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AlexHack

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  1. Pws Mporw Na Valw Stats sta html file ta stats pou einai katw dld na grafei p.atk +2000 m.atk +3000 exw vrei sto pride merika alla auta dixnoun mono osa einai me add kai oxi mul stats MAX_HP("maxHp"), MAX_MP("maxMp"), MAX_CP("maxCp"), REGENERATE_HP_RATE("regHp"), REGENERATE_CP_RATE("regCp"), REGENERATE_MP_RATE("regMp"), RECHARGE_MP_RATE("gainMp"), HEAL_EFFECTIVNESS("gainHp"), HEAL_PROFICIENCY("giveHp"), HEAL_STATIC_BONUS("bonusHp"), LIMIT_HP("limitHp"), // non-displayed hp limit // ATTACK & DEFENCE POWER_DEFENCE("pDef"), MAGIC_DEFENCE("mDef"), POWER_ATTACK("pAtk"), MAGIC_ATTACK("mAtk"), PHYSICAL_SKILL_POWER("physicalSkillPower"), POWER_ATTACK_SPEED("pAtkSpd"), MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a magic spell is casted (including animation) ATK_REUSE("atkReuse"), // make bows hit simple hits way slower and will not affect skills P_REUSE("pReuse"), MAGIC_REUSE_RATE("mReuse"), // how fast a magic spell becomes ready to reuse SHIELD_DEFENCE("sDef"), CRITICAL_DAMAGE("cAtk"), CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA // it was totally bad since now... MAGIC_CRIT_DMG("mCritPower"), // PVP BONUS PVP_PHYSICAL_DMG("pvpPhysDmg"), PVP_MAGICAL_DMG("pvpMagicalDmg"), PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"), PVP_PHYSICAL_DEF("pvpPhysDef"), PVP_MAGICAL_DEF("pvpMagicalDef"), PVP_PHYS_SKILL_DEF("pvpPhysSkillsDef"), // PVE BONUS PVE_PHYSICAL_DMG("pvePhysDmg"), PVE_PHYS_SKILL_DMG("pvePhysSkillsDmg"), PVE_BOW_DMG("pveBowDmg"), PVE_BOW_SKILL_DMG("pveBowSkillsDmg"), PVE_MAGICAL_DMG("pveMagicalDmg"), // ATTACK & DEFENCE RATES EVASION_RATE("rEvas"), P_SKILL_EVASION("pSkillEvas"), CRIT_DAMAGE_EVASION("critDamEvas"), SHIELD_RATE("rShld"), CRITICAL_RATE("rCrit"), BLOW_RATE("blowRate"), LETHAL_RATE("lethalRate"), MCRITICAL_RATE("mCritRate"), EXPSP_RATE("rExp"), ATTACK_CANCEL("cancel"), MAGIC_FAILURE_RATE("magicFailureRate"), // ACCURACY & RANGE ACCURACY_COMBAT("accCombat"), POWER_ATTACK_RANGE("pAtkRange"), MAGIC_ATTACK_RANGE("mAtkRange"), POWER_ATTACK_ANGLE("pAtkAngle"), ATTACK_COUNT_MAX("atkCountMax"), // Run speed, walk & escape speed are calculated proportionally, magic speed is a buff RUN_SPEED("runSpd"), WALK_SPEED("walkSpd"), // BASIC STATS STAT_STR("STR"), STAT_CON("CON"), STAT_DEX("DEX"), STAT_INT("INT"), STAT_WIT("WIT"), STAT_MEN("MEN"), // Special stats, share one slot in Calculator // VARIOUS BREATH("breath"), FALL("fall"), AGGRESSION("aggression"), // locks a mob on tank caster BLEED("bleed"), // by daggers, like poison POISON("poison"), // by magic, hp dmg over time STUN("stun"), // disable move/ATTACK for a period of time ROOT("root"), // disable movement, but not ATTACK MOVEMENT("movement"), // slowdown movement, debuff CONFUSION("confusion"), // mob changes target, opposite to aggression/hate SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked VALAKAS("valakas"),
  2. Thanks Kara if i want stop destroy item . becuase i have 100 pvp kills maybe you know
  3. Geia sas paidia tou max mipws mporei kaneis na mou pei pws mporw na kanw to chat shot na einai me item kai na to ksodeuei otan grafei sto !chat??
  4. http://www.mediafire.com/file/wxrk1ktv6p5ub94/Custom_Button.rar/file http://www.mediafire.com/file/5qrjwkfcxk1oggk/Icon_Button.rar/file http://www.mediafire.com/file/3phfvaa4drggzbi/Button_Santas_Icon.rar/file http://www.mediafire.com/file/fbsng8tikk3kesx/Icon_Hell.rar/file
  5. Download Link = http://www.mediafire.com/file/3phfvaa4drggzbi/Button+Santas+Icon.rar/file size 256x32 128x32 64x64
  6. Download Link http://www.mediafire.com/file/7v48y33x06tlslb/Custom_Button.rar/file 256x32 128x32 64x64 Icon Hell Download Link http://www.mediafire.com/file/fbsng8tikk3kesx/Icon+Hell.rar/file 64x64 128x128
  7. Go to RequestSellitem and make that long price = item.getReferencePrice() / 2; totalPrice += price * 0; if (((MAX_ADENA / i.getCount()) < price) || (totalPrice > MAX_ADENA)) { Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH); return; } and now all item you sell 0 totalPrice += price * 0;
  8. den katalava tpt apo auta pou eipes den gnwrizw kai toso kala tin glwssa auti
  9. paidia pws mporw na valw sto pvp na dinei item enchant 16 na valw ena draconic +12 if (Rnd.get(100) > 50) { addItem("Loot", 7575, 1, this, true); } px se auto
  10. https://www.4shared.com/rar/DfegH-sBea/Epic_Armor.html
  11. mipws kserei kapoios pws ri8mizoume to startloginserver.sh kai to loginserver_loop.sh sta freya chronical h pws kanete egkatastasi ta java giati den ta dexete etsi opws einai sto server.. linux centos 7 /LoginServer_loop.sh: line 8: log/stdout.log: No such file or directory Kai sto game server to eidio
  12. Akrivos pou mporeis na mou dikseis giati to l2pride exei periploko server kai code
  13. oxi oute etsi >= => https://maxcheaters.com/topic/219672-l2jacis-pvp-auto-enchant/ Alla gia freya Chron
  14. Greek paidia evala ena code sto server alla 8elw na to ftiaksw etsi oste na stamataei sto max enchant pou evala sto server mou pws ginete to code katw if ((target instanceof L2PcInstance) && AntiFeedManager.getInstance().check(this, target)) { // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); + if (Rnd.get(100) > 50) + { + L2ItemInstance pvpwep = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); + pvpwep.setEnchantLevel(pvpwep.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) + "has been enchanted by +1 due to your pvp kills"); + } // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); }
  15. https://www.4shared.com/rar/4IF-cvDliq/Monster_Weapon.html
  16. Download https://www.4shared.com/file/XvJk6oxqca/alexicon.html
  17. ti ennoeis?prepei na perasis code sto server sou 1.Index: /trunk/Gameserver/java/com/l2jserver/gameserver/network/serverpackets/MultiSellList.java 2.=================================================================== 3.--- /trunk/Gameserver/java/com/l2jserver/gameserver/network/serverpackets/MultiSellList.java (revision 24) 4.+++ /trunk/Gameserver/java/com/l2jserver/gameserver/network/serverpackets/MultiSellList.java (revision 71) 5.@@ -119,5 +119,5 @@ 6. else 7. { 8.- writeH(0x00); // enchant level 9.+ writeH(ing.getEnchantLevel()); // enchant level 10. writeD(0x00); // augment id 11. writeD(0x00); // mana 12.@@ -154,5 +154,5 @@ 13. else 14. { 15.- writeH(0x00); // enchant level 16.+ writeH(ing.getEnchantLevel()); // enchant level 17. writeD(0x00); // augment id 18. writeD(0x00); // mana 19.Index: /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/PreparedEntry.java 20.=================================================================== 21.--- /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/PreparedEntry.java (revision 24) 22.+++ /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/PreparedEntry.java (revision 71) 23.@@ -72,5 +72,5 @@ 24. adenaAmount += _taxAmount; // do not forget tax 25. if (adenaAmount > 0) 26.- _ingredients.add(new Ingredient(ADENA_ID, adenaAmount, false, false)); 27.+ _ingredients.add(new Ingredient(ADENA_ID, adenaAmount,0, false, false)); 28. 29. // now copy products 30.Index: /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/Ingredient.java 31.=================================================================== 32.--- /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/Ingredient.java (revision 24) 33.+++ /trunk/Gameserver/java/com/l2jserver/gameserver/model/multisell/Ingredient.java (revision 71) 34.@@ -30,4 +30,5 @@ 35. private int _itemId; 36. private long _itemCount; 37.+ private int _EnchantmentLevel; 38. private boolean _isTaxIngredient, _maintainIngredient; 39. 40.@@ -35,8 +36,9 @@ 41. private ItemInfo _itemInfo = null; 42. 43.- public Ingredient(int itemId, long itemCount, boolean isTaxIngredient, boolean maintainIngredient) 44.+ public Ingredient(int itemId, long itemCount,int EnchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient) 45. { 46. _itemId = itemId; 47. _itemCount = itemCount; 48.+ _EnchantmentLevel = EnchantmentLevel; 49. _isTaxIngredient = isTaxIngredient; 50. _maintainIngredient = maintainIngredient; 51.@@ -80,5 +82,5 @@ 52. public final int getEnchantLevel() 53. { 54.- return _itemInfo != null ? _itemInfo.getEnchantLevel() : 0; 55.+ return _itemInfo == null?_EnchantmentLevel:_itemInfo.getEnchantLevel(); 56. } 57. 58.Index: /trunk/Gameserver/java/com/l2jserver/gameserver/datatables/MultiSell.java 59.=================================================================== 60.--- /trunk/Gameserver/java/com/l2jserver/gameserver/datatables/MultiSell.java (revision 52) 61.+++ /trunk/Gameserver/java/com/l2jserver/gameserver/datatables/MultiSell.java (revision 71) 62.@@ -270,4 +270,8 @@ 63. if ("ingredient".equalsIgnoreCase(n.getNodeName())) 64. { 65.+ int enchantmentLevel = 0; 66.+ if (n.getAttributes().getNamedItem("enchantmentLevel") != null) 67.+ enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue()); 68.+ 69. int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue()); 70. long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue()); 71.@@ -286,12 +290,16 @@ 72. mantainIngredient = false; 73. 74.- entry.addIngredient(new Ingredient(id, count, isTaxIngredient, mantainIngredient)); 75.+ entry.addIngredient(new Ingredient(id, count, enchantmentLevel, isTaxIngredient, mantainIngredient)); 76. } 77. else if ("production".equalsIgnoreCase(n.getNodeName())) 78. { 79.+ int enchantmentLevel = 0; 80.+ if (n.getAttributes().getNamedItem("enchantmentLevel") != null) 81.+ enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue()); 82.+ 83. int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue()); 84. long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue()); 85. 86.- entry.addProduct(new Ingredient(id, count, false, false)); 87.+ entry.addProduct(new Ingredient(id, count, enchantmentLevel, false, false)); 88. } 89. } 90. 1.<?xml version='1.0' encoding='utf-8'?> 2. 3. 4.<list maintainEnchantment="true"> 5. 6. 7. <item id="1"> 8. <ingredient id="57" count="10"/> 9. <production id="7874" count="1" enchantmentLevel="16"/> 10. </item> 11. 12.</list>
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