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Code Faction Engine + Guardgve


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Edited: Becouse of Prexix.

Here is one more useful code:

Index: C:/Eclipse/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ai/L2AttackableAI.java
===================================================================
--- C:/Eclipse/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ai/L2AttackableAI.java	(revision 3278)
+++ C:/Eclipse/workspace/L2_GameServer/java/net/sf/l2j/gameserver/ai/L2AttackableAI.java	(working copy)
@@ -47,6 +47,8 @@
 import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2RiftInvaderInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2GoodGuardInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2EvilGuardInstance;
 import net.sf.l2j.gameserver.model.quest.Quest;
 import net.sf.l2j.gameserver.taskmanager.DecayTaskManager;
 import net.sf.l2j.gameserver.util.Util;
@@ -234,6 +236,42 @@
 			
 			return false;
 		}
+		// Check if the actor is a L2GuardInstance
+		else if (_actor instanceof L2GoodGuardInstance)
+		{
+			
+			// Check if the L2PcInstance target has karma (=PK)
+			if (target instanceof L2PcInstance && ((L2PcInstance) target).isevil())
+				// Los Check
+				return GeoData.getInstance().canSeeTarget(me, target);
+			
+			//if (target instanceof L2Summon)
+			//    return ((L2Summon)target).getKarma() > 0;
+			
+			// Check if the L2MonsterInstance target is aggressive
+			if (target instanceof L2MonsterInstance)
+				return (((L2MonsterInstance) target).isAggressive() && GeoData.getInstance().canSeeTarget(me, target));
+			
+			return false;
+		}
+		// Check if the actor is a L2GuardInstance
+		else if (_actor instanceof L2EvilGuardInstance)
+		{
+			
+			// Check if the L2PcInstance target has karma (=PK)
+			if (target instanceof L2PcInstance && ((L2PcInstance) target).isgood())
+				// Los Check
+				return GeoData.getInstance().canSeeTarget(me, target);
+			
+			//if (target instanceof L2Summon)
+			//    return ((L2Summon)target).getKarma() > 0;
+			
+			// Check if the L2MonsterInstance target is aggressive
+			if (target instanceof L2MonsterInstance)
+				return (((L2MonsterInstance) target).isAggressive() && GeoData.getInstance().canSeeTarget(me, target));
+			
+			return false;
+		}
 		else if (_actor instanceof L2FriendlyMobInstance)
 		{ // the actor is a L2FriendlyMobInstance
 		
 
Edited by GODLike™

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This is a check? or a info?

 

 

+   //if (target instanceof L2Summon)
+   //    return ((L2Summon)target).getKarma() > 0;

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This is a check? or a info?

+   //if (target instanceof L2Summon)
+   //    return ((L2Summon)target).getKarma() > 0;

It's info, but if you will get any error, try to add it...on of those methods working.

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It's info, but if you will get any error, try to add it...on of those methods working.

There is no reason for error in this line, just i say..

Nice work..

Edited by 'Baggos'

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