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Server Development Discussion [L2J]

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  1. Server Development Discussion [Greek]

    Έλληνες Developers για το L2 (L2J)

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  1. Editing Html Windows 1 2 3 4

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  2. Frequenly Asked Questions

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  3. Ride Pet

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  • Posts

    • This git need adapted to social SDK, with social SDK we can add buttons for visit the l2 page server
    • Hello , i have an issue with the pet commands. I am using acis latest public version. When i am using the attack command on a monster , it does it but when i press stop, it doesnt stop. After i spam like 3-4 times the change position it works. No errors also in the console...anyone knows whats going on?
    • Hey guys, I'm setting up a L2OFF Classic server. The physical server is in the United States. Here I have the AuthdClassic and L2Server. IP 77.77.77.77 And I have two additional private servers that I want to use as proxies for people in Europe and South America. Europe IP 88.88.88.88 Brazil: 99.99.99.99 My idea is to have only one server, but that when logging in, those from North America can log in to the US server. Those from Europe can log in to the EUR server. And those from South America can log in to the BR server. But at the same time, everyone can be seen in-game... I know this is done with a proxy, but I don't know how. In my AuthMod.ini file I have this configured... now... what should I do on the EU and BR servers?   [Setting] Enabled=1 ServerListSize=3 ;Time in seconds for checking proxies status - 0 means disabled, they'll remain as online ProxyCheckInterval=10 ;Timeout in seconds during Port Check ProxyCheckTimeout=15 [Server_1] Name=EU1 ;Proxy or real ip that will redirect packets to L2Server (player<>l2server connection) ServerIp=127.0.0.1 ;ServerIp=77.77.77.77 ;Proxy or real server port ServerPort=7777 ;Server id used in ServerList packet - id of the server from servername-e.dat ServerId=1 ;Real server id - the one specified in l2server.ini RealServerId=1 ;PvP server flag PvPServer=1 ;Test server flag TestServer=0 ;Show clock in server status ShowClock=0 ;Age limit AgeLimit=0 ;Show brackets [] before server name ShowBrackets=0 ;Server Type 1: Normal, 2: Classic ServerType=2 ;Fake Online Status 1: Light , 2: Normal, 3: Heavy FakeEngine=2 [Server_2] Name=EUR ;Proxy or real ip that will redirect packets to L2Server (player<>l2server connection) ServerIp=127.0.0.1 ;ServerIp=88.88.88.88 ;Proxy or real server port ServerPort=7777 ;Server id used in ServerList packet - id of the server from servername-e.dat ServerId=2 ;Real server id - the one specified in l2server.ini RealServerId=1 ;PvP server flag PvPServer=1 ;Test server flag TestServer=0 ;Show clock in server status ShowClock=0 ;Age limit AgeLimit=0 ;Show brackets [] before server name ShowBrackets=0 ;Server Type 1: Normal, 2: Classic ServerType=2 ;Fake Online Status 1: Light , 2: Normal, 3: Heavy FakeEngine=2 [Server_3] Name=BR ;Proxy or real ip that will redirect packets to L2Server (player<>l2server connection) ServerIp=127.0.0.1 ;ServerIp=99.99.99.99 ;Proxy or real server port ServerPort=7777 ;Server id used in ServerList packet - id of the server from servername-e.dat ServerId=3 ;Real server id - the one specified in l2server.ini RealServerId=1 ;PvP server flag PvPServer=1 ;Test server flag TestServer=0 ;Show clock in server status ShowClock=0 ;Age limit AgeLimit=0 ;Show brackets [] before server name ShowBrackets=0 ;Server Type 1: Normal, 2: Classic ServerType=2 ;Fake Online Status 1: Light , 2: Normal, 3: Heavy FakeEngine=2  
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