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MasterToma last won the day on May 23

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  1. Why do you keep lying man? I mean, what's wrong? Give us some proofs of "virtualization". IDA doesn't open this exe? Or what? I opened my L2Server.exe file in IDA 6.8 - ALL is visible there. Main (0x00449250): All strings and packet formats: So where is the "virtualization"? Really, those ppl should be banned for false topics.
  2. There is a big progress to c2: almost all skills, dyes, full craft book, offline shop restoration, first siege for CH, macroses, recommendations, and more more other! Join guys, this is really a museum project, and it's totally free and no p2w.
  3. You have problem with IP/port. Maybe your friends are in same network.
  4. I didn't do any virtualization. Why did u decided at all? Did u open it in IDA? I do it when I have crashes :D I just compiled it with regular MSVC 2019 compiler. If you are wondering, why binary size is bigger, it's because I use breakpad crash-dump library (which is used for google chrome and other popular software) to get better crash-dump diagnostic instead of poor NCSoft's LinError.txt.
  5. I'm restoring it to preserve part of history. This is a "museum" project. It was hardly possible to extend original C1, and extenders were done to fix bugs (I fixed all known and will continue) or to add new functionality (my C2 is on 60% done - so no need to extend it). This project is for those ppl, who occasionally want to run c1 and get nostalgia. All my binaries are 100% compatible with all original binaries, C1 client and scripts, they have only extra fixes of all known exploits and bugs. Btw, tnx for bumping. Clan halls are completed now (auctions, decors, sieges for partisan CH). I'm working on C2 for the last two months, but C1 still will be 100% completed till the end of this year. What is not ready yet • Swimming • Sieges • Castles • BBS • Vechicles • Not all GM commands
  6. Hello, every one. C1 L2Server reconstruction is 92% completed. Also, I started live server to ensure, that all is working. You can check bug-list section on forum :) As usual, C1 pack is available for now for testing. It has optionals: auto-ss, anti-bot CAPTCHA, offline shop. What is not ready yet • Swimming • Clan halls • Ally wars • Sieges • Castles • BBS • Vechicles • Not all GM commands All other features work as expected, a lot of original bugs are fixed Rewards: as a tester, you will have access to x64 binaries, as a good contributor, you will have access to C2 binaries, which I already have :) (no scripts provided, thought). You can see С2 progress on forum. Don't spam, if you are not interested - this is for truly fans only. I don't do any profit of it.
  7. Dear Players, After 9 months of open-beta testing, we opened long-waiting Low-Rate ElmoreLab project. Server opened 7 of March, on C1, but 2 months later, 8 of May, we migrated to Chronicles 2. We fixed all bugs and all known C1 exploits (including html exploits, demon set, and so on). This is not just C1 - we will gradually add support for C2 client, then one by one features from C2 (including craft book, tatto and so on), and C2 content. In our plans we will fully migrate to PTS C2 in 3 months without wipes. Then, same way for C3 in 9-12 months. So you can feel C1-C2-C3 journey once more! Check main features: Who we are: we are the team, who have many years of L2 PTS experience as server administration and development. We know almost everything - all bugs, all exploits, all scripts and content. We are working on C1/C2/C3 restoration since 05.2016, and now we think we did the best :) This is free, slow vanila server. No rush, no wipes, no donations (apart from 2nd class transfer), no customs (apart from offline shop and small vote rewards). Check our C2 progress And our database Server has optional auto-SS. All extra commands are available via .menu, including online. We are doing it just for funs like us. Welcome, guys!
  8. Btw, I completed C1 3 months ago :) And 10 days ago we switched to C2. Real C2, which was never exists in private servers. Yea, C2 is still in progress. If you know, how do extenders work, you should understand, that offline shop, craft book, vampiric, vote rewards, auto-soul shots, anti-bot CAPTCHA - those things are almost impossible to do on c1 with extenders. Not talking about hundreds of bugs, and stabilizing sever so it's not crashing twice per day with 300 online. I don't care about online much, very few ppl who are love c1/c2, I'm doing this to preserve part of history. And extenders/L2J/private projects in 90% are for $$.
  9. Возможно. 26_* квардаты она не умеет считать. Я еще копаюсь с С1, так что не обновлял до полной С4.
  10. @T1g3r7th, I'm doing this 4 years, posting many shares and manuals, and helping in private and so on. And you are second person, complain so far about me (first was just a troll). I blocked you in skype, because you have very "strange" ideas, like re-writting network layer from TCP to UDP and so on. I was trying to explain you, that NETWORK is not a problem in L2 at all... But hey, I really don't have time to teach you or explain again and again, why PTS uses stream-based protocol. You have sources, I told you that there are CMake files (you was not right when assumend that it's MSVC-based), please, say tnx and go on, do re-write what ever you want :)
  11. Formula is not so "simple", it has some code... In C1 landing rate depends on: sps/bsps (for mag skill only) mag attack (for mag skill only) target's mag def (for mag skill only) skill level (magic level) to target level diff skill level bonus rate skill activation rate target's stats (e.g. Stun -> CON) skill attribute and target's attribute (e.g. some weakness to wind or fire) Max chance is 95%, min chance is 0% Completely another formula to calculate damage.
  12. @T1g3r7th This is ORIGINAL restored code, not a NEW one, written by me. NCSoft uses WinSocks everywhere, without any libraries and it uses Visual Studio 2003 for it :)
  13. Do you use C4 PTS as a base? It's common problem on C4 original files, so maybe just a "some custom" won't be enough. Also, problem doesn't reproduce at 100%, according to my experience it's about 5% (so each 15-20 train), also - not at all catacombs. I saw it only in catacombs in near Giran harbor (40+ lvl if I remember correctly). 50+ lvl catacombs were good. So, most probably it's a geo-data or path nodes issue. How geo-data can affect AI? L2NPC has logic: 1. Follow the target using path-finding 2. If path wasn't found, increment failure counter, and try again 3. If path-finding failed 10 times, then AI tries to do recovery and tries to teleport to the attacker or to the some random spawn point in his territory. 4. All this is quite complex, catacombs have multi-layered geo, with a lot of corners and walls, so when user does train, he goes into some corner, maybe there pathfinding stops working. Also, due to bug in geo, Mob can't teleport to user (he is in corner - no good places), so mob "hangs", and can't act. @Nevermind25, could you provide more info? Do you see this bug only in some special catacombs, as I mentioned, or in all of them? Does it happen, when user goes into some corner, or when uses some complicated path to get the train?
  14. I saw this also on retail PTS servers. Unfortunately, I'm far from C4 now, so can't help you here now. It might be geodata or AI related. For AI you can try to add debug prints to check, if attack desire event comes