AlexHack

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  1. Download https://www.4shared.com/file/XvJk6oxqca/alexicon.html
  2. ti ennoeis?prepei na perasis code sto server sou 1.Index: /trunk/Gameserver/java/com/l2jserver/gameserver/network/serverpackets/MultiSellList.java 2.=================================================================== 3.--- /trunk/Gameserver/java/com/l2jserver/gameserver/network/serverpackets/MultiSellList.java (revision 24) 4.+++ /trunk/Gameserver/java/com/l2jserver/gameserver/network/serverpackets/MultiSellList.java (revision 71) 5.@@ -119,5 +119,5 @@ 6. else 7. { 8.- writeH(0x00); // enchant level 9.+ writeH(ing.getEnchantLevel()); // enchant level 10. writeD(0x00); // augment id 11. writeD(0x00); // mana 12.@@ -154,5 +154,5 @@ 13. else 14. { 15.- writeH(0x00); // enchant level 16.+ writeH(ing.getEnchantLevel()); // enchant level 17. writeD(0x00); // augment id 18. writeD(0x00); // mana 19.Index: /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/PreparedEntry.java 20.=================================================================== 21.--- /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/PreparedEntry.java (revision 24) 22.+++ /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/PreparedEntry.java (revision 71) 23.@@ -72,5 +72,5 @@ 24. adenaAmount += _taxAmount; // do not forget tax 25. if (adenaAmount > 0) 26.- _ingredients.add(new Ingredient(ADENA_ID, adenaAmount, false, false)); 27.+ _ingredients.add(new Ingredient(ADENA_ID, adenaAmount,0, false, false)); 28. 29. // now copy products 30.Index: /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/Ingredient.java 31.=================================================================== 32.--- /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/Ingredient.java (revision 24) 33.+++ /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/Ingredient.java (revision 71) 34.@@ -30,4 +30,5 @@ 35. private int _itemId; 36. private long _itemCount; 37.+ private int _EnchantmentLevel; 38. private boolean _isTaxIngredient, _maintainIngredient; 39. 40.@@ -35,8 +36,9 @@ 41. private ItemInfo _itemInfo = null; 42. 43.- public Ingredient(int itemId, long itemCount, boolean isTaxIngredient, boolean maintainIngredient) 44.+ public Ingredient(int itemId, long itemCount,int EnchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient) 45. { 46. _itemId = itemId; 47. _itemCount = itemCount; 48.+ _EnchantmentLevel = EnchantmentLevel; 49. _isTaxIngredient = isTaxIngredient; 50. _maintainIngredient = maintainIngredient; 51.@@ -80,5 +82,5 @@ 52. public final int getEnchantLevel() 53. { 54.- return _itemInfo != null ? _itemInfo.getEnchantLevel() : 0; 55.+ return _itemInfo == null?_EnchantmentLevel:_itemInfo.getEnchantLevel(); 56. } 57. 58.Index: /trunk/Gameserver/java/com/l2jserver/gameserver/datatables/MultiSell.java 59.=================================================================== 60.--- /trunk/Gameserver/java/com/l2jserver/gameserver/datatables/MultiSell.java (revision 52) 61.+++ /trunk/Gameserver/java/com/l2jserver/gameserver/datatables/MultiSell.java (revision 71) 62.@@ -270,4 +270,8 @@ 63. if ("ingredient".equalsIgnoreCase(n.getNodeName())) 64. { 65.+ int enchantmentLevel = 0; 66.+ if (n.getAttributes().getNamedItem("enchantmentLevel") != null) 67.+ enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue()); 68.+ 69. int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue()); 70. long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue()); 71.@@ -286,12 +290,16 @@ 72. mantainIngredient = false; 73. 74.- entry.addIngredient(new Ingredient(id, count, isTaxIngredient, mantainIngredient)); 75.+ entry.addIngredient(new Ingredient(id, count, enchantmentLevel, isTaxIngredient, mantainIngredient)); 76. } 77. else if ("production".equalsIgnoreCase(n.getNodeName())) 78. { 79.+ int enchantmentLevel = 0; 80.+ if (n.getAttributes().getNamedItem("enchantmentLevel") != null) 81.+ enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue()); 82.+ 83. int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue()); 84. long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue()); 85. 86.- entry.addProduct(new Ingredient(id, count, false, false)); 87.+ entry.addProduct(new Ingredient(id, count, enchantmentLevel, false, false)); 88. } 89. } 90. 1.<?xml version='1.0' encoding='utf-8'?> 2. 3. 4.<list maintainEnchantment="true"> 5. 6. 7. <item id="1"> 8. <ingredient id="57" count="10"/> 9. <production id="7874" count="1" enchantmentLevel="16"/> 10. </item> 11. 12.</list>
  3. ### Eclipse Workspace Patch 1.0#P elfobitchIndex: /gameserver/model/L2Attackable.java ===================================================================--- /gameserver/model/L2Attackable.java (revision 903) +++ /gameserver/model/L2Attackable.java (working copy) @@ -244,12 +244,22 @@ protected int _itemId; protected int _count; + private int _enchant = -1; + private int _chance = 0; + public RewardItem(int itemId, int count) { _itemId = itemId; _count = count; } + public RewardItem(int itemId, int count, int enchant, int chance) + { + this(itemId, count); + _enchant = enchant; + _chance = chance; + } + public int getItemId() { return _itemId; @@ -259,6 +269,9 @@ { return _count; } + + public int getEnchant() { return _enchant; } + public int getEnchantChance() { return _chance; } } /**@@ -1560,7 +1573,7 @@ } if(itemCount > 0) - return new RewardItem(drop.getItemId(), itemCount); + return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance()); else if(itemCount == 0 && Config.DEBUG) { _log.fine("Roll produced 0 items to drop..."); @@ -1845,7 +1858,7 @@ } if(itemCount > 0) - return new RewardItem(drop.getItemId(), itemCount); + return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance()); else if(itemCount == 0 && Config.DEBUG) { _log.fine("Roll produced 0 items to drop..."); @@ -2503,6 +2516,16 @@ // Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last * */ ditem = ItemTable.getInstance().createItem("Loot", item.getItemId(), item.getCount(), mainDamageDealer, this); ditem.getDropProtection().protect(mainDamageDealer); + if(item.getEnchant() > 0) + { + if(ditem.getItem().getType1() == L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE+ || ditem.getItem().getType1() == L2Item.TYPE1_SHIELD_ARMOR) + { + double chance = Rnd.get(1, 100); + if(chance <= item.getEnchantChance()) + ditem.setEnchantLevel(item.getEnchant()); + } + } ditem.dropMe(this, newX, newY, newZ); // Add drop to auto destroy item taskIndex: /gameserver/datatables/sql/NpcTable.java =================================================================== --- gameserver/head-src/com/l2jfrozen/gameserver/datatables/sql/NpcTable.java (revision 903) +++ gameserver/head-src/com/l2jfrozen/gameserver/datatables/sql/NpcTable.java (working copy) @@ -247,7 +247,7 @@ { statement = con.prepareStatement("SELECT " + L2DatabaseFactory.getInstance().safetyString(new String[] { - "mobId", "itemId", "min", "max", "category", "chance" + "mobId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance" }) + " FROM custom_droplist ORDER BY mobId, chance DESC"); ResultSet dropData = statement.executeQuery(); @@ -270,6 +270,8 @@ dropDat.setMinDrop(dropData.getInt("min")); dropDat.setMaxDrop(dropData.getInt("max")); dropDat.setChance(dropData.getInt("chance")); + dropDat.setEnchant(dropData.getInt("enchant")); + dropDat.setEnchantChance(dropData.getInt("enchantChance")); int category = dropData.getInt("category"); @@ -295,7 +297,7 @@ { statement = con.prepareStatement("SELECT " + L2DatabaseFactory.getInstance().safetyString(new String[] { - "mobId", "itemId", "min", "max", "category", "chance" + "mobId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance" }) + " FROM droplist ORDER BY mobId, chance DESC"); ResultSet dropData = statement.executeQuery(); L2DropData dropDat = null; @@ -319,6 +321,8 @@ dropDat.setMinDrop(dropData.getInt("min")); dropDat.setMaxDrop(dropData.getInt("max")); dropDat.setChance(dropData.getInt("chance")); + dropDat.setEnchant(dropData.getInt("enchant")); + dropDat.setEnchantChance(dropData.getInt("enchantChance")); int category = dropData.getInt("category"); Index: /gameserver/script/faenor/FaenorInterface.java =================================================================== ---/gameserver/script/faenor/FaenorInterface.java (revision 903)+++ gameserver/head-src/com/l2jfrozen/gameserver/script/faenor/FaenorInterface.java (working copy) @@ -82,6 +82,27 @@ addDrop(npc, drop, false); } + public void addQuestDrop(int npcID, int itemID, int min, int max, int chance, String questID, String[] states, + int enchant, int enchantChance) + { + L2NpcTemplate npc = npcTable.getTemplate(npcID); + if (npc == null) + { + _log.info("FeanorInterface: Npc "+npcID+" is null.."); + return; + } + L2DropData drop = new L2DropData(); + drop.setItemId(itemID); + drop.setMinDrop(min); + drop.setMaxDrop(max); + drop.setEnchant(enchant); + drop.setEnchantChance(enchantChance); + drop.setChance(chance); + drop.setQuestID(questID); + drop.addStates(states); + addDrop(npc, drop, false); + } + /** * Adds a new Drop to an NPC *@@ -106,7 +127,31 @@ * addDrop(npc, drop, sweep); * } * + * + public void addDrop(int npcID, int itemID, int min, int max, boolean sweep, int chance,+ int enchant, int enchantChance) throws NullPointerException * + { * + L2NpcTemplate npc = npcTable.getTemplate(npcID); * + if (npc == null) * + { * + if (Config.DEBUG) * + { * + _log.warning("Npc doesnt Exist"); * + } * + throw new NullPointerException(); * + } * + L2DropData drop = new L2DropData(); * + drop.setItemId(itemID); * + drop.setMinDrop(min); * + drop.setMaxDrop(max); * + drop.setChance(chance); * + drop.setEnchant(enchant); * + drop.setEnchantChance(enchantChance); * + * + addDrop(npc, drop, sweep); * + } * + /** * Adds a new drop to an NPC. If the drop is sweep, it adds it to the NPC's Sweep category If the drop is non-sweep, * it creates a new category for this drop. * Index: /gameserver/handler/admincommandhandlers/AdminEditNpc.java * =================================================================== * --- /gameserver/handler/admincommandhandlers/AdminEditNpc.java * (revision 903)+++ * /gameserver/handler/admincommandhandlers/AdminEditNpc.java * (working copy) * @@ -407,7 +407,7 @@ * e.printStackTrace(); * } * * } * - else if(st.countTokens() == 6) * + else if(st.countTokens() == 8) * { * try * { * @@ -417,8 +417,10 @@ * int min = Integer.parseInt(st.nextToken()); * int max = Integer.parseInt(st.nextToken()); * int chance = Integer.parseInt(st.nextToken()); * + int enchant = Integer.parseInt(st.nextToken()); * + int enchantChance = Integer.parseInt(st.nextToken()); * - updateDropData(activeChar, npcId, itemId, min, max, category, chance); * + updateDropData(activeChar, npcId, itemId, min, max, category, chance, enchant, enchantChance); * } * catch(Exception e) * {@@ -430,7 +432,7 @@ } else * { * - activeChar.sendMessage("Usage: //edit_drop <npc_id> <item_id> <category> [<min> <max> <chance>]"); * + activeChar.sendMessage("Usage: //edit_drop <npc_id> <item_id> <category> [<min> <max> <chance> <enchant> <enchantChance>]"); * } st = null; * @@ -440,7 +442,7 @@ * if(Config.ENABLE_ALL_EXCEPTIONS) * e.printStackTrace(); * - activeChar.sendMessage("Usage: //edit_drop <npc_id> <item_id> <category> [<min> <max> <chance>]"); * + activeChar.sendMessage("Usage: //edit_drop <npc_id> <item_id> <category> [<min> <max> <chance> <enchant> <enchantChance>]"); * } * } else if(command.startsWith("admin_add_drop ")) * @@ -474,7 +476,7 @@ * npcData = null; * } * } * - else if(st.countTokens() == 6) * + else if(st.countTokens() == 8) * { * try * { * @@ -484,8 +486,10 @@ * int min = Integer.parseInt(st.nextToken()); * int max = Integer.parseInt(st.nextToken()); * int chance = Integer.parseInt(st.nextToken()); * + int enchant = Integer.parseInt(st.nextToken()); * + int enchantChance = Integer.parseInt(st.nextToken()); * - addDropData(activeChar, npcId, itemId, min, max, category, chance); * + addDropData(activeChar, npcId, itemId, min, max, category, chance, enchant, enchantChance); * } * catch(Exception e) * { * @@ -497,7 +501,7 @@ * } * else * { * - activeChar.sendMessage("Usage: //add_drop <npc_id> [<item_id> <category> <min> <max> <chance>]"); * + activeChar.sendMessage("Usage: //add_drop <npc_id> [<item_id> <category> <min> <max> <chance> <enchant> <enchantChance>]"); * } st = null; * @@ -507,7 +511,7 @@ * if(Config.ENABLE_ALL_EXCEPTIONS) * e.printStackTrace(); * - activeChar.sendMessage("Usage: //add_drop <npc_id> [<item_id> <category> <min> <max> <chance>]"); * + activeChar.sendMessage("Usage: //add_drop <npc_id> [<item_id> <category> <min> <max> <chance> <enchant> <enchantChance>]"); * } * } * else if(command.startsWith("admin_del_drop ")) * @@ -1323,7 +1327,7 @@ * { * con = L2DatabaseFactory.getInstance().getConnection(false); * - PreparedStatement statement = con.prepareStatement("SELECT mobId, itemId, min, max, category, chance FROM droplist WHERE mobId=" + npcId + " AND itemId=" + itemId + " AND category=" + category); * + PreparedStatement statement = con.prepareStatement("SELECT mobId, itemId, min, max, category, chance, enchant, enchantChance FROM droplist WHERE mobId=" + npcId + " AND itemId=" + itemId + " AND category=" + category); * ResultSet dropData = statement.executeQuery(); * * NpcHtmlMessage adminReply = new NpcHtmlMessage(5); * @@ -1340,9 +1344,11 @@ * replyMSG.append("<tr><td>MIN(" + dropData.getInt("min") + ")</td><td><edit var=\"min\" width=80></td></tr>"); * replyMSG.append("<tr><td>MAX(" + dropData.getInt("max") + ")</td><td><edit var=\"max\" width=80></td></tr>"); * replyMSG.append("<tr><td>CHANCE(" + dropData.getInt("chance") + ")</td><td><edit var=\"chance\" width=80></td></tr>"); * + replyMSG.append("<tr><td>ENC-VALUE(" + dropData.getInt("enchant") + ")</td><td><edit var=\"enchant\" width=80></td></tr>"); * + replyMSG.append("<tr><td>ENC-CHANCE(" + dropData.getInt("enchantChance") + ")</td><td><edit var=\"enchantChance\" width=80></td></tr>"); * replyMSG.append("</table>"); * replyMSG.append("<center>"); * - replyMSG.append("<button value=\"Save Modify\" action=\"bypass -h admin_edit_drop " + npcId + " " + itemId + " " + category + " $min $max $chance\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">"); * + replyMSG.append("<button value=\"Save Modify\" action=\"bypass -h admin_edit_drop " + npcId + " " + itemId + " " + category + " $min $max $chance $enchant $enchantChance\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">"); * replyMSG.append("<br><button value=\"DropList\" action=\"bypass -h admin_show_droplist " + dropData.getInt("mobId") + "\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">"); * replyMSG.append("</center>"); * } * @@ -1383,9 +1389,11 @@ * replyMSG.append("<tr><td>MAX</td><td><edit var=\"max\" width=80></td></tr>"); * replyMSG.append("<tr><td>CATEGORY(sweep=-1)</td><td><edit var=\"category\" width=80></td></tr>"); * replyMSG.append("<tr><td>CHANCE(0-1000000)</td><td><edit var=\"chance\" width=80></td></tr>"); * + replyMSG.append("<tr><td>ENC-VALUE(0-65535)</td><td><edit var=\"enchant\" width=80></td></tr>"); * + replyMSG.append("<tr><td>ENC-CHANCE(0-100)</td><td><edit var=\"enchantChance\" width=80></td></tr>"); * replyMSG.append("</table>"); * replyMSG.append("<center>"); * - replyMSG.append("<button value=\"SAVE\" action=\"bypass -h admin_add_drop " + npcData.npcId + " $itemId $category $min $max $chance\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">"); * + replyMSG.append("<button value=\"SAVE\" action=\"bypass -h admin_add_drop " + npcData.npcId + " $itemId $category $min $max $chance $enchant $enchantChance\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">"); * replyMSG.append("<br><button value=\"DropList\" action=\"bypass -h admin_show_droplist " + npcData.npcId + "\" width=100 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">"); * replyMSG.append("</center>"); replyMSG.append("</body></html>"); * @@ -1397,7 +1405,7 @@ * replyMSG = null; * } * - private void updateDropData(L2PcInstance activeChar, int npcId, int itemId, int min, int max, int category, int chance) * + private void updateDropData(L2PcInstance activeChar, int npcId, int itemId, int min, int max, int category, int chance, int enchant, int enchantChance) * { * Connection con = null; * @@ -1405,13 +1413,15 @@ * } } } } } i Delete the Patch cause to do not advertise another work ! Mporei kapoios na voi8isi an exei kapoios to swsto
  4. paw na kanw compile to hi5 kai mou leei oti prepei na valw to java 8 kanw egkatastasi kai pali leei oti den tin exw egkatastisi gt?
  5. An mporeis kane... se ena mob na mporeis na valeis pola weapon <px.san pack>kai na einai ++ Dynasty Weapon +17 Dynasty Weapon +12 kapws etsi na einai sto teras.... 2.An mporeis kane ka8e enchant scroll na exei diko tou rate px S 75% S80 70% S84 65%.. 3.kane ta trade stous new player na 8elei 1 mera perasei Gia na mporoun na Kanoun trade.. Exw ki alla an 8es Aplos pes mou...
  6. <item id="486" type="Armor" name="Tattoo of Fire"> <set name="icon" val="icon.weapon_voodoo_doll_i00" /> <set name="default_action" val="equip" /> <set name="armor_type" val="light" /> <set name="bodypart" val="underwear" /> <set name="immediate_effect" val="1" /> <set name="crystal_count" val="276" /> <set name="crystal_type" val="s" /> <set name="material" val="dyestuff" /> <set name="weight" val="4050" /> <set name="price" val="117000" /> <set name="enchant_enabled" val="1" /> <for> <add order="0x30" stat="WIT" val="1" /> <add order="0x30" stat="DEX" val="1" /> <enchant order="0x0C" stat="pDef" val="0" /> </for> </item> Vale auto sta item 00400-00499 Katarxin ti chronical exeis auto einai gia h5 kai freya. ???
  7. (GR)poios mporei na to kanei mono enas na pernei ta reward otan kanei vote. px na pataei sto game .reward.
  8. Den katalava dikse mia eikona an mporeis!
  9. thelw na kanw ena kainourgio buff gia p.def kai m.def, alla otan tha to kanw sto char na feugei to magic barrier kai to shield to buff pws ginete ?/?? freya
  10. Exei edw mesa tetoio code.psakse kai tha tov vreis Multifuction legete