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vampir last won the day on August 5 2020

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  1. "goto" keyword doesn't exist in java. From the looks of it, _L0 is a label. https://www.geeksforgeeks.org/g-fact-64/
  2. How does yours look? Did you replace "Icon.itemxxx?
  3. It's because of server rates. When chance * drop rate reaches higher than 100%, amount is increased.
  4. It's not really possible to say, while content of L2Npc.java is unknown.
  5. Yes you will need to make server side modifications, since HP, CP & MP of enemies are not known by game client. I think the only thing you need to do, is send ExOlympiadUserInfo to the opponent.
  6. Update from Unreal Engine 4 to Unreal Engine 5 was announced by Epic Games to be easy and won't take as much time as transition from previous engine versions.
  7. Unreal Engine 5 was not released, it is scheduled for late 2021.
  8. It looks like you have added everything correctly, but simply this functionality is missing for some reason. I assume that message "Your AIO period ends at:" shows up correctly, so what you need to do is: Replace: activeChar.sendPacket(new CreatureSay(0, Say2.ALLIANCE, "System", "Your AIO period ends at: " + dt)); with { activeChar.sendPacket(new CreatureSay(0, Say2.ALLIANCE, "System", "Your AIO period ends at: " + dt)); if (Config.ALLOW_AIO_NCOLOR) activeChar.getAppearance().setNameColor(Config.AIO_NCOLOR); if (Config.ALLOW_AIO_TCOLOR) activeChar.getAppearance()
  9. Code looks legit. You should debug it. Run game server on your own pc, attach debugger, make breakpoints in parts of the code that you have added and figure out which part is incorrect.
  10. It's not a problem. Removing Abnormal Type will cause skills to no longer be replaced by another skills of the same type. If you intention is to allow both Frenzy & Guts give effects at the same time, then you can go ahead. You should keep in mind that some skills may(depending on the pack) no longer affect skill with altered abnormal type. For example take a look at skill 1345, on retail it cancels skills of abnormal type ma_up & casting_time_down, so if you removed abnormal type from any casting_time_down skill then it will no longer be cancelled by 1345.
  11. Try this https://mega.nz/folder/GWBSjAKK#u1hRLGHdvQooUTAVRXE4jQ/folder/bfoSWSSZ
  12. I can see two problems: 1. Server uses CharMoveToLocation packet instead of MoveToPawn while moving to game object 2. Destination isn't updated frequently enough That's not easy to fix.
  13. Value which is currently 43059 should be in 1-32767 range.
  14. It seems to be problem with hit time, hit cancel time or cool time of skills. First you should check xmls, then if those variables are loaded correcty, after that check formula of multiplying those values with cast/atk speed, then values in MagicSkillUse & MagicSkillLaunched packet. Issue also might be in game client.