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vampir

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vampir last won the day on August 18 2018

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  1. Of course you can. To discover formula that returns integer, like critical damage increases with Vicious Stance, you just need to disable randomization of returned values and then note values returned with different conditions(like different p atk, p def etc). For formulas that just tell you true or false(like resists), simply make phx script that will run what you want 10,000 times and you will have very accurate value. There are not many hardcoded values(like 11.2) in formulas, so anyone with a brain and spare time can figure it out. Also, a lot of details you can find out by checking L2Server.exe
  2. Bullshit, anything regarding skills can be discovered by testing it on l2off server.
  3. I think it only applies to continuous effects with abnormal visual effects
  4. Every debuff always fails if effect is already applied, timer doesn't start from 0.
  5. Do you know any proxies that offer faster connections that are not accessible for host owners? Also do not forget that forwarding packet by proxy takes times too.
  6. Hi, I have bought Lucera2 from lucera2.ru at 2017-09-19 for 120 usd. The first thing i did was decompile jars and clean them up so they are usable like real source code. I have been working on those files for almost a year now and since my changes made it far superior, I have decided to share files in earliest stage. Decompiling the files and cleaning them up have taken me a while, so I hope you will appreciate this share. You will not find that source code anywhere else on the internet. Link to source code & datapack: https://mega.nz/#!NQkkFIrT!6PktKP0NIBDM6x-NEDfkmAokt_dvu3N98gJdW2vEh2I Link to geodata: https://mega.nz/#!ZAtiACJK!ATrFBdrKOWGYuLPVnlar1yzb2Violk_2jH6vVNtGVFg 1. In original jar there was a limit of active connections with game server, it was connected with GameServer variable "VALUES" and I have removed it. 2. I didn't find any backdoor, though I have removed all customs from the pack(in the revision that I will not share) so it could have been there and I have erased it.
  7. Basics: <html><body>Content of the page</body></html> It is not required to add <html><body> tags. - NoScrollBar (Not available in INTERLUDE) Default: No Scroll Bar: <html noscrollbar> - IMGSRC <html imgsrc="l2ui_ch3.tutorial_img10"> - Title <title>Text</text> - BR Text Line 1<br1> Text Line 2<br> Text Line 3 Changing Text - You can change the color <font color="882323">Red Text</font> Number 882323 is Html Color Code, you can use this web to get them: http://html-color-codes.info/ - You can change the font (Not available in INTERLUDE) <font name="hs16">Big Text</font> List of all possible fonts in H5: - You can change both <font name="__SystemEditBoxFont" color="666666">Text</font> Buttons and Action: - Normal Bypass <a action="bypass -h npc_%objectId%_Chat 1">Normal</a> <font color="b31a1a"><a action="bypass -h npc_%objectId%_Chat 1">Colored</a></font> - Bypass to Website (Not available in INTERLUDE) <a action="url !2265">Go to Web</a> Note: 2265 is Id in sysstring-e.dat containing Web Page that will open. Just Ids 2265, 2266 and 2267 are available - Buttons <button value="Button Name" action="bypass -h npc_%objectId%_Chat 1" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> fore - Image of the button that shows up when mouse cursor is away back - Image that shows when player clicks on the button What about image that shows when cursor is on image, but it's not clicked? Game Client is taking content of fore and adds "_over" at the end. For example "L2UI_CT1.Button_DF_Over". It's NOT possible to change that path. Adding "over="blabla"" will not work. - Action Prefix There are 3 types of prefixes for action="" tag: 1. "Bypass -h" - Use it in Npc Window(it closes page upon click). It can also be used in Community Board, but NOT IN INTERLUDE! 2. "Bypass" - Use it in Npc Window or Community Board 3. "link" - Use it in Tutorial Window Setting bypass/link in action will trigger RequestBypassToServer or RequestTutorialLinkHtml packet upon click. Simple Image: <img src="L2UI_CH3.map_Moon" width=32 height=32> Tables <table width=300> <tr> <td width=100> Text 1 </td> <td width=100> Text 2 </td> <td width=100> Text 3 </td> </tr> <tr> <td width=100> Text 4 </td> <td width=100> Text 5 </td> <td width=100> Text 6 </td> </tr> </table> <tr> - New Line <td> - New Column - Sizes Width Fixwidth - Simple text will not resize the table in width Height - Bgcolor (Only following colors are available in INTERLUDE: 000000, ffffff, ff0000, ff00ff, ffff00, 00ff00, 00ffff, 0000ff) <table bgcolor=b31a1a> <tr> <td> Some text </td> </tr> </table> Value of bgcolor is HTML color code, you can get them from Gimp, Photoshop or this web: https://html-color-codes.info/ - Background (Not available in INTERLUDE) <table cellspacing=0 cellpadding=0 background="icon.skill0226"> <tr> <td> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=34 height=34 back="L2UI_CH3.menu_outline_Down" fore="L2UI_CH3.menu_outline"> </td> </tr> </table> Value of Background is image from Game Client UTX or U files. You can also use Server Side image if you have PledgeCrest addon. - Align <td width=100 align=right> Text 1 </td> <td width=100 align=left> Text 2 </td> <td width=100> <center> Text 3 </center> </td> - Cellspacing(it is set to "2" by default) <table cellspacing=10 bgcolor=ffffff>
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