Jump to content

alexas545

Members
  • Posts

    11
  • Credits

  • Joined

  • Last visited

  • Days Won

    2
  • Feedback

    0%

alexas545 last won the day on April 22

alexas545 had the most liked content!

About alexas545

Profile Information

  • Current Mood
    Happy
  • Gender
    Male
  • Interests
    Everytime, everywhere i can live

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

alexas545's Achievements

Apprentice

Apprentice (3/16)

  • Collaborator Rare
  • Dedicated Rare
  • Reacting Well Rare
  • First Post Rare
  • Conversation Starter Rare

Recent Badges

4

Reputation

  1. Hi, I see what you mean, but I do it differently. I don't want some features from Hi5 in my project, so I gradually add Ai, zones, items, etc... manually. And again I want some features from Classic. So I'm continuing the Classic storyline up to High Five. My project runs on the client's Prelude of War. I will release the first public test version soon, which will still be without some "hi5" stuff, because first I need to test for example Fortress Siege, pets and some instances/quests. In the future, I also want to "unlock" new locations from the GoD story. And what I like most about Classic is that you don't have SA in weapons and it goes back to the roots of Lineage 2. Also you can connect to my discord and talk about with me.
  2. Hi, my client version is Classic Kamael. I build up the story line gradually with the option to turn different parts of the story on and off. I mean you start a server and you only have The Kamael classic. As an admin, you will be able to gradually enable additional zones, RBs, items, instances, etc. through configs, up to Hi5 (I only have hi5 for now). Sometime in the future I want to add the GoD stuff as well because the new RB is strong and the regular S grade stuff is weak. Of course, there are some limitations of the game client, which I will not remove yet. For example, I couldn't put Rafforty NPC on hi5 position because you can't get it here and there in the Classic client, so I put it on others. It's a change that I like. I'm most looking forward to coming up with zones, quests and instances for Gracia.
  3. Hello and welcome in my topic. Some months ago i started working on Classic: The Kamael version. After some weeks I get idea "create a Classic High Five" Why? I started working on the Classic High Five client because after a few years of playing Hi5 I stopped enjoying it and didn't see the potential in it anymore. Maybe wrong servers.. My base is L2jMobius, but remaking the project to Classic High Five. So, what is currently state? Base Classic The Kamael client: Implemented missing quests for The Kamael Updated NPCs and Items Updated spawns Fixed Instance, now working perfectly Added Retail Ranking System Updated Fishing Fixed some client side .dat files Fixed Castle Sieges Added new Transformations Fixes for PrimeShop and VIP Timed zone locations added Fixed Fortune Normal and Luxury event ... New Implementations from newest storyline: Added Fortress Siege - require client update Added new teleport locations to retail teleport - require client update Added Valakas AI and associated scripts - require client update Added Freya AI, zones, npcs and quests - require client update Added Pet system with Pet Managers - require client update Added Kamaloka instances - require client update ... My customizations: Completly reworked Community Board - Schema Buffer, Merchants, Find item, Events and registering, Bug report, Statistics, FIle Editor, Players commands, Discussion forum, Clan tab reworked and fully implemented, Players tab with many function for player like compare player vs player, show sell, buy, craft, recomendations, sorting players, Raid Boss tab with show drop and state and how players near RB and more fuctions added Admin control panel is fully reworked and implemented new function Admins can real time edit NPC files in XML Downloads: Server Pack: https://drive.google.com/file/d/1OWKPos14UrPgYWg1TfZpR-NJGAGoA6vX/view System: https://drive.google.com/file/d/1xN0CO55aE53Ch2GihASycEvMD-VvBaBP/view Client: https://drive.google.com/file/d/1MZNtn8TaOr_M7J8k4FLuJm01V456Tmdn/view I am still writing down everything that has already been done, but there is so much that sometimes I forget something. I'm gradually adding everything to Discord. And finally why I writing here...What is your best things in old High Five? If you want to talk about the project with me, you can join me on Discord https://discord.gg/AW64QCj8 Gallery of screenshots are in sections Showcase on Discord. I will publish the first public version shortly. A new public version will always be available every month.
  4. Hi, I just made this useful window for players. Shift+click on monster shows this window. You can activate automatic refresh for real time stats - basic stats, also edited drops and spoil info. HP and MP bars changing colors on monster percent HP and MP Any ideas for improve? Any missing ?
  5. Good morning. I have new implementations Now working Friends tab in CB - its a custom work, but I think is useful Good Evening... I was thinking about MEMO BUTTON... Because regions button is already implemented and in use. So I made list of all players with some functions. All ideas are welcome.
  6. implemented new feature: * Compare your character with rival character. More stats should be added, but I think these stats are enough.
  7. Hi, thank you for idea. Im going to create it + Added new function - check player inventory equip and stats Thanks to LoVe+ for idea
  8. Hi, I started to developing custom features for community board. Its based on L2j - mobius is my source code for developing. Some features I reworked for better usage. Here is currently implements: * on main some basic stats * GB status * Merchant * Castle sieges and TW times * Scheme Buffer ( base on L2j mobius, but i reworked for CB ) * Teleporter with save myTeleports * Bug Report - players can report bug via contact form - it send email to GM * Level up reward - for newbie * Personal achievements * Monsters achievements * Raid Boss achievements * Statistics - Tops * Region - towns, villages and location showing owners, alli, tax rates and players inside towns, zones, villages * Check player invetory and stats via CB * Compare your and rival character stats * Implemented Friends tab with useful functions like invite PT, check if player is in town, level... etc.. Timeline: * Rework Home - done * Impement scheme buffer - done * implement teleporter - done * Implement merchant - done * implement drop search - done * implement bug report - done * Implement some achievements and rewards for player - done * Thinking about new things for implements - in progress * Implement event engine to CB - soon * Rework Clan - soon * Implement Memo - done * Rework Mail - soon * Implement Friends - done * Move conditions to Config - soon Do you have any ideas for new implements? Some Screenshots:
  9. Hi, I want to count all points from table character_raid_points for same charId Example: I have 100 records for charID: 11111 and in every records has different int points for kill RB. So I need to COUNT all RBs points per charId "SELECT characters.char_name,character_raid_points.charId, character_raid_points.points FROM character_raid_points, characters WHERE character_raid_points.points AND characters.charId = character_raid_points.charId ORDER BY points DESC LIMIT 10;" This command now generate CharId and points pet one row ( i mean per one kill RB ) - so Need to count all to one INT
×
×
  • Create New...