paparas21

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About paparas21

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  1. Is someone who have the dn style stack sub system? because on the original post the links are dead. Please someone upload it or send me a link
  2. Is anybody who knows java and he is able to adapt the l2claw faction code from the source of the pack to the latest revision of acis? I have the l2claw faction source files if you want me to give it to you and i will give you also the acis pack. Tell me a price
  3. Re paidia otan forao mia armor i ena oplo den fenete pano ston pexti mou kai episis otan vazw to dagger den boro na xrisimopoiiso ta skills esto kai etsi ara ousiastika den to forao apla to dixnei sto inventory. Kserei kaneis se pio arxeio borei na ofilete afto etsi wste na to parw ton kodika apo alo pack kai na ton valo se afto?
  4. I hope l2classic is not gonna do the same crap thing as the main NOOB client because if they do that, they should change the name from l2classic to another copy of the crappy main client (the one who bring l2classic because a lot of us like the old chronicles). If they want to update the client at least plz until c3 no s grade, no new class,new skills and some buffs, changed farm zones and new farm zones, no augment, fucked up cast time on some skills (sleep) or chance(stun,paralyze,root), And resist stones for the items.At least if they want to do that my opinion is that they could make a server from c1 until c3 and another one that they are gonna update.
  5. Re paidia exo ena l2off c3 pack kai exo xrisimopoiisei ekato system kai client omos sinexizo kai troo critical error. mia fora ta eixa kataferei na min troo ala kati alaksa kai meta ksana ta idia.Afou den m bgazei problima me to protocol gt troo critical error molis patiso kapou ekso apo to parathiro tou l2 borei kaneis na boithisei?
  6. ok i fixed the problemi found a good pack. lock the post
  7. Hi i have this squash event code but i dont have the L2Npc.java and i cant put it in my pack cause then i have to put more files. Is anybody who can help me or who have this java code for c4? i use l2jserver /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package events.SquashEvent; import com.l2jserver.gameserver.instancemanager.QuestManager; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.gameserver.network.clientpackets.Say2; import com.l2jserver.gameserver.network.serverpackets.CreatureSay; import com.l2jserver.util.Rnd; /** * @author Rzeszut * @version 1.0 * @see Warning! Mostly that event is custom! */ public class SquashEvent extends Quest { private static final int MANAGER = 13135; private static final int NECTAR_SKILL = 2005; private static final int[] CHRONO_LIST = { 4202,5133,5817,7058,8350 }; private static final int[] SQUASH_LIST = { 12774,12775,12776, 12777,12778,12779, 13016,13017 }; private static final String[] _NOCHRONO_TEXT = { "You cannot kill me without Chrono", "Hehe...keep trying...", "Nice try...", "Tired ?", "Go go ! haha..." }; private static final String[] _CHRONO_TEXT = { "Arghh... Chrono weapon...", "My end is coming...", "Please leave me !", "Heeellpppp...", "Somebody help me please..." }; private static final String[] _NECTAR_TEXT = { "Yummy... Nectar...", "Plase give me more...", "Hmmm.. More.. I need more...", "I will like you more if you give me more...", "Hmmmmmmm...", "My favourite..." }; private static final int[][] DROPLIST = { // must be sorted by npcId ! // npcId, itemId, chance // Young Squash { 12774, 1060, 100 }, // Lesser Healing potion { 12774, 1062, 50 }, // Haste potion // High Quality Squash { 12775, 1539, 100 }, // Greater Healing potion { 12775, 1375, 70 }, // Greater Swift Attack Potion { 12775, 1459, 50 }, // Crystal c-grade // Low Quality Squash { 12776, 1061, 100 }, // Healing potion { 12776, 1062, 70 }, // Haste potion { 12776, 1458, 50 }, // Crystal d-grade // Large Young Squash { 12777, 1061, 100 }, // Healing potion { 12777, 1374, 50 }, // Greater Haste potion // High Quality Large { 12778, 1539, 100 }, // Greater Healing potion { 12778, 6036, 70 }, // Greater Magic Haste Potion { 12778, 1459, 40 }, // Crystal c-grade // Low Quality Large { 12779, 6035, 70 }, // Magic Haste Potion { 12779, 1458, 50 }, // Crystal d-grade // King { 13016, 1540, 100 }, // Quick Healing Potion { 13016, 1460, 40 }, // Crystal b-grade { 13016, 5234, 20 }, // Mystery Potion // Emperor { 13017, 1540, 100 }, // Quick Healing Potion { 13017, 20004, 40 }, // Energy Ginseng { 13017, 1461, 20 }, // Crystal a-grade { 13017, 5234, 10 } // Mystery Potion }; public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet) { if (contains(SQUASH_LIST,npc.getNpcId())) { if(isPet) { noChronoText(npc); npc.setIsInvul(true); return null; } if(attacker.getActiveWeaponItem() != null && contains(CHRONO_LIST,attacker.getActiveWeaponItem().getItemId())) { ChronoText(npc); npc.setIsInvul(false); npc.getStatus().reduceHp(10, attacker); return null; } else { noChronoText(npc); npc.setIsInvul(true); return null; } } return super.onAttack(npc, attacker, damage, isPet); } public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet) { if (contains(targets,npc) && contains(SQUASH_LIST,npc.getNpcId()) && (skill.getId() == NECTAR_SKILL)) { switch(npc.getNpcId()) { case 12774: randomSpawn(12775, 12776, npc, true); break; case 12777: randomSpawn(12778, 12779, npc, true); break; case 12775: randomSpawn(13016, npc, true); break; case 12778: randomSpawn(13017, npc, true); break; } } return super.onSkillSee(npc,caster,skill,targets,isPet); } public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet) { dropItem(npc, killer); return super.onKill(npc, killer, isPet); } public String onSpawn(L2Npc npc) { npc.setIsImmobilized(true); npc.disableCoreAI(true); return null; // return super.onSpawn(npc); } private static final void dropItem(L2Npc mob, L2PcInstance player) { final int npcId = mob.getNpcId(); final int chance = Rnd.get(100); for (int i = 0; i < DROPLIST.length; i++) { int[] drop = DROPLIST[i]; if (npcId == drop[0]) { if (chance < drop[2]) { if(drop[1] > 20000) ((L2MonsterInstance)mob).dropItem(player, drop[1], 2); else ((L2MonsterInstance)mob).dropItem(player, drop[1], Rnd.get(2, 6)); continue; } } if (npcId < drop[0]) return; // not found } } private void randomSpawn(int lower, int higher, L2Npc npc, boolean delete) { int _random = Rnd.get(100); if (_random < 10) spawnNext(lower, npc); else if(_random < 30) spawnNext(higher, npc); else nectarText(npc); } private void randomSpawn(int npcId, L2Npc npc, boolean delete) { if(Rnd.get(100) < 10) spawnNext(npcId, npc); else nectarText(npc); } private void ChronoText(L2Npc npc) { if(Rnd.get(100) < 20) npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _CHRONO_TEXT[Rnd.get(_CHRONO_TEXT.length)])); } private void noChronoText(L2Npc npc) { if(Rnd.get(100) < 20) npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NOCHRONO_TEXT[Rnd.get(_NOCHRONO_TEXT.length)])); } private void nectarText(L2Npc npc) { if(Rnd.get(100) < 30) npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NECTAR_TEXT[Rnd.get(_NECTAR_TEXT.length)])); } private void spawnNext(int npcId, L2Npc npc) { addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), false, 60000); npc.deleteMe(); } public static <T> boolean contains(T[] array, T obj) { for (int i = 0; i < array.length; i++) { if (array[i] == obj) { return true; } } return false; } public static boolean contains(int[] array, int obj) { for (int i = 0; i < array.length; i++) { if (array[i] == obj) { return true; } } return false; } public SquashEvent(int questId, String name, String descr) { super(questId, name, descr); for (int mob : SQUASH_LIST) { addAttackId(mob); addKillId(mob); addSpawnId(mob); addSkillSeeId(mob); } addStartNpc(MANAGER); addFirstTalkId(MANAGER); addTalkId(MANAGER); addSpawn(MANAGER, 83235, 148158, -3408, 29412, false, 0); } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { String htmltext = ""; QuestState st = player.getQuestState(getName()); if (st == null) { Quest q = QuestManager.getInstance().getQuest(getName()); st = q.newQuestState(player); } htmltext = npc.getNpcId() + ".htm"; return htmltext; } public static void main(String[] args) { new SquashEvent(-1,"SquashEvent","events"); } }
  8. i mean if i can change something on a file or if i can replace the l2server with the l2server folder from other l2off pack. the creation of a extender for any client is not just hard for me it would be easier to do a conversation with the jesus. even the l2 off developers as you they need a lot of time to create it and it is very hard for them. anyway i just like c3 and i dont want to play c6 it would be nice if i could fix it.
  9. so i can't fix this problem somehow? i like c3
  10. the only ini in l2server is l2server.ini and exception.ini and they dont have party configs. So where i can find extenders for c3 they exists? And mcbigmac i dont know how i can find out if something in my pack its c1 or c3 im new here in l2off recently i learned how to create a shop, in the share of postpacific pack he dont say something about c1. If i try to download other c3 pack and then to replace the l2server folder with the l2server folder of the downloaded pack i have chances to fix it?
  11. When i try to invite a char i get this message: The Player declined to join your party. Wrong target has been invited and i cant find in ai.obj the class to fix it. Maybe i have a problem with the invite delay and thats why he deny the invitation automaticaly. Is anybody who knows where i can find the party configs?
  12. Is anybody who have the system of c3? because with my system i get a critical error in window mode i cant use 2 windows