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[Question] NPoly zone question

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Hello guys.. I was wondering how NPoly works... Im using Acis pack, and I went near a castle, and then tried to increase/decrease MinZ and MaxZ but still can not make it work as I want.. can someone explain me how to make it work with NPoly? Thanks

Npoly creates a zone by joining the vertices you put in the xml files. minZ and maxZ determines the height of the zone.

I guess you wanna increase the zone size, for what you should increase the x,y vertices pair

 

Npoly (as others zones...) needs informations : some nodes (before called "vertices"), used as points, forming the shape of the polygon you want (from 3 for a triangle to n nodes for... A polygon.)

 

Imagine joining all those points ; it will form a 2D shape. But world is 3D, so you need Z. That's the meaning of minZ and maxZ, it defines the "depth" of the 2D shape. If you make it too low, it will be in the ground, so even if nodes are setuped in the good spot, that's bad. If it's too high, the shape will be in the sky, so only reachable by wyvern users and so on :P.

 

Z can be easily found using /loc ingame. Then, it will depends of the shape of the ground. On a plane ground (linear), remove 200 and add 200 to the average value. Let's say you got 3290 as Z, it will be 3090 for min and 3490 for max. If the ground is really distorted, you have to change the ratio accordingly.

 

You can use aswell some commands ingame, such as zone_visual (use adenas to draw the shape of the polygon), and zone_check (check in what areas - give the zoneID - and what areas types you are actually).

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