for each enchant:

+1=blue

+2=red

+3=green

+4=etc

however, u can use that files to change it easily :P

1 question

 

its will change our enchants  colors but ppl will be able to see it? or its just for us?

Just us ... I think there`s nothing that change enchant collor on server side.

That's true, nothing change the color glow on server side. If you want others to be able to see your colors, share them this patch.

nice share

this change affects only your client side , not the server

someone can tell me what is wrong in this Env? When i log in game all the weapons are in white - without oe i mean...

 

ty in advance

 

[EnvSetup]
IsClock=true
StartTime=12
TimeRatio=6

SKYBOX=SkybackgroundColor

;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½
;NumHazeringColor=°¹¼ö
;Hazering1=ÅØ½ºÃÄÀ̸§
;->
HAZERING=HazeRing_Final

;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½
;NumCloudColor=°¹¼ö
;Cloud1=ÅØ½ºÃÄÀ̸§
;Cloud2=ÅØ½ºÃÄÀ̸§....
;->
NumCloudColor=3
CLOUD1=Cloud_Final
Cloud2=StarField_Final01
Cloud3=StarField_Final02

ShadowTick=0.1
StaticLightingAdjust=4
SlopeSunAngle=30
SubLightNum=0

TimeEnvFileNum=3
TimeEnvFileName0=TimeEnv0.INT
TimeEnvFileName1=TimeEnv1.INT
TimeEnvFileName2=TimeEnv2.INT

[TerrainShadowMap]
Num=8
AutoTimeGeneration=true

[ActorStaticLight]
Num=8

[bSPSunLight]
Num=8

[WIND]
DefaultWind=true
Area=(X1=0,Y1=0,X2=0,Y2=0)
Direction=(X=0,Y=1)
Speed=48
Accel=4

[FOG]
;1.0=2000unit
StartRange1=1.0
StartRange2=1.5
StartRange3=2.0
StartRange4=2.5
StartRange5=4.0
EndRange1=4.0
EndRange2=5.0
EndRange3=6.0
EndRange4=7.0
EndRange5=10.0
FogSpeed=1

[WaterVolume]
WaterVolumeFogColor=(R=39,G=87,B=126)
WaterVolumeFogStart=200
WaterVolumeFogEnd=3000
WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117)
;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147)


[EnchantEffect]
CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01
HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01
HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00
HeroAuraMesh=LineageWeapons.rangesample
EnchantMeshShow=1
EnchantEffectShow=0
Enchant0=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=1)
Enchant1=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=1.5)
Enchant2=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=2)
Enchant3=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=2.5)
Enchant4=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=3)
Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=3.5)
Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=4)
Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=4.5)
Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=5)
Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=5.5)
Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=6)
Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9)
Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1)
Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)
Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)
Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)
Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)
Enchant21=(R1=225,G1=0,B1=50,R2=195,G2=0,B2=30,Opacity=1,Num=1) 
Enchant22=(R1=225,G1=0,B1=60,R2=200,G2=0,B2=40,Opacity=1,Num=1) 
Enchant23=(R1=230,G1=0,B1=70,R2=200,G2=0,B2=50,Opacity=1,Num=1) 
Enchant24=(R1=230,G1=0,B1=80,R2=205,G2=0,B2=60,Opacity=1,Num=1) 
Enchant25=(R1=235,G1=0,B1=90,R2=205,G2=0,B2=70,Opacity=1,Num=1)
Enchant26=(R1=235,G1=0,B1=110,R2=210,G2=0,B2=90,Opacity=1,Num=1) 
Enchant27=(R1=240,G1=0,B1=120,R2=210,G2=0,B2=100,Opacity=1,Num=1) 
Enchant28=(R1=240,G1=0,B1=140,R2=215,G2=0,B2=120,Opacity=1,Num=1) 
Enchant29=(R1=245,G1=0,B1=160,R2=215,G2=0,B2=140,Opacity=1,Num=1) 
Enchant30=(R1=245,G1=0,B1=200,R2=220,G2=0,B2=180,Opacity=1,Num=1)
Enchant31=(R1=20,G1=220,B1=120,R2=15,G2=210,B2=110,Opacity=1,Num=1) 
Enchant32=(R1=20,G1=220,B1=110,R2=15,G2=210,B2=100,Opacity=1,Num=1) 
Enchant33=(R1=20,G1=220,B1=100,R2=15,G2=210,B2=90,Opacity=1,Num=1) 
Enchant34=(R1=20,G1=220,B1=90,R2=15,G2=210,B2=80,Opacity=1,Num=1) 
Enchant35=(R1=20,G1=220,B1=80,R2=15,G2=210,B2=70,Opacity=1,Num=1)
Enchant36=(R1=30,G1=220,B1=60,R2=20,G2=210,B2=50,Opacity=1,Num=1) 
Enchant37=(R1=30,G1=220,B1=50,R2=20,G2=210,B2=40,Opacity=1,Num=1) 
Enchant38=(R1=30,G1=220,B1=40,R2=20,G2=210,B2=30,Opacity=1,Num=1) 
Enchant39=(R1=30,G1=220,B1=30,R2=20,G2=210,B2=20,Opacity=1,Num=1) 
Enchant40=(R1=30,G1=220,B1=20,R2=20,G2=210,B2=10,Opacity=1,Num=1)
Enchant41=(R1=200,G1=230,B1=0,R2=180,G2=210,B2=0,Opacity=1,Num=1) 
Enchant42=(R1=210,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) 
Enchant43=(R1=210,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) 
Enchant44=(R1=220,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) 
Enchant45=(R1=220,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1)
Enchant46=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) 
Enchant47=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) 
Enchant48=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) 
Enchant49=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) 
Enchant50=(R1=255,G1=255,B1=0,R2=220,G2=230,B2=0,Opacity=1,Num=1)
Enchant=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

;[s0] means postprocessing off

; Shader0: glow A
[s1]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=4
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.6
FinalCoef=3.5
ExpBase=0.98
ExpCoef=30
ClampMin=0.25
ClampMax=0.75

; Shader1: glow B
[s2]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=6
FinalBlendOpacity=96
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8

; Shader2: HDR A
[s3]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.995
BloomScale=5
FinalBlendOpacity=32
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8

; Shader3: HDR B
[s4]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.994
BloomScale=5
FinalBlendOpacity=48
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=3.7
ExpBase=0.96
ExpCoef=30
ClampMin=0.20
ClampMax=0.8

; Shader4: HDR C
[s5]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=5
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=4
ExpBase=0.96
ExpCoef=30
ClampMin=0.18
ClampMax=0.8

Yea, i found a mistake... Search this rows and change like this

EnchantMeshShow=4
EnchantEffectShow=7

 

 

EnchantMeshShow shows from which enchant your weapon will start to glow.

EnchantEffectShow shows from which enchant your weapon will start to flame.

 

 

 

 

 

Move this to Client Modding section please. :)

  • 3 weeks later...

nice :D

I'll try to test on c6

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