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guytis

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guytis last won the day on March 4

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  1. GM Commands: L2OFF H5 //abnormal_change //acquire_pledge_skill //acquire_sub_pledge_skill //action //actorcount //add_gamepoint //add_pccafe_point //add_peti_chat //add_pledge_namevalue //add_residence_skill //addcomment //agathion_daily_skill_reset //agit_next_cost_date //agitdeco //agitdecolist //allgm //announce //announce2 //areaname //aship //ask_now //ask_residence //attack //attack_me //attack_me1 //attack_test1 //attack_test1_sec //attack_test2 //attack_test2_sec //auction_close //auction_open //bbsinfo //bk //blockupset //blockuser //bookmark //boss_record_round_info //bot_block_add //bot_block_clear //bot_block_me //bot_block_remove //bot_block_sec //botcheckitem //botcheckitem_give_user //botcheckitem_npc //botcheckitem_user //broadcast_emitter_spawn //c_enter_world //cache_test //cachepingstate //cachepingtime //calc_manor_forced //calc_next_all_manor //camera //can_make_clan //cancel_lord //cancel_post //cancelgmpeti //cansee1 //cansee2 //castleincome //cease_fire //cease_fire2 //change_evolution //change_move //change_post_delay //char_stop //check_boss_alive //check_bot //check_imitation //check_pccafe_coupon //check_plane_collision //clear_market_all //cleareventtime //cleft //click //click_tutorial_question //close_html //closeauth //col_ban //col_setcolor //combat //come_to_me //common_recipe //controltower_levelup //create_academy //create_auction //create_auction_bid //create_pet //create_pledge //create_shuttle //critannounce //cubic_skill_delay_del //cubic_skill_delay_reset //cubic_skill_delay_show //cursed_weapon_delete //cursed_weapon_killpoint //cursed_weapon_setting_view //cursed_weapon_view //daylight_saving //dbsecurity //dbsecurity_penalty //debug //debug_ai //debug_ai_r //debug_item //debug_maker //debug_maker_api //debug_maker_api1 //debug_npc_api //debugnpc //declare_alliance_war //declare_clan_war //declare_clan_war2 //declare_lord //declare_truce //declare_truce2 //defend //defend_register //defend_reject //del_pledge_skill //del_radar //del_raid_reserver //del_subpledge_skill //del_subpledge_skill_all //delannounce //delete_all_shuttle //delete_alliance_member //delete_buff //delete_pet //delete_received_post //delete_sent_post //delete_shuttle //delete_skills //delquest //delquest_nr //delskill //desire_clear //desire_freeze //despawn_pet //destroy_all_inven_item //destroy_item //destruct_ctrl_tower //dice //diet //disband //disband2 //dismiss_mpccroom //dismiss_partyroom //dispelall //distance //do_nothing_me //dominion_list //door_levelup //door_open_all //drop_all_inven_item //drop_item //drop_item_each //drop_item_each2 //drop_item_ic //dropping //duel //dwarf_recipe //earthquake //emblem_test //enable_client_event //enable_plane_collision //enchantskill_reset //end_dominion //endpet //escape //escape_mode //event //event_ranking_score //event_ranking_time //eventdebuginfo //eventmatch //eventmatchop //eventview //evolve_pet //expel_from_castle //fake_class_id //fakeitem //fakeitem_npc //fakeitem_user //fakeitemstate //field_cycle //fishing_event_status //fix_move_type //follow //force_peti //force_sitdown //fortress //friendaddoff //friendaddon //gen_summon_act //get_dominion_end //get_dominion_start //get_item_by_pccafe_point //get_petition_disable_time //get_post_delay //getoff_wyvern //give_cursed_weapon //giveitem //GM_say //gmchat //gmliston //gmon //gmreg //gmspeed //gmunreg //go_n_terri //go_r_terri //go_zone //goto_raid //gotopn //graduate_academy //hallo_event_ranking_score //hallo_event_ranking_time //healthy //hennaequip //hennaitemlist //hennaunequip //hide //home //ignore_weapon_random //inc_bot_count //infectedskill //initialize_boss_record //initxmasevent //insert_shuttle_node //inspect_partyroom //instant_move //instant_move2 //invisible //invite //invite2 //inzone //ip_block //is_in_water //item_amount //item_amount2 //item_amount3 //item_master //join //join_mg //join2 //kick //killfakenpc //killme //killnpc //leavepetimsg //left_peti_chat //load_ai //load_commondrop_event //load_coretime_teleport_event_setting //load_event //load_fishing_event_setting //load_npcsetting //load_pccafe_coupon_event_setting //load_pccafe_event_setting //load_pledge //load_ui_setting //load_vote_system_event_setting //load_xmas_santa_event_setting //loadhtml //lotto_cancel //lotto_info //lotto_move_round //lotto_pause //lotto_resume //lotto_set_draw //lotto_set_number //lotto_set_reward //make_party //manor_id_set //manor_reset //manor_time_ignore //market_price //mg_pledge_check_loosely //mid_victory //move_cell //move_ownthing //movetest //mrcreate //mrend //mrendsell //mrrun //multisell //nametag //navit_point_get //navit_point_set //navit_reset_time_get //navit_reset_time_set //navit_time_set //netping //next_boss_record_round //no_limit_fly //no_sleep_mode //npc_in //npc_menu //npc_skill //npc_speed //npc_use_skill //npccount //npcping //npcpingstate //npcpingtime //npcpos_event //ns //obj_in_area //observer //observer_end //observer_start //olympiad //open_received_post //open_sent_post //packet_log //packet_log //party_stop //party_teleport //partycall //partytel //path_finder //pccafe //pcsearch //petans //peti_vote //pftest //pick_items //ping //pingoff //pingon //play_music //play_scene //play_voice //pledge_member_call //polymorph //pos_in_tlm //premium_item //ps_cancel //ps_start //ps_stop //pvpmatch //qmove //quest_npc_log //quiet //recall //recall_party_member //receive_post //received_post_list //record_fish_length //redsky //register_dominion //register_dominion_builder //register_dominion_pledge //register_dominion_user //register_mg_pledge //register_one_dominion //register_tb_pledge //register_tb_user //reject_post //reload //reload_exp_data //reload_item_data //reload_market_price //reload_npc_data //reload_pc_param_data //reload_skill_data //remove_caching_html //remove_item_delay //remove_item_delay_all //remove_no_restart //remove_residence_skill //remove_skill_delay //remove_skill_delay_all //request_fish_prize //reset_academy_master //reset_alliance_name //reset_bot_count //reset_bot_restrain //reset_castle_owner //reset_clan_leader //reset_clan_name //reset_daily_pccafe_point //reset_event_data //reset_ip //reset_mac //reset_npc_db //reset_respawn //reset_skill //reset_skill_reuse_time //reset_time //reset_user_ui //reset_vote //restart_client //resurrect //return_start_pos //return_to_origin //ride //ride_wyvern //scene_actor //scene_play //scene_play_range //scene_play_stop //sector_show //see_bot_count //see_bot_top10 //send_gmroom //send_inspector //send_learnable_skill_list //send_pledge_skill //send_skill_list //send_sub_pledge_skill //sendhome //sent_post_list //server_setting //servername //serverstat //sesame //set_academy_master //set_agathion_energy //set_attackable //set_auction_status //set_birthday //set_birthday_gift //set_boss_point //set_bot_count //set_bot_rcount //set_bp //set_broadcast_pick_item //set_buildercmd_level //set_castle_owner //set_castle_status //set_controltower_status //set_country //set_create_char_count //set_create_date //set_daily_reset_time //set_dailyquest_flag //set_damage //set_dc_skill //set_dir //set_dominion_end //set_dominion_period //set_dominion_start //set_door_hp //set_door_status //set_door_status2 //set_economic_restriction //set_event_data_period //set_event_enable //set_event_enable_by_name //set_event_value //set_event_value //set_fatigue_time //set_fatigue_user //set_freeze_field //set_hero //set_interval_announce //set_item_amount_per_server //set_item_duration //set_item_period //set_journal //set_journal_nr //set_master_name //set_max_channel //set_mg_time //set_mg_winner //set_minigame_score //set_newchr //set_nick //set_no_restart //set_nobless //set_npc_drop_item //set_npclook //set_party_per_channel //set_partyroom_waiting_count //set_pausable //set_petition_disable_time //set_pledge_level //set_pptp //set_product_buyable //set_product_dayofweek //set_product_endsale //set_product_startsale //set_product_stock //set_product_timeofday //set_quick_siege //set_shuttle //set_siege //set_siege_end //set_siege_period //set_siege_regist_state //set_skill_all //set_static_mesh_status //set_tb //set_tutorial //set_zzaga_hero //setai //setannounce //setarea //setarea_all //setblessday //setblessoff //setblesstime //setbuilder //setcastleincome //setclass //setkarma //setonetimequest //setparam //setpetparam //setpower //setpremium //setquest //setquest_nr //setskill //setskilllock //settax //settime //setvotesystem //show //show_action_trace //show_agit_info //show_ai_class //show_alliance_info //show_auction_list //show_b_terri //show_bp //show_castle_door_hp //show_castle_info //show_castle_tax //show_clan_info //show_click_pos //show_commondrop_setting //show_coretime_teleport_event_setting //show_d_terri //show_dominion //show_dominion_registry //show_door_hp //show_eventsetting //show_eventsetting_one //show_fish_ranklist //show_fish_rewardlist //show_fishing_event_setting //show_hallo_top_rankers //show_iobuffer //show_item_info //show_line_by_adena //show_lines_test //show_loc //show_maker_class //show_mark //show_market_all //show_market_item //show_move_pos //show_n_terri //show_no_restart //show_npc_timer //show_npcsetting //show_ownthing //show_packet //show_partyroom //show_pccafe //show_pccafe_coupon_event_setting //show_pccafe_coupon_ui //show_pccafe_event_setting //show_pet_item //show_pos_trace //show_question_mark //show_r_terri //show_radar //show_shared_bbs //show_skill_info //show_target_pos //show_territory //show_trace //show_tutorial_html //show_usermapdensity //show_vote_system_event_setting //show_zone //showparty //showteleporterinfo //showvotesystem //shuttle_add_inner_door //shuttle_add_outer_door //shuttle_info //siege_defence_count //siege_list //skill_debugger //skill_enchant //skill_info //skill_master //skill_reuse_delay //skill_test //skill_test2 //skillmod //snoop //social //sociality //spawn_all_npc //spawn_npcs //spawn_pc_trap //spawninfo //ssq //ssq_info //ssq_status //ssq3 //ssq5 //standby_dominion //start_dominion //startpet //steal_Infected_skill //step_expire //stoplogin //stopsay //sub_gamepoint //subjob //summon //summon_attribute //summon_doppelganger //summon_illusion //summon_option //summon_option_random //summon_set_item //summon2 //summon3 //summonfakenpc //summonnpc //switch_market_price_warning //switch_pledgewar_member_count_condition //talk_npc //targetable //tel_random_pos //tel_real_pos //telbookmark //teleport //teleport_to_npc //teleportto //test_debug //time_info //time_limit //tradeoff //tradeon //trap_activate //trap_defuse //trap_detect_all //trap_detecting //tutorial_event //uc //undying //unequip_weapon //unregister //unregister_tb_pledge //unregister_tb_user //unsetpower //updatecastleincome //use_pccafe_coupon //use_skill //use_skill_all //use_skill_infecting //user_in //user_pvpmatch //userpacket_monitor //vehicle //vehicle_reload //vehicle_start //version //view_enemy_list //view_enemy_list2 //view_mg //view_pledgewar_list //view_tb //viewcomment //viewpn //viewpower //vote //vtest //whisper //who //withdraw_auction_bid //worlddebug //write_post //xmas_event //xmasevent //xmastree
  2. L2Server H5 decompilation process not total, only to facilitate the creation of extensions. Define all C-Style / Unicode string in .rdata section: OK Rename all functions according to the guard system: Next step 2641/10653 Create the entire structure of structures as specified in the .data section. Create all VTables. Create as many Enums as possible. Set types to all functions. Find the sizes of each structure and insert each one its size as _BYTE [xxxx]; Start manual decompilation in pseudocode. Organize variables within each structure. Finish manual decompilation of functions. I defined almost all the C-Style / Unicode string variables in the .rdata section, I also made some preparations to later create all the structures. This will not be achieved overnight, but little by little I will be adding updates. Anyone who wants to collaborate will be welcome. IDA 7.5: https://www.mediafire.com/file/m1zl3b7n6yye3q6/ProDA75.7z/file IDA Database 03-03-2021: https://www.mediafire.com/file/ikfvxt0xqgh8lpp/L2Server.exe_03-03-2021.rar/file
  3. I would share with you, but since you liked @Mechas when he attacked me for free, you should ask him .. he is very layered haha
  4. Sell smoke? jajaj ok ok, Good luck, do it yourselves :), surely what you are going to contribute will serve you more..... Bye Bye...
  5. Today I will begin to make an IDA database and publish it, so that it is easier to do things.
  6. I could do it for 20usd. Regards.
  7. I never used L2Patch. First try to open the extension dll with IDA Pro and look for the strings, if the file is packed, you should load the server and dump the dll and then load it into IDA and see the strings You can dump from https://x64dbg.com with the Scylla plugin this will serve to find hidden configuration variables. If you want to modify the extension and the dll file is packed, you will have to unpack it or create a loader that modifies bytes at startup or injects a new dll. PD: It is not an easy task, if you have never done it.
  8. Did you use the PCH generator? As long as you modify some of these parameters, you must generate the pch file again https://www.mediafire.com/file/fwmxuwf3o31fog0/PchMaker.rar/file
  9. I am creating a new IDA Base, if anyone is interested in this here it is Here I share the L2Server C4 Class Tree Soon I will publish sizes of each structure. "->" = Public Class Class AddBlock -> CHtmlCommand -> MemoryObject Class ArchiveMail -> CHtmlCommand -> MemoryObject Class ArchiveMailHtmlBuilder -> CHtmlBuilder Class AtomicAddSSQMember -> AtomicJob -> MemoryObject Class AtomicAddSSQPoint -> AtomicJob -> MemoryObject Class AtomicAddTimeAttackFee -> AtomicJob -> MemoryObject Class AtomicAddTimeAttackRecord -> AtomicJob -> MemoryObject Class AtomicAddTimer -> AtomicJob -> MemoryObject Class AtomicBuyLottoTicket -> AtomicJob -> MemoryObject Class AtomicCreatePet -> AtomicJob -> MemoryObject Class AtomicDepositSSQItem -> AtomicJob -> MemoryObject Class AtomicDepositSSQItemEx -> AtomicJob -> MemoryObject Class AtomicDestroyPet -> AtomicJob -> MemoryObject Class AtomicDropItem -> AtomicJob -> MemoryObject Class AtomicDropItem2 -> AtomicJob -> MemoryObject Class AtomicEvolvePet -> AtomicJob -> MemoryObject Class AtomicGiveTimeAttackReward -> AtomicJob -> MemoryObject Class AtomicJob Class AtomicJobList -> AtomicJob -> MemoryObject Class AtomicParamChange -> AtomicJob -> MemoryObject Class AtomicPledgeLevelUp -> AtomicJob -> MemoryObject Class AtomicResetAgitDeco -> AtomicJob -> MemoryObject Class AtomicRideWyvern -> AtomicJob -> MemoryObject Class AtomicSetAgitDeco -> AtomicJob -> MemoryObject Class AtomicSetHero -> AtomicJob -> MemoryObject Class AtomicSetNobless -> AtomicJob -> MemoryObject Class AtomicSetTicketBuyCount -> AtomicJob -> MemoryObject Class AtomicShowFHTML -> AtomicJob -> MemoryObject Class AtomicShowPage -> AtomicJob -> MemoryObject Class AtomicStartObserver -> AtomicJob -> MemoryObject Class AtomicTeleportParty -> AtomicJob -> MemoryObject Class AtomicTeleportTo -> AtomicJob -> MemoryObject Class BroadcastChannelClosed -> CPartyMemberVisitor Class BroadcastChannelOpened -> CPartyMemberVisitor Class BroadcastCommand -> CPartyMemberVisitor Class BroadcastInterPartyMasterChat -> IMultiPartyVisitor Class BroadcastSerializer -> CIOObject -> MemoryObject Class BroadcastSystemMsg -> CPartyMemberVisitor Class BroadcastSystemMsg_S -> CPartyMemberVisitor Class CAccessary -> CItem -> CObject -> CIOObject -> MemoryObject Class CAccessary_ORT -> CAccessary -> CItem -> CObject -> CIOObject -> MemoryObject Class CAgit -> CResidence -> CIOObject -> MemoryObject Class CAgitDecoVisible -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CAgitHTML Class CAlliance -> CObject -> CIOObject -> MemoryObject Class CArea -> CIOObject -> MemoryObject Class CArmor -> CItem -> CObject -> CIOObject -> MemoryObject Class CArmor_ORT -> CArmor -> CItem -> CObject -> CIOObject -> MemoryObject Class CAsset -> CItem -> CObject -> CIOObject -> MemoryObject Class CAsset_ORT -> CAsset -> CItem -> CObject -> CIOObject -> MemoryObject Class CastleInfoHtmlBuilder -> CHtmlBuilder Class CastleListHtmlBuilder -> CHtmlBuilder Class CastlePledgeSnapshot -> CIOObject -> MemoryObject Class CastleSiegeMusicPlayer -> CIOObject -> MemoryObject Class CAttackAction -> CNewAction Class CAttackWaitAction -> CNewAction Class CAuctionAgit -> CAgit -> CResidence -> CIOObject -> MemoryObject Class CBakEvent -> CEventTimer -> CIOObject -> MemoryObject Class CBattleCamp -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CBoss -> CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class CBuy -> CEconomy -> MemoryObject Class CCastle -> CResidence -> CIOObject -> MemoryObject Class CCategoryDataDB Class CChair -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CChangeWeaponAction -> CNewAction Class CClanBBSHTML -> CParseHTML Class CCommCli -> MemoryObject Class CCommSocket -> CIOSocket -> CIOObject -> MemoryObject Class CCommunity Class CContributeData -> CGeneralObject -> CObject -> CIOObject -> MemoryObject Class CContributeDataForEvent -> CContributeData -> CGeneralObject -> CObject -> CIOObject -> MemoryObject Class CContributeDataForOne -> CContributeData -> CGeneralObject -> CObject -> CIOObject -> MemoryObject Class CControlTower -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CCreature -> CObject -> CIOObject -> MemoryObject Class CCreature::__async_arg_LookItems -> CExecutionArgument Class CCreature::__async_arg_LookNeighbor -> CExecutionArgument Class CCreature::__async_arg_LookNeighborByNPC -> CExecutionArgument Class CCreature::__async_arg_ResetNeighbor -> CExecutionArgument Class CCreatureController -> CIOObject -> MemoryObject Class CCreatureController::__async_arg_AsyncTimerExpired -> CExecutionArgument Class CCreatureController::__async_arg_Attack -> CExecutionArgument Class CCreatureController::__async_arg_Disappear -> CExecutionArgument Class CCreatureController::__async_arg_DoNothing -> CExecutionArgument Class CCreatureController::__async_arg_EnterCreature -> CExecutionArgument Class CCreatureController::__async_arg_LeaveCreature -> CExecutionArgument Class CCreatureController::__async_arg_LostTarget -> CExecutionArgument Class CCreatureController::__async_arg_Move -> CExecutionArgument Class CCreatureController::__async_arg_MoveInVehicle -> CExecutionArgument Class CCreatureController::__async_arg_MoveToTarget -> CExecutionArgument Class CCreatureController::__async_arg_OnDamagedMessage -> CExecutionArgument Class CCreatureController::__async_arg_OnStopMove -> CExecutionArgument Class CCreatureController::__async_arg_PrivateStore -> CExecutionArgument Class CCreatureController::__async_arg_Sit -> CExecutionArgument Class CCreatureController::__async_arg_Skill -> CExecutionArgument Class CCreatureController::__async_arg_Stand -> CExecutionArgument Class CCreatureController::__async_arg_Talk -> CExecutionArgument Class CCreatureController::__async_arg_TargetOutOfSight -> CExecutionArgument Class CDamageMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CDB -> MemoryObject Class CDBPacket -> CPacket -> CIOObject -> MemoryObject Class CDBSocket -> CIOSocket -> CIOObject -> MemoryObject Class CDBSocketOp Class CDisappearMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CDoNothingMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CDoor -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CDummyPledgeAnnounceDBHandler -> IPledgeAnnounceDBHandler Class CEnterWorldSerializer -> CIOObject -> MemoryObject Class CEtcItem -> CItem -> CObject -> CIOObject -> MemoryObject Class CEtcItem_ORT -> CEtcItem -> CItem -> CObject -> CIOObject -> MemoryObject Class CEventController -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CEventL2day -> CEventTimer -> CIOObject -> MemoryObject Class CEventMatch -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CEventMatchItemRuleSet -> CEventMatchRuleSet Class CEventMatchRuleSet Class CEventMatchSkillRuleSet -> CEventMatchRuleSet Class CEventTimer -> CIOObject -> MemoryObject Class CEventTimerYear1 -> CIOObject -> MemoryObject Class CExecutionArgument Class CExpelTimer -> CIOInterruptableTimerObject -> CIOObject -> MemoryObject Class CFishingController -> CIOObject -> MemoryObject Class CFishingController::__async_arg_AsyncTimerExpired -> CExecutionArgument Class CFishingController::__async_arg_DoPumpingAndReeling -> CExecutionArgument Class CFriends -> MemoryObject Class CGameEventMgr -> CIOObject -> MemoryObject Class CGeneralAction -> CNewAction Class CGeneralObject -> CObject -> CIOObject -> MemoryObject Class CGeneralServerObject -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CGetItemAction2 -> CNewAction Class CGetOffVehicleIOCPMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CGetOnVehicleIOCPMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class ChannelDismissed -> IMultiPartyVisitor Class CHeartEvent -> CEventTimer -> CIOObject -> MemoryObject Class CHenna Class CHeroSystem -> MemoryObject Class CHolyThing -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CHtmlBuilder Class CHTMLCache -> CIOObject -> MemoryObject Class CHtmlGenerator Class CInspector -> MemoryObject Class CIODeadlockChecker -> CIOObject -> MemoryObject Class CIOServer -> CIOObject -> MemoryObject Class CIOSocket -> CIOObject -> MemoryObject Class CItem -> CObject -> CIOObject -> MemoryObject Class CItemDropEvent -> CEventTimer -> CIOObject -> MemoryObject Class CItemReleaseVerifier -> CIOObject -> MemoryObject Class CL2StatusWnd -> CStatusWnd Class CL2Time -> CIOObject -> MemoryObject Class CLexerForArea -> yl::yywflexer -> yl::yywlexer Class CLexerForBuilderCmd -> yl::yywflexer -> yl::yywlexer Class CLexerForCategory -> yl::yywflexer -> yl::yywlexer Class CLexerForDecoData -> yl::yywflexer -> yl::yywlexer Class CLexerForDoor -> yl::yywflexer -> yl::yywlexer Class CLexerForFishing -> yl::yywflexer -> yl::yywlexer Class CLexerForHenna -> yl::yywflexer -> yl::yywlexer Class CLexerForManor -> yl::yywflexer -> yl::yywlexer Class CLexerForMonRace -> yl::yywflexer -> yl::yywlexer Class CLexerForMultiSell -> yl::yywflexer -> yl::yywlexer Class CLexerForNPC -> yl::yywflexer -> yl::yywlexer Class CLexerForObject -> yl::yywflexer -> yl::yywlexer Class CLexerForPCParam -> yl::yywflexer -> yl::yywlexer Class CLexerForRecipe -> yl::yywflexer -> yl::yywlexer Class CLexerForResidence -> yl::yywflexer -> yl::yywlexer Class CLexerForSetting -> yl::yywflexer -> yl::yywlexer Class CLexerForSkill -> yl::yywflexer -> yl::yywlexer Class CLexerForSkillAcquire -> yl::yywflexer -> yl::yywlexer Class CLexerForSkillEnchant -> yl::yywflexer -> yl::yywlexer Class CLexerForVehicle -> yl::yywflexer -> yl::yywlexer Class CLogSocket -> CIOSocket -> CIOObject -> MemoryObject Class CLookNeighborMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CLostTargetMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CManor -> CIOObject -> MemoryObject Class CMarketPriceList Class CMemoHTML -> CParseHTML Class CMerchant -> CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class CMonRaceHTML -> CParseHTML Class CMoveAction -> CNewAction Class CMoveInVehicleAction -> CNewAction Class CMoveToTargetAction -> CNewAction Class CMoveToTargetWaitAction -> CNewAction Class CMultiPartyCommandChannel -> MemoryObject Class CMultiPartyVisitor -> IMultiPartyVisitor Class CNoblessSystem -> MemoryObject Class CNothingAction -> CNewAction Class CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class CNpcBattleAgit -> CAgit -> CResidence -> CIOObject -> MemoryObject Class CNPCPacket -> CPacket -> CIOObject -> MemoryObject Class CNPCReleaseVerifier -> CIOObject -> MemoryObject Class CNpcRemover -> CIOObject -> MemoryObject Class CObject -> CIOObject -> MemoryObject Class CObjectDB -> MemoryObject Class CObserverRemains -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class COlympiadField -> CIOObject -> MemoryObject Class COlympiadSystem -> CIOObject -> MemoryObject Class COpenCloseAction2 -> CNewAction Class CPacket -> CIOObject -> MemoryObject Class CParseHTML Class CParserForArea -> yl::yywfparser -> yl::yywparser Class CParserForBuilderCmd -> yl::yywfparser -> yl::yywparser Class CParserForCategory -> yl::yywfparser -> yl::yywparser Class CParserForDecoData -> yl::yywfparser -> yl::yywparser Class CParserForDoor -> yl::yywfparser -> yl::yywparser Class CParserForFishing -> yl::yywfparser -> yl::yywparser Class CParserForHenna -> yl::yywfparser -> yl::yywparser Class CParserForManor -> yl::yywfparser -> yl::yywparser Class CParserForMonRace -> yl::yywfparser -> yl::yywparser Class CParserForMultiSell -> yl::yywfparser -> yl::yywparser Class CParserForNPC -> yl::yywfparser -> yl::yywparser Class CParserForObject -> yl::yywfparser -> yl::yywparser Class CParserForPCParam -> yl::yywfparser -> yl::yywparser Class CParserForRecipe -> yl::yywfparser -> yl::yywparser Class CParserForResidence -> yl::yywfparser -> yl::yywparser Class CParserForSetting -> yl::yywfparser -> yl::yywparser Class CParserForSkill -> yl::yywfparser -> yl::yywparser Class CParserForSkillAcquire -> yl::yywfparser -> yl::yywparser Class CParserForSkillEnchant -> yl::yywfparser -> yl::yywparser Class CParserForVehicle -> yl::yywfparser -> yl::yywparser Class CParty -> CObject -> CIOObject -> MemoryObject Class CPartyMatchingRequest -> Singleton<class CPartyMatchingRequest> Class CPartyMatchingWindowsStatusResponse -> CPartyMatchingResponseComponent Class CPartyMember -> CPartyRoomMember Class CPartyRoom -> MemoryObject Class CPartyRoomChatResponse -> CPartyMatchingResponseComponent Class CPartyRoomCreatedLogger -> CPartyMatchingResponseComponent Class CPartyRoomDismissedResponse -> CPartyMatchingResponseComponent Class CPartyRoomInfo Class CPartyRoomInfoResponse -> CPartyMatchingResponseComponent Class CPartyRoomInspecter -> CPartyMatchingResponseComponent Class CPartyRoomJoinedMemberResponse -> CPartyMatchingResponseComponent Class CPartyRoomListFilter Class CPartyRoomListPacketMaker Class CPartyRoomListResponse -> CPartyMatchingResponseComponent Class CPartyRoomMaster -> CPartyRoomMember Class CPartyRoomMember Class CPartyRoomMemberListPacketMaker Class CPartyRoomMemberListResponse -> CPartyMatchingResponseComponent Class CPartyRoomMemberStateChangedResponse -> CPartyMatchingResponseComponent Class CPartyRoomRegistry -> Singleton<class CPartyRoomRegistry> Class CPartyRoomSystemMessageResponse -> CPartyMatchingResponseComponent Class CPartyRoomWithdrawedMemberResponse -> CPartyMatchingResponseComponent Class CPartyWaitingMember -> CPartyRoomMember Class CPet -> CSummon -> CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class CPetitionSocket -> CIOSocket -> CIOObject -> MemoryObject Class CPlaylistSender -> CIOCPMessage -> CIOObject -> MemoryObject Class CPledge -> CObject -> CIOObject -> MemoryObject Class CPledgeAnnounce -> MemoryObject Class CPledgeCrest -> MemoryObject Class CPledgeTimer -> CIOInterruptableTimerObject -> CIOObject -> MemoryObject Class CPrivateStoreAction -> CNewAction Class CQuestItem -> CItem -> CObject -> CIOObject -> MemoryObject Class CQuestItem_ORT -> CQuestItem -> CItem -> CObject -> CIOObject -> MemoryObject Class CReplyChecker -> CIOInterruptableTimerObject -> CIOObject -> MemoryObject Class CResidence -> CIOObject -> MemoryObject Class CriticalSectionObject -> LockableObject Class CSell -> CEconomy -> MemoryObject Class CSetItem Class CSetting -> MemoryObject Class CShutDownMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CSiegeAgit -> CAgit -> CResidence -> CIOObject -> MemoryObject Class CSignBoard -> CStaticObject -> CObject -> CIOObject -> MemoryObject Class CSitAction -> CNewAction Class CSkillAction2 -> CNewAction Class CSkillEffect_c_chameleon_rest -> CSkillEffect Class CSkillEffect_c_fake_death -> CSkillEffect Class CSkillEffect_c_hp -> CSkillEffect Class CSkillEffect_c_mp -> CSkillEffect Class CSkillEffect_c_mp_by_level -> CSkillEffect Class CSkillEffect_c_rest -> CSkillEffect Class CSkillEffect_i_abnormal_time_change -> CSkillEffect Class CSkillEffect_i_add_hate -> CSkillEffect Class CSkillEffect_i_align_direction -> CSkillEffect Class CSkillEffect_i_backstab -> CSkillEffect Class CSkillEffect_i_change_face -> CSkillEffect Class CSkillEffect_i_change_hair_color -> CSkillEffect Class CSkillEffect_i_change_hair_style -> CSkillEffect Class CSkillEffect_i_confuse -> CSkillEffect Class CSkillEffect_i_consume_body -> CSkillEffect Class CSkillEffect_i_cp -> CSkillEffect Class CSkillEffect_i_cub_heal -> CSkillEffect Class CSkillEffect_i_cub_hp_drain -> CSkillEffect Class CSkillEffect_i_cub_m_attack -> CSkillEffect Class CSkillEffect_i_death -> CSkillEffect Class CSkillEffect_i_death_link -> CSkillEffect Class CSkillEffect_i_delete_hate -> CSkillEffect Class CSkillEffect_i_delete_hate_of_me -> CSkillEffect Class CSkillEffect_i_dispel_all -> CSkillEffect Class CSkillEffect_i_dispel_by_category -> CSkillEffect Class CSkillEffect_i_dispel_by_name -> CSkillEffect Class CSkillEffect_i_dispel_by_slot -> CSkillEffect Class CSkillEffect_i_dispel_by_slot_probability -> CSkillEffect Class CSkillEffect_i_distrust -> CSkillEffect Class CSkillEffect_i_Enchant_Armor -> CSkillEffect Class CSkillEffect_i_Enchant_Weapon -> CSkillEffect Class CSkillEffect_i_energy_attack -> CSkillEffect Class CSkillEffect_i_escape -> CSkillEffect Class CSkillEffect_i_fatal_blow -> CSkillEffect Class CSkillEffect_i_fishing_cast -> CSkillEffect Class CSkillEffect_i_fishing_pumping -> CSkillEffect Class CSkillEffect_i_fishing_reeling -> CSkillEffect Class CSkillEffect_i_fishing_shot -> CSkillEffect Class CSkillEffect_i_fly_away -> CSkillEffect Class CSkillEffect_i_focus_energy -> CSkillEffect Class CSkillEffect_i_food_for_pet -> CSkillEffect Class CSkillEffect_i_give_contribution -> CSkillEffect Class CSkillEffect_i_harvesting -> CSkillEffect Class CSkillEffect_i_heal -> CSkillEffect Class CSkillEffect_i_holything_possess -> CSkillEffect Class CSkillEffect_i_hp -> CSkillEffect Class CSkillEffect_i_hp_by_level_self -> CSkillEffect Class CSkillEffect_i_hp_drain -> CSkillEffect Class CSkillEffect_i_hp_per_max -> CSkillEffect Class CSkillEffect_i_hp_self -> CSkillEffect Class CSkillEffect_i_inform -> CSkillEffect Class CSkillEffect_i_install_camp -> CSkillEffect Class CSkillEffect_i_install_camp_ex -> CSkillEffect Class CSkillEffect_i_m_attack -> CSkillEffect Class CSkillEffect_i_m_attack_by_dist -> CSkillEffect Class CSkillEffect_i_m_attack_by_hp -> CSkillEffect Class CSkillEffect_i_m_attack_over_hit -> CSkillEffect Class CSkillEffect_i_mp -> CSkillEffect Class CSkillEffect_i_mp_by_level -> CSkillEffect Class CSkillEffect_i_mp_by_level_self -> CSkillEffect Class CSkillEffect_i_mp_per_max -> CSkillEffect Class CSkillEffect_i_open_common_recipebook -> CSkillEffect Class CSkillEffect_i_open_dwarf_recipebook -> CSkillEffect Class CSkillEffect_i_p_attack -> CSkillEffect Class CSkillEffect_i_p_attack_over_hit -> CSkillEffect Class CSkillEffect_i_physical_attack_hp_link -> CSkillEffect Class CSkillEffect_i_randomize_hate -> CSkillEffect Class CSkillEffect_i_rebalance_hp -> CSkillEffect Class CSkillEffect_i_rebalance_mp -> CSkillEffect Class CSkillEffect_i_register_siege_golem -> CSkillEffect Class CSkillEffect_i_remove_m_power -> CSkillEffect Class CSkillEffect_i_restoration -> CSkillEffect Class CSkillEffect_i_restoration_random -> CSkillEffect Class CSkillEffect_i_resurrection -> CSkillEffect Class CSkillEffect_i_run_away -> CSkillEffect Class CSkillEffect_i_save_position -> CSkillEffect Class CSkillEffect_i_soul_shot -> CSkillEffect Class CSkillEffect_i_sowing -> CSkillEffect Class CSkillEffect_i_sp -> CSkillEffect Class CSkillEffect_i_spirit_shot -> CSkillEffect Class CSkillEffect_i_spoil -> CSkillEffect Class CSkillEffect_i_summon -> CSkillEffect Class CSkillEffect_i_summon_dd_cubic -> CSkillEffect Class CSkillEffect_i_summon_debuf_cubic -> CSkillEffect Class CSkillEffect_i_summon_drain_cubic -> CSkillEffect Class CSkillEffect_i_summon_heal_cubic -> CSkillEffect Class CSkillEffect_i_summon_npc -> CSkillEffect Class CSkillEffect_i_summon_paralyze_cubic -> CSkillEffect Class CSkillEffect_i_summon_pet -> CSkillEffect Class CSkillEffect_i_summon_poison_cubic -> CSkillEffect Class CSkillEffect_i_summon_shock_cubic -> CSkillEffect Class CSkillEffect_i_summon_soul_shot -> CSkillEffect Class CSkillEffect_i_summon_spirit_shot -> CSkillEffect Class CSkillEffect_i_summon_water_dot_cubic -> CSkillEffect Class CSkillEffect_i_sweeper -> CSkillEffect Class CSkillEffect_i_target_cancel -> CSkillEffect Class CSkillEffect_i_target_me -> CSkillEffect Class CSkillEffect_i_teleport -> CSkillEffect Class CSkillEffect_i_transmit_m_power -> CSkillEffect Class CSkillEffect_i_unlock -> CSkillEffect Class CSkillEffect_p_2h_blunt_bonus -> CSkillEffect Class CSkillEffect_p_2h_sword_bonus -> CSkillEffect Class CSkillEffect_p_abnormal_rate_limit -> CSkillEffect Class CSkillEffect_p_abnormal_remove_by_dmg -> CSkillEffect Class CSkillEffect_p_abnormal_remove_by_hit -> CSkillEffect Class CSkillEffect_p_area_damage -> CSkillEffect Class CSkillEffect_p_attack_attribute -> CSkillEffect Class CSkillEffect_p_attack_range -> CSkillEffect Class CSkillEffect_p_attack_speed -> CSkillEffect Class CSkillEffect_p_attack_speed_by_hp1 -> CSkillEffect Class CSkillEffect_p_attack_speed_by_hp2 -> CSkillEffect Class CSkillEffect_p_attack_speed_by_weapon -> CSkillEffect Class CSkillEffect_p_avoid -> CSkillEffect Class CSkillEffect_p_avoid_agro -> CSkillEffect Class CSkillEffect_p_avoid_by_move_mode -> CSkillEffect Class CSkillEffect_p_avoid_rate_by_hp1 -> CSkillEffect Class CSkillEffect_p_avoid_rate_by_hp2 -> CSkillEffect Class CSkillEffect_p_block_act -> CSkillEffect Class CSkillEffect_p_block_buff -> CSkillEffect Class CSkillEffect_p_block_controll -> CSkillEffect Class CSkillEffect_p_block_debuff -> CSkillEffect Class CSkillEffect_p_block_getdamage -> CSkillEffect Class CSkillEffect_p_block_move -> CSkillEffect Class CSkillEffect_p_block_skill_physical -> CSkillEffect Class CSkillEffect_p_block_skill_special -> CSkillEffect Class CSkillEffect_p_block_spell -> CSkillEffect Class CSkillEffect_p_breath -> CSkillEffect Class CSkillEffect_p_create_common_item -> CSkillEffect Class CSkillEffect_p_create_item -> CSkillEffect Class CSkillEffect_p_critical_damage -> CSkillEffect Class CSkillEffect_p_critical_damage_position -> CSkillEffect Class CSkillEffect_p_critical_rate -> CSkillEffect Class CSkillEffect_p_critical_rate_by_hp1 -> CSkillEffect Class CSkillEffect_p_critical_rate_by_hp2 -> CSkillEffect Class CSkillEffect_p_critical_rate_position_bonus -> CSkillEffect Class CSkillEffect_p_crystallize -> CSkillEffect Class CSkillEffect_p_cub_attack_speed -> CSkillEffect Class CSkillEffect_p_cub_block_act -> CSkillEffect Class CSkillEffect_p_cub_physical_attack -> CSkillEffect Class CSkillEffect_p_cub_physical_defence -> CSkillEffect Class CSkillEffect_p_cubic_mastery -> CSkillEffect Class CSkillEffect_p_damage_shield -> CSkillEffect Class CSkillEffect_p_defence_attribute -> CSkillEffect Class CSkillEffect_p_enlarge_storage -> CSkillEffect Class CSkillEffect_p_fatal_blow_rate -> CSkillEffect Class CSkillEffect_p_fear -> CSkillEffect Class CSkillEffect_p_fishing_mastery -> CSkillEffect Class CSkillEffect_p_heal_effect -> CSkillEffect Class CSkillEffect_p_hit -> CSkillEffect Class CSkillEffect_p_hit_at_night -> CSkillEffect Class CSkillEffect_p_hit_number -> CSkillEffect Class CSkillEffect_p_hp_regen -> CSkillEffect Class CSkillEffect_p_hp_regen_by_move_mode -> CSkillEffect Class CSkillEffect_p_luck -> CSkillEffect Class CSkillEffect_p_magic_critical_rate -> CSkillEffect Class CSkillEffect_p_magic_mp_cost -> CSkillEffect Class CSkillEffect_p_magic_speed -> CSkillEffect Class CSkillEffect_p_magical_attack -> CSkillEffect Class CSkillEffect_p_magical_defence -> CSkillEffect Class CSkillEffect_p_mana_charge -> CSkillEffect Class CSkillEffect_p_max_cp -> CSkillEffect Class CSkillEffect_p_max_hp -> CSkillEffect Class CSkillEffect_p_max_mp -> CSkillEffect Class CSkillEffect_p_mp_regen -> CSkillEffect Class CSkillEffect_p_mp_regen_by_move_mode -> CSkillEffect Class CSkillEffect_p_passive -> CSkillEffect Class CSkillEffect_p_physical_armor_hit -> CSkillEffect Class CSkillEffect_p_physical_attack -> CSkillEffect Class CSkillEffect_p_physical_attack_by_hp1 -> CSkillEffect Class CSkillEffect_p_physical_attack_by_hp2 -> CSkillEffect Class CSkillEffect_p_physical_attack_by_material -> CSkillEffect Class CSkillEffect_p_physical_defence -> CSkillEffect Class CSkillEffect_p_physical_defence_by_hp1 -> CSkillEffect Class CSkillEffect_p_physical_defence_by_hp2 -> CSkillEffect Class CSkillEffect_p_physical_defence_by_material -> CSkillEffect Class CSkillEffect_p_physical_polarm_target_single -> CSkillEffect Class CSkillEffect_p_physical_shield_defence -> CSkillEffect Class CSkillEffect_p_physical_shield_defence_angle_all -> CSkillEffect Class CSkillEffect_p_preserve_abnormal -> CSkillEffect Class CSkillEffect_p_pvp_magical_skill_dmg_bonus -> CSkillEffect Class CSkillEffect_p_pvp_physical_attack_dmg_bonus -> CSkillEffect Class CSkillEffect_p_pvp_physical_skill_dmg_bonus -> CSkillEffect Class CSkillEffect_p_reduce_cancel -> CSkillEffect Class CSkillEffect_p_reduce_drop_penalty -> CSkillEffect Class CSkillEffect_p_reflect_skill -> CSkillEffect Class CSkillEffect_p_remove_equip_penalty -> CSkillEffect Class CSkillEffect_p_resist_abnormal_by_category -> CSkillEffect Class CSkillEffect_p_resist_dispel_by_category -> CSkillEffect Class CSkillEffect_p_reuse_delay -> CSkillEffect Class CSkillEffect_p_safe_fall_height -> CSkillEffect Class CSkillEffect_p_see_my_heart -> CSkillEffect Class CSkillEffect_p_set_collected -> CSkillEffect Class CSkillEffect_p_shield_defence_rate -> CSkillEffect Class CSkillEffect_p_showtime -> CSkillEffect Class CSkillEffect_p_skill_critical -> CSkillEffect Class CSkillEffect_p_skill_critical_probability -> CSkillEffect Class CSkillEffect_p_sound -> CSkillEffect Class CSkillEffect_p_speed -> CSkillEffect Class CSkillEffect_p_trade -> CSkillEffect Class CSkillEffect_p_transfer_damage_summon -> CSkillEffect Class CSkillEffect_p_vampiric_attack -> CSkillEffect Class CSkillEffect_p_weight_limit -> CSkillEffect Class CSkillEffect_p_weight_penalty -> CSkillEffect Class CSkillEffect_t_cub_hp -> CSkillEffect Class CSkillEffect_t_hp -> CSkillEffect Class CSkillEffect_t_hp_fatal -> CSkillEffect Class CSkillEffect_t_mp -> CSkillEffect Class CSkillOperateCondition_build_camp -> CSkillOperateCondition Class CSkillOperateCondition_can_summon -> CSkillOperateCondition Class CSkillOperateCondition_can_summon_pet -> CSkillOperateCondition Class CSkillOperateCondition_can_summon_siege_golem -> CSkillOperateCondition Class CSkillOperateCondition_check_level -> CSkillOperateCondition Class CSkillOperateCondition_check_sex -> CSkillOperateCondition Class CSkillOperateCondition_consume_body -> CSkillOperateCondition Class CSkillOperateCondition_enchant -> CSkillOperateCondition Class CSkillOperateCondition_energy_saved -> CSkillOperateCondition Class CSkillOperateCondition_equip_shield -> CSkillOperateCondition Class CSkillOperateCondition_equip_weapon -> CSkillOperateCondition Class CSkillOperateCondition_op_2h_weapon -> CSkillOperateCondition Class CSkillOperateCondition_op_alignment -> CSkillOperateCondition Class CSkillOperateCondition_op_companion -> CSkillOperateCondition Class CSkillOperateCondition_op_energy_max -> CSkillOperateCondition Class CSkillOperateCondition_op_fishing_cast -> CSkillOperateCondition Class CSkillOperateCondition_op_fishing_pumping -> CSkillOperateCondition Class CSkillOperateCondition_op_fishing_reeling -> CSkillOperateCondition Class CSkillOperateCondition_op_harvest -> CSkillOperateCondition Class CSkillOperateCondition_op_home -> CSkillOperateCondition Class CSkillOperateCondition_op_m_power_count -> CSkillOperateCondition Class CSkillOperateCondition_op_m_power_type_2 -> CSkillOperateCondition Class CSkillOperateCondition_op_not_territory -> CSkillOperateCondition Class CSkillOperateCondition_op_resurrection -> CSkillOperateCondition Class CSkillOperateCondition_op_siege_hammer -> CSkillOperateCondition Class CSkillOperateCondition_op_sweeper -> CSkillOperateCondition Class CSkillOperateCondition_op_territory -> CSkillOperateCondition Class CSkillOperateCondition_op_unlock -> CSkillOperateCondition Class CSkillOperateCondition_op_use_firecracker -> CSkillOperateCondition Class CSkillOperateCondition_op_wyvern -> CSkillOperateCondition Class CSkillOperateCondition_possess_holything -> CSkillOperateCondition Class CSkillOperateCondition_race -> CSkillOperateCondition Class CSkillOperateCondition_remain_hp_per -> CSkillOperateCondition Class CSkillOperateCondition_target_my_party -> CSkillOperateCondition Class CSkillOperateCondition_target_my_pledge -> CSkillOperateCondition Class CSmartIdManager<class CAlliance,5000,8> -> CTLPipeBase<unsigned int,5000,8>, -> CTLPipeBase<unsigned int,5000,8>::CReadCallback Class CSmartIdManager<class CCreature,70000,8> -> CTLPipeBase<unsigned int,70000,8>, -> CTLPipeBase<unsigned int,70000,8>::CReadCallback Class CSmartIdManager<class CGeneralObject,970000,8> -> CTLPipeBase<unsigned int,970000,8>, -> CTLPipeBase<unsigned int,970000,8>::CReadCallback Class CSmartIdManager<class CItem,900000,8> -> CTLPipeBase<unsigned int,900000,8>, -> CTLPipeBase<unsigned int,900000,8>::CReadCallback Class CSmartIdManager<class CParty,10000,8> -> CTLPipeBase<unsigned int,10000,8>, -> CTLPipeBase<unsigned int,10000,8>::CReadCallback Class CSmartIdManager<class CPledge,10000,8> -> CTLPipeBase<unsigned int,10000,8>, -> CTLPipeBase<unsigned int,10000,8>::CReadCallback Class CSmartIdManager<class CStaticObject,1000,8> -> CTLPipeBase<unsigned int,1000,8>, -> CTLPipeBase<unsigned int,1000,8>::CReadCallback Class CSmartIdManager<class CVehicle,100,8> -> CTLPipeBase<unsigned int,100,8>, -> CTLPipeBase<unsigned int,100,8>::CReadCallback Class CSocket -> CIOSocket -> CIOObject -> MemoryObject Class CStandAction -> CNewAction Class CStaticObject -> CObject -> CIOObject -> MemoryObject Class CStatusWnd Class CSummon -> CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class CTalkAction -> CNewAction Class CTeamBattleAgit -> CAgit -> CResidence -> CIOObject -> MemoryObject Class CTerritory Class CThreadLocalWorldMap2<70000,350000,8> -> CTLPipeBase<struct CTL_WorldMapNode2,350000,8> -> CTLPipeBase<struct CTL_WorldMapNode2,350000,8>::CReadCallback -> CIOObject : -> MemoryObject Class CThreadLocalWorldMap2<70000,50000,8> -> CTLPipeBase<struct CTL_WorldMapNode2,50000,8> -> CTLPipeBase<struct CTL_WorldMapNode2,50000,8>::CReadCallback -> CIOObject : -> MemoryObject Class CTLPipeBase<struct CTL_WorldMapNode2,350000,8>::CReadCallback Class CTLPipeBase<struct CTL_WorldMapNode2,50000,8>::CReadCallback Class CTrade -> CEconomy -> MemoryObject Class CTradeReleaseVerifier -> CIOObject -> MemoryObject Class CUserCloser -> CIOObject -> MemoryObject Class CUserNotifier -> CIOObject -> MemoryObject Class CUserReleaseVerifier -> CIOObject -> MemoryObject Class CUserSocket -> CSocket -> CIOSocket -> CIOObject -> MemoryObject Class CUserSocketReleaseVerifier -> CIOObject -> MemoryObject Class CVehicle -> CObject -> CIOObject -> MemoryObject Class CVehicleController -> CIOObject -> MemoryObject Class CVehicleEraseMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CVehicleStartMessage -> CIOCPMessage -> CIOObject -> MemoryObject Class CVehicleStationInfo -> MemoryObject Class CWareHouseDeposit -> CEconomy -> MemoryObject Class CWareHouseWithdraw -> CEconomy -> MemoryObject Class CWeapon -> CItem -> CObject -> CIOObject -> MemoryObject Class CWeapon_ORT -> CWeapon -> CItem -> CObject -> CIOObject -> MemoryObject Class CWorld Class CWorld::__async_arg_AsyncDoorOpenClose -> CExecutionArgument Class CWorld::__async_arg_AsyncDoorStatusUpdate -> CExecutionArgument Class CWorld::__async_arg_AsyncEnterWorld -> CExecutionArgument Class CWorld::__async_arg_AsyncGetOffVehicle -> CExecutionArgument Class CWorld::__async_arg_AsyncGetOnVehicle -> CExecutionArgument Class CWorld::__async_arg_AsyncLeaveWorld -> CExecutionArgument Class CWorld::__async_arg_AsyncMove -> CExecutionArgument Class CWorld::__async_arg_AsyncPickItem -> CExecutionArgument Class CWorld::__async_arg_AsyncPutItem -> CExecutionArgument Class CWorld::__async_arg_AsyncStaticObjectAppear -> CExecutionArgument Class CWorld::__async_arg_AsyncStaticObjectDisappear -> CExecutionArgument Class CWorld::__async_arg_MoveVehicle -> CExecutionArgument Class CWorld::__async_arg_VehicleEnterWorld -> CExecutionArgument Class CWorld::__async_arg_VehicleLeaveWorld -> CExecutionArgument Class CXMasTimer -> CIOObject -> MemoryObject Class CZzoldagu -> CNPC -> CCreature -> CObject -> CIOObject -> MemoryObject Class DeleteAllBlock -> CHtmlCommand -> MemoryObject Class DeleteAllBlockConfirm -> CHtmlCommand -> MemoryObject Class DeleteAllFriend -> CHtmlCommand -> MemoryObject Class DeleteAllFriendConfirm -> CHtmlCommand -> MemoryObject Class DeleteBlock -> CHtmlCommand -> MemoryObject Class DeleteBlockBatchHandler -> CHtmlBuilder Class DeleteFriend -> CHtmlCommand -> MemoryObject Class DeleteFriendBatchHandler -> CHtmlBuilder Class DeleteMail -> CHtmlCommand -> MemoryObject Class DeleteMailHtmlBuilder -> CHtmlBuilder Class ForwardMailForm -> CHtmlCommand -> MemoryObject Class ForwardMailFormHtmlBuilder -> CHtmlBuilder Class GatherChannelInfo -> IMultiPartyVisitor Class ListBlock -> CHtmlCommand -> MemoryObject Class ListBlockHtmlBuilder -> CHtmlBuilder Class ListFriend -> CHtmlCommand -> MemoryObject Class ListFriendHtmlBuilder -> CHtmlBuilder Class ListMail -> CHtmlCommand -> MemoryObject Class ListMailHtmlBuilder -> CHtmlBuilder Class LockableObject Class MemoControl -> AtomicJob -> MemoryObject Class MemoryObject Class ModifyMail -> CHtmlCommand -> MemoryObject Class ModifyMailForm -> CHtmlCommand -> MemoryObject Class ModifySendMail -> CHtmlCommand -> MemoryObject Class ModifySendTempMailHtmlBuilder -> CHtmlBuilder Class ModifyTempMailFormHtmlBuilder -> CHtmlBuilder Class ModifyTempMailHtmlBuilder -> CHtmlBuilder Class NpcServer -> Server -> CIOServer -> CIOObject -> MemoryObject Class NpcSocket -> CSocket -> CIOSocket -> CIOObject -> MemoryObject Class NullCommand -> CHtmlCommand -> MemoryObject Class PetDataLexer -> yl::yywflexer -> yl::yywlexer Class PetDataParser -> yl::yywfparser -> yl::yywparser Class PledgeAnnounceHtmlBuilder -> CHtmlBuilder Class ReadMail -> CHtmlCommand -> MemoryObject Class ReadMailHtmlBuilder -> CHtmlBuilder Class ReplyMailForm -> CHtmlCommand -> MemoryObject Class ReplyMailFormHtmlBuilder -> CHtmlBuilder Class SaveMail -> CHtmlCommand -> MemoryObject Class SaveMailHtmlBuilder -> CHtmlBuilder Class SaveQuestInfo -> AtomicJob -> MemoryObject Class SearchMail -> CHtmlCommand -> MemoryObject Class SendMail -> CHtmlCommand -> MemoryObject Class SendMailHtmlBuilder -> CHtmlBuilder Class SendPledgeMail -> CHtmlCommand -> MemoryObject Class SendPledgeMailHandler -> CHtmlBuilder Class Server -> CIOServer -> CIOObject -> MemoryObject Class SetPledgeAnnounceHtmlHandler -> CHtmlBuilder Class SSQSystem -> CIOObject -> MemoryObject Class StringTokenizer Class SwitchPledgeAnnounceShowFlag -> CHtmlCommand -> MemoryObject Class UnreadMailCountMsgSender -> CHtmlBuilder Class User -> CCreature -> CObject -> CIOObject -> MemoryObject Class UserRequestTimeSetter Class ViewCastleInfo -> CHtmlCommand -> MemoryObject Class ViewCastleList -> CHtmlCommand -> MemoryObject Class WriteFriendMailForm -> CHtmlCommand -> MemoryObject Class WriteFriendMailFormHtmlBuilder -> CHtmlBuilder Class WriteMailForm -> CHtmlCommand -> MemoryObject Class WriteMailFormHtmlBuilder -> CHtmlBuilder Class WritePledgeAnnounce -> CHtmlCommand -> MemoryObject Class WritePledgeAnnounceForm -> CHtmlCommand -> MemoryObject Class WritePledgeMailForm -> CHtmlCommand -> MemoryObject Class WritePledgeMailFormHtmlBuilder -> CHtmlBuilder Class yl::yywlexer Class yl::yywparser
  10. yes, you can use a server on each windows user
  11. You talked about NCSoft ... NCSoft also made GF... Those who know more here or so claim to be, try not to continue confusing those who do not know. Thank you.
  12. Exelent... The great collaborators geniuses of the community hahaha as easy as doing this ... L2Server_GF.EXE OffsetMutex=0xB70728 Mutex=_L2SERVER_EXE_ OffsetGlobal=0xB73AC8 Global=Global\CONSOLE_LOG_L2SERVER L2Npc_GF.EXE OffsetMutex=0x665138 Mutex=_L2NPC_EXE_ OffsetGlobal=0x665D40 Global=Global\CONSOLE_LOG_L2NPC CacheD_GF.EXE OffsetRegEdit=0x5F9F20 RegEdit=Software\PROJECT_L2\L2CACHED OffsetMutex=0x5FADB8 Mutex=_L2CACHE_EXE_ OffsetGlobal=0x60E048 Global=Global\CONSOLE_LOG_CACHED Christmas gift for those who believe that you could not ... With all due respect Mr. GENIO, you say that GF does not use Global ??. I think so, and the truth is told by the Exe. Not me
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