L2-Evanthe

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  1. Yes you should place your code in there. Check if player is normal or premium to be affected by different rates. Example: multiplyChance *= player.isPremium() ? Config.PREMIUM_DROP_RATE : Config.DROP_RATE; Something like that for every case, drop, spoil e.t.c
  2. Sunrise itself has premium drops. Do you want to create a new one?
  3. 1. Which pack are you using 2. What you mean method? There is no a static way to create premium drops. You can either handle them in L2PcInstance or in drop calculation method of Attackable.
  4. Introduction L][-Evanthe is a HighFive project base on 2017 L2J Source and focuses mostly on adding and fixing retail content. Custom content is included and varies according to the taste of each owner. Can run as a low, mid and high rate server. A person whose knowledge is sufficient in Official is also providing support in adding missing content for a better datapack experience. Disclaimer: Server remains an emulator of Official L][ files written in Java, so it's not perfect as many pack claims but still is better option than the rest available emulators. In addition, none of the script inside this project is leached or taken by a different project. You can check the code and confirm your self. Features Preview *New Drop system is coded from scratch since the L2J drop system was written in a bad way. # --------------------------------------------------------------------------- # Item Rates # --------------------------------------------------------------------------- # Drop Multipliers # Default: 1.0 DeathDropMultiplier = 1 CorpseDropMultiplier = 1 HerbDropMultiplier = 1 RaidDropMultiplier = 1 # List of items affected by custom drop rate by id, used now for Adena rate too. # Usage: itemId1,multiplier1;itemId2,multiplier2;... # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1; # Default: 57,1 DropMultiplierByItemId = 57,1 # Multiplies group chance without affecting the chance # of each individual drop inside the group. # Default: 1.0 GroupDropChanceMultiplier = 1 # Limit Group drops to the given value. 0 - Disable # Ex. Set Min to 2 and Max to 4, a group will calculate # the droppable items shuffle them and drop 2 - 4 random items. # Default: 0 GroupDropItemLimitMin = 0 GroupDropItemLimitMax = 0 # Limit the max allowed drop quantity for weapon, armor & jeweler. 0 - Disable # Ex. Set DropWeaponMaxLimit to 1 all droppable weapons # will have max quantity of 1 # Default: 0 DropWeaponLimit = 0 DropArmorLimit = 0 DropJewelerLimit = 0 # Raid bosses RaidDropWeaponLimit = 0 RaidDropArmorLimit = 0 RaidDropJewelerLimit = 0 # List of items affected by drop quantity limit # Usage: itemId1,limit1;itemId2,limit2;... # Default: 6656,1 DropLimitByItemId = 6656,1 * Trade system is coded from scratch since the L2J one had visual bugs and stuck icons upon trading * Retail Events * Retail Events scheduler recoded which now allows an event to start if current time is within the event's period or schedule for the next year <event name="Halloween" active="23 Oct-01 Nov" * Nevit's Blessing * All Ice Queen Instances (Including Extreme) * Blood Altar spawn Custom Code (Config ex.) * Reward scheduler <settings> <set name="enable" val="true" /> <!-- Enable the system --> <set name="minLevel" val="76" /> <!-- Minimum level required to receive reward. 0 - Disable --> <set name="minOnlineDay" val="0" /> <!-- Minimum online days required since player created to receive reward. 0 - Disable --> <set name="maxOfflineDay" val="3" /> <!-- Maximum offline days a player can be to get reward if offlineReward is enabled. 0 - Disable Offline reward --> <set name="maxRewardPerIP" val="0" /> <!-- Maximum reward per IP. 0 - Disable --> <set name="rewardTransferType" val="WAREHOUSE" /> <!-- The way reward is transfer to player: INVENTORY, MAIL, WAREHOUSE. Offline players if enabled receive only in warehouse. --> <set name="mailMessage" val="Daily Reward" /> <!-- The message displayed in mail. --> </settings> <holder schedule="20:00"> <set name="premium" val="true" /> <items> <item id="6393" count="50" /> </items> </holder> <holder schedule="SAT 18:00, SUN 21:00"> <items> <item id="6393" count="5" /> </items> </holder> * Tournament with lobby # --------------------------------------------------------------------------- # Tournament System # --------------------------------------------------------------------------- # Location of teams and observers # Ex. -87351, -252840, -3341 TournamentBlueLocation = -87351, -252840, -3341 TournamentRedLocation = -88811, -252843, -3331 TournamentObserverLocation = -88075, -252835, -3331 # Winner Team reward list. # Ex. 57,100;6393,10 TournamentReward = 57,100;6393,10 # Duration of battle. Value in second TournamentDuration = 60 # Min level to participate - 0 to disable # Default: 76 TournamentMinLevel = 76 # Restricted Classes. # Ex. 7, 36 # Default: 0 TournamentRestrictedClassId = 0 # Allow Potion use while in battle # Default: True TournamentAllowPotion = True # Allow observers to see the match # Default: True TournamentAllowObserver = True # Allow same IP to participate in tournament - 0 to disable # Default: 0 TournamentMaxPlayerPerIP = 0 # Allow resurrection of players # Default: True TournamentAllowResurrection = True If you're interested contact me on discord: L2-Evanthe#0891