Jump to content

Question

Posted

Hi i have this squash event code but i dont have the L2Npc.java and i cant put it in my pack cause then i have to put more files. Is anybody who can help me or who have this java code for c4? i use l2jserver

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package events.SquashEvent;

import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.util.Rnd;

/**
 * @author Rzeszut
 * @version 1.0
 * @see Warning! Mostly that event is custom!
 */
public class SquashEvent extends Quest
{
	private static final int MANAGER = 13135;
	
	private static final int NECTAR_SKILL = 2005;
	
	private static final int[] CHRONO_LIST = {
		4202,5133,5817,7058,8350
	};
	
	private static final int[] SQUASH_LIST = {
		12774,12775,12776,
		12777,12778,12779,
		13016,13017
	};
	
	private static final String[] _NOCHRONO_TEXT = {
		"You cannot kill me without Chrono",
		"Hehe...keep trying...",
		"Nice try...",
		"Tired ?",
		"Go go ! haha..."
	};
	
	private static final String[] _CHRONO_TEXT = {
		"Arghh... Chrono weapon...",
		"My end is coming...",
		"Please leave me !",
		"Heeellpppp...",
		"Somebody help me please..."
	};
	private static final String[] _NECTAR_TEXT = {
		"Yummy... Nectar...",
		"Plase give me more...",
		"Hmmm.. More.. I need more...",
		"I will like you more if you give me more...",
		"Hmmmmmmm...",
		"My favourite..."
	};
	
	private static final int[][] DROPLIST =
	{
		// must be sorted by npcId !
		// npcId, itemId, chance
		// Young Squash
		{ 12774,  1060, 100 },	// Lesser Healing potion
		{ 12774,  1062,  50 },	// Haste potion
		// High Quality Squash
		{ 12775,  1539, 100 },	// Greater Healing potion
		{ 12775,  1375,  70 },	// Greater Swift Attack Potion
		{ 12775,  1459,  50 },	// Crystal c-grade
		// Low Quality Squash
		{ 12776,  1061, 100 },	// Healing potion
		{ 12776,  1062,  70 },	// Haste potion
		{ 12776,  1458,  50 },	// Crystal d-grade
		
		// Large Young Squash
		{ 12777,  1061, 100 },	// Healing potion
		{ 12777,  1374,  50 },	// Greater Haste potion
		// High Quality Large
		{ 12778,  1539, 100 },	// Greater Healing potion		
		{ 12778,  6036,  70 },	// Greater Magic Haste Potion
		{ 12778,  1459,  40 },	// Crystal c-grade
		// Low Quality Large
		{ 12779,  6035,  70 },	// Magic Haste Potion
		{ 12779,  1458,  50 },	// Crystal d-grade
		
		// King
		{ 13016,  1540, 100 },	// Quick Healing Potion
		{ 13016,  1460,  40 },	// Crystal b-grade
		{ 13016,  5234,  20 },	// Mystery Potion
		// Emperor
		{ 13017,  1540, 100 },	// Quick Healing Potion
		{ 13017, 20004,  40 },	// Energy Ginseng
		{ 13017,  1461,  20 },	// Crystal a-grade
		{ 13017,  5234,  10 }	// Mystery Potion
	};
	
	public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
	{		
		if (contains(SQUASH_LIST,npc.getNpcId()))
		{
			if(isPet)
			{
				noChronoText(npc);
				npc.setIsInvul(true);				
				return null;
			}
			if(attacker.getActiveWeaponItem() != null && contains(CHRONO_LIST,attacker.getActiveWeaponItem().getItemId()))
			{
				ChronoText(npc);
				npc.setIsInvul(false);
				npc.getStatus().reduceHp(10, attacker);
				return null;
			}
			else
			{
				noChronoText(npc);
				npc.setIsInvul(true);
				return null;
			}
		}
		return super.onAttack(npc, attacker, damage, isPet);
	}
	
	public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
	{
        if (contains(targets,npc) && contains(SQUASH_LIST,npc.getNpcId()) && (skill.getId() == NECTAR_SKILL))
        {
        	switch(npc.getNpcId())
        	{
        		case 12774:
                	randomSpawn(12775, 12776, npc, true);
        			break;
        		case 12777:
                	randomSpawn(12778, 12779, npc, true);
        			break;
        		case 12775:
       				randomSpawn(13016, npc, true);
        			break;
        		case 12778:
       				randomSpawn(13017, npc, true);
        			break;
        	}        	
        }
        return super.onSkillSee(npc,caster,skill,targets,isPet);
	}

    public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet) 
    { 
    	dropItem(npc, killer);
    	
    	return super.onKill(npc, killer, isPet);
    }

    public String onSpawn(L2Npc npc) 
    {
    	npc.setIsImmobilized(true);
    	npc.disableCoreAI(true);
    	return null;
    	// return super.onSpawn(npc);
    }
    
	private static final void dropItem(L2Npc mob, L2PcInstance player)
	{
		final int npcId = mob.getNpcId();
		final int chance = Rnd.get(100);
		for (int i = 0; i < DROPLIST.length; i++)
		{
			int[] drop = DROPLIST[i];
			if (npcId == drop[0])
			{
				if (chance < drop[2])
				{
					if(drop[1] > 20000)
						((L2MonsterInstance)mob).dropItem(player, drop[1], 2);
					else
						((L2MonsterInstance)mob).dropItem(player, drop[1], Rnd.get(2, 6));
					continue;
				}
			}
			if (npcId < drop[0])
				return; // not found
		}
	}
	
	private void randomSpawn(int lower, int higher, L2Npc npc, boolean delete)
	{
		int _random = Rnd.get(100);
		if (_random < 10)
			spawnNext(lower, npc);
		else if(_random < 30)
			spawnNext(higher, npc);
		else
			nectarText(npc);
	}
	
	private void randomSpawn(int npcId, L2Npc npc, boolean delete)
	{
		if(Rnd.get(100) < 10)
			spawnNext(npcId, npc);
		else
			nectarText(npc);
	}
	
	private void ChronoText(L2Npc npc)
	{
		if(Rnd.get(100) < 20)
			npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _CHRONO_TEXT[Rnd.get(_CHRONO_TEXT.length)]));		
	}
	private void noChronoText(L2Npc npc)
	{
		if(Rnd.get(100) < 20)
			npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NOCHRONO_TEXT[Rnd.get(_NOCHRONO_TEXT.length)]));		
	}
	private void nectarText(L2Npc npc)
	{
		if(Rnd.get(100) < 30)
			npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NECTAR_TEXT[Rnd.get(_NECTAR_TEXT.length)]));
	}
	
    private void spawnNext(int npcId, L2Npc npc)
    {
    	addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), false, 60000);		
    	npc.deleteMe();
    }

	public static <T> boolean contains(T[] array, T obj)
	{
		for (int i = 0; i < array.length; i++)
		{
			if (array[i] == obj)
			{
				return true;
			}
		}
		return false;
	}
	
	public static boolean contains(int[] array, int obj)
	{
		for (int i = 0; i < array.length; i++)
		{
			if (array[i] == obj)
			{
				return true;
			}
		}
		return false;
	}
	
	public SquashEvent(int questId, String name, String descr)
	{
		super(questId, name, descr);
		
		for (int mob : SQUASH_LIST)
		{
			addAttackId(mob);
			addKillId(mob);
			addSpawnId(mob);
			addSkillSeeId(mob);
		}

		addStartNpc(MANAGER);
		addFirstTalkId(MANAGER);
		addTalkId(MANAGER);
		
		addSpawn(MANAGER, 83235, 148158, -3408, 29412, false, 0);
	}
	
	@Override
	public String onFirstTalk(L2Npc npc, L2PcInstance player)
	{
		String htmltext = "";
		QuestState st = player.getQuestState(getName());
		if (st == null)
		{
			Quest q = QuestManager.getInstance().getQuest(getName());
			st = q.newQuestState(player);
		}
		htmltext = npc.getNpcId() + ".htm";
		return htmltext;
	}
	
    public static void main(String[] args)
    {
		new SquashEvent(-1,"SquashEvent","events");
    }
}

3 answers to this question

Recommended Posts

  • 0
Guest Elfocrash
Posted

This is a custom squash event btw not the retail one

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • 🚀 IronLock Shield - Closed Beta Update Hello everyone, Since our first announcement, IronLock Shield has received several major protection upgrades. IronLock Shield is a security platform developed specifically for Lineage II Interlude servers, focused on launcher integrity, runtime protection, session security, and anti-bot hardening. Current protection features: ✓ Secure Launcher Architecture ✓ HWID-Based Licensing ✓ Signed Launcher Session System ✓ Gateway Session Verification ✓ Automatic Session Revoke on Critical Detection ✓ Replay Protection with Nonce Validation ✓ Runtime Integrity Verification ✓ Secure Update System Client-side protections: ✓ Anti-Debug Protection ✓ Anti-Dump Protection ✓ DLL Injection Detection ✓ Manual Map Detection ✓ Remote Thread Detection ✓ Runtime Patch Detection ✓ Suspicious Handle Detection ✓ Memory Read / Write Guard ✓ Strict DLL Hash / Allowlist Control ✓ Launcher Self-Protection ✓ Watchdog Protection Bot and automation hardening: ✓ Adrenaline / Memory Reader Hardening ✓ Runtime Decoy Memory Regions ✓ Fake Pointer-Chain / Offset Noise ✓ Per-Build Mutation System ✓ Pointer Scan Disruption ✓ Virtual Keyboard Input Detection ✓ Hookless Virtual Mouse Click Detection ✓ Raw Input Based Mouse Verification Server and gateway security: ✓ Signed Launcher-to-Server Requests ✓ Build ID Binding ✓ HWID Binding ✓ IP / Session Binding ✓ Expired Session Blocking ✓ Revoked Session Blocking ✓ Gateway Runtime Session Checks ✓ Critical Detection Reporting Panel Recent improvements: ✓ Improved protection against memory-reading bots ✓ Added decoy pointer-chain memory traps ✓ Added per-build mutation data ✓ Added stricter process handle policy ✓ Added hookless virtual mouse click detection ✓ Improved watchdog stability to reduce false positives ✓ Improved session revoke logic for critical detections ✓ Updated website and protection feature list IronLock Shield is currently in closed beta. Selected Lineage II Interlude server owners can receive 1 month of free access in exchange for testing and feedback. Website: https://ilshield.com If you are interested, feel free to send me a private message or contact me through Discord. Thank you.
    • Contacts for communication. Telegram https://t.me/a_dvertising_man Telegram short link @a_dvertising_man   Delta Chat https://i.delta.chat/#11D46642C67CF6BDD4BD6430EB8AE99106CC54D7&v=3&i=u1npSLMZpUfcnWi5FGHNBn-1&s=GjBgI7oXKcuCXGl1acvt0tcp&a=p2norrc0e%40nine.testrun.org&n=advertisingman Hello. I participate in "forum deal" in role middleman. Paid services in graphic design,garant service(https link to profile) is provided only from buyer. Please write me in messenger for contact who are you by nationality and in which country you live.   I will not conduct deals with buyers and sellers from Ukraine. I do not cooperate with country Ukraine. If you Ukrainian by nationality or live in Ukraine,ignore this topic. If you other nationality: paid service from garant service buyer pays using own money.   Garant service(https link to profile) provided only from buyer. Buyer provides address guarantor service(https link to profile) or multiple addresses guarantors services. If seller don't like this garant service address(seller may doubt whether he will receive money from this garant service),then buyer offers another address garant service or multiple addresses guarantors services. If neither address seller doesn't like,then buyer is leaving from me.   Buyer deposits full amount to payment details guarantor service, plus my commission(my percent above amount for service in graphic design). In "forum questionnaire" buyer writes: payment details from seller,payment details seller i will send to buyer in advance via messenger.   Paid creation avatar and banner(price depends from complexity work). Paid creation visuals for music releases,for promo art(price depends from complexity work). Original posters using stock images(price depends from complexity work). Design for social media:covers,previews(price depends from complexity work). Other paid services in graphic design(price depends from complexity work).  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..