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  1. Update: Advanced Rate Limiting Rate limiting is now applied to: Login attempts Account registration Password recovery Email confirmation resends WhatsApp verification Checkout access The system maintains independent counters by IP address and user identity, helping prevent traditional brute-force attacks as well as distributed credential-stuffing attempts using multiple proxies. Brute-Force and Credential-Stuffing Protection Protection is not limited to the visitor's IP address. The system also tracks attempts associated with the account, username, or email address, reducing the effectiveness of attacks performed through rotating IP addresses, proxies, or VPN services. Global HTTP Security Headers Security headers are applied across the entire website: X-Frame-Options X-Content-Type-Options Referrer-Policy HTTP Strict Transport Security These headers help protect the website against clickjacking, MIME-type confusion, insecure referrer exposure, and HTTP downgrade attempts. Secure Error Handling Internal exceptions are recorded in protected security logs while visitors receive sanitized error messages. This prevents the accidental exposure of: Internal file paths Database information SQL errors Server configuration Application stack traces Private Storage Exposure Monitoring The system automatically checks whether the private storage directory is publicly accessible in production. If exposure is detected, a security warning is recorded for the administrator without interrupting the website. This directory may contain licensing information, rate-limit records, and security logs and must never be publicly accessible. OAuth Request Protection Google and Facebook authentication flows use cryptographically random state values stored in the user's session. Returned state values are validated using constant-time comparison, helping prevent OAuth request forgery and unauthorized account-linking attacks. Telegram Authentication Validation Telegram login information is protected through: HMAC signature validation Constant-time hash comparison Authentication timestamp verification Expired-login rejection Secure Verification Tokens Email, password recovery, and WhatsApp verification systems include: Cryptographically secure random tokens Hashed WhatsApp verification codes Automatic expiration Limited verification attempts Resend cooldowns One-time token invalidation Account Activation Protection When email or WhatsApp verification is required, the game account remains restricted until all required verification steps are completed. Unverified users cannot bypass the confirmation process through standard or social login. Secure Upload Processing Administrative image uploads include: Real MIME-type inspection Image-content validation File-size limits Extension allowlists Server-generated random filenames Rejection of invalid or disguised files Original user-provided filenames are never used as the final stored filename. Path Traversal Protection Theme and template identifiers are restricted to validated slugs and must exist in the internal list of allowed themes. This prevents directory traversal and unauthorized local-file access through manipulated template names. Atomic Ticket Transfer Protection Ticket transfers use transactional and durable delivery processing. The balance is conditionally debited, the delivery is recorded before communication with the game database, and failed deliveries remain pending for safe reprocessing. This helps prevent: Free-item delivery Inconsistent balances Duplicate delivery Partial transaction failures Lost transfer records Concurrent Balance Protection Administrative balance adjustments use database transactions and row-level locking. This prevents simultaneous balance operations from overwriting each other or creating inconsistent account balances. Secure Redirect Handling Redirect values are sanitized against header injection, and external redirects are restricted to HTTPS destinations. Password Security Improvements The website uses modern password hashing for player-panel accounts and bcrypt with a configurable cost for supported game-server account systems. Compatibility is included for game-server implementations requiring the $2a$ bcrypt prefix. Duplicate Payment Prevention Built-in protections include: Idempotency control Transaction reference validation Payment status verification Unique external payment references Database transactions and rollback Durable payment history Completed-order verification These protections prevent: Double credits Repeated processing Duplicate payment callbacks Incomplete financial operations Signed Payment Callback Protection Payment callbacks are protected through: HMAC-SHA256 authentication Constant-time signature comparison Signed callback timestamps Callback freshness validation Shared callback secrets This helps prevent forged payment notifications, callback manipulation, and replay attacks. SQL Injection Protection The database layer uses: PDO Prepared statements Parameter binding Controlled internal allowlists for dynamic identifiers User-controlled values are not directly concatenated into SQL queries. XSS Protection Output and form data are protected through: HTML escaping Attribute escaping Input filtering HttpOnly session cookies MIME-sniffing protection Frame embedding restrictions These measures reduce the risk of Cross-Site Scripting, malicious HTML injection, session theft, and clickjacking. CSRF Protection Sensitive forms and administrative operations use session-based CSRF tokens. Requests without a valid token are rejected, helping prevent unauthorized actions performed through malicious external websites. Secure Session Protection The session system includes: HttpOnly cookies Secure cookie support SameSite restrictions Session ID regeneration Authentication state validation Session timeout controls These protections reduce the risks of session fixation, session theft, and unauthorized account reuse. reCAPTCHA Protection Google reCAPTCHA may be enabled on sensitive public forms to reduce: Automated account registrations Spam submissions Bot login attempts Automated password recovery abuse Confirmation Resend Limits Email and WhatsApp confirmation resends are protected through: Cooldown periods Rate limiting Expiring verification codes Attempt counters This prevents verification-message flooding and excessive external API usage. Licensing and Anti-Cloning Protection The website includes centralized licensing controls with: License-key validation Domain binding Signed license responses Cached license validation Temporary offline grace period Circuit-breaker protection Unauthorized-domain rejection These measures help prevent unauthorized installation, cloning, and redistribution of the system.
  2. leoleandro started following Williams
  3. L2JOne — Interlude C6 Level 86, S84 grade, clan level 11 — on an Interlude C6 core. 67 systems. Desktop Control Center. Edit the server while it runs. FULL SYSTEM CATALOGUE · WEBSITE · TELEGRAM Most Interlude packs give you a clean core and leave the interesting part to you. This one ships with the content already written — the economy systems, the event engine, the retention loop and the admin tooling a live server actually needs after week one. Everything is configurable from open files, and most of it is editable with the server running, from a Community Board panel or from the desktop Control Center. You should not need a new build to fix a broken skill or retune a drop rate on a Saturday night. QUICK FACTS Level cap 86, S80 and S84 grades, clan level 11 — High Five progression on an Interlude core 909 High Five items — Dynasty, Vesper and Icarus gear, Forgotten Scrolls, Dolls, Agathions 67 systems delivered ready — new, rebuilt, expanded or fixed 689 XML files — items, NPCs, skills, spawns, zones and every custom system, all open 343 quests implemented 147 GM commands, each with its own access level 95 database tables with install and versioned migration scripts 22 Community Board panels with open HTML 8 event modes that schedule themselves Java, JDK 22+, MariaDB / MySQL Desktop Control Center in English, Portuguese and Spanish HIGH FIVE CONTENT ON AN INTERLUDE CORE This is the part most Interlude packs do not have. The core is Interlude C6 — the chronicle your players know, with the combat and the pace they came for — but the progression ceiling is not the Interlude one. The end game was extended with High Five content, server side and client side. Level cap 86. The full experience table up to 86, with the rate brackets to match: five independent XP, SP and currency ranges covering 1-52, 52-61, 61-76, 76-78 and 78-86, so you shape the curve at the top instead of letting it flatten. S80 and S84 grades. Two grades above S, each with its own crystal, enchant bonus and gemstone cost — so the enchant and crystallization economy keeps working at the new ceiling instead of stopping at S. Clan level 11. Clan progression continues past the Interlude cap, with Blood Oath, Blood Alliance and Blood and Sand as the upgrade materials, and the clan skills that come with those levels. 909 High Five items. Dynasty, Vesper and Icarus weapons and armour with their augments and special abilities, 112 Forgotten Scrolls, Dolls and Agathions. High Five skill set. The skill ranges that come with the higher levels and the new gear are implemented, not stubbed — including the Doll and Agathion skills. Client tables included. The item name and grp tables for all of it ship with the pack, and the Control Center reads and repacks them. You are not left to reverse-engineer the client side of a Vesper set on your own. The practical effect: an Interlude server that does not run out of content at 80. Your players keep the chronicle they wanted and still have somewhere to go after the S set. DESKTOP CONTROL CENTER Start, restart and reload configuration Memory, GC, threads and CPU in real time Live log console and content search Database browser, scheduled backup, install and migration HWID bans and IP lookup Item editor with icon preview, plus multisell, NPC, class and config editors Item cloning, ID migration, item-pack import Reads and repacks the client itemgrp / npcgrp / skillgrp Automatic backup before every save Builds incremental updates, hash-verified per file WHAT IS INSIDE NEW = not in stock Interlude · REBUILT = existed, rewritten from scratch · EXPANDED = original kept, features added · IMPROVED = original fixed and revised ECONOMY AND ITEMS — 11 systems Offline Shop — REBUILT. Keeps selling after the client closes, restores itself on restart, expires in a number of days you set. Own name colour and visual effect, no damage in peace zones, can be restricted to VIP only. Marketplace — NEW. Persistent market inside the Community Board. Listings stay up with the player offline, delivery is automatic, the listing fee is configurable, every sale logged. Enchant System — REBUILT. Rate per level and per scroll type in an open file. You choose what happens on failure: break, keep or drop one level. In-game editing panel, log of every attempt, automatic high-enchant announce. Custom currency — NEW. Any item as the private store currency: buy, sell and package sale, including the balance the client shows. Reward capsules — NEW. Boxes that draw items by weight, built in an open file. Event, donation and boss boxes with no code. Timed items and passes — NEW. Expire in real time, not play time, and keep counting offline. Noble, VIP, Kamaloka and auto farm passes ship ready. Equipment skins — NEW. Change the look of weapon and armour without touching a single stat. Accessory sets — NEW. The armour-set concept applied to rings, earrings and necklaces, with their own bonus. Deferred delivery — NEW. Items delivered at the player's next login, so donations, vote rewards and event prizes never get lost. Redeem coupons — NEW. GM generates a code, the player redeems it once. Campaigns, downtime compensation, streamer partnerships. Price and drop control — NEW. Single price across every merchant, all-free mode for test servers, gold bar conversion, drop block by grade on death. EVENTS AND PVP — 9 systems Event engine — NEW. Open-file catalogue: which events exist, when they open, how many players they need, what the prize is. Persistent ranking, level-balanced teams, rejoin after a disconnect. 8 event modes — NEW. Team vs Team, Deathmatch, Capture the Flag, Battle Royale with its own map, Hunting Grounds, Party, Spoil and Fight Boss. Each can run at a different time. Tournament — NEW. 1v1, 3v3, 5v5 and 9v9, solo and party registration. Per-format duration, run window, class composition limit and prize. Function zones — NEW. A whole PvP area from a single file: entry fee, auto-flag, anonymous mode, forbidden items and skills, temporary noblesse, restart lock, monster waves, a boss and automatic shutdown. Rotating siege — NEW. One castle drawn per cycle instead of nine independent schedules. The winner moves to the next castle an hour before the following siege, and no castle repeats until every other one has been fought over. Classic mode still available. Castle governor — NEW. The clan holding the active castle taxes merchants, board shop, gatekeepers and marketplace server-wide, and earns a drop, XP and skill bonus. Own vault and statue, wyvern rights for the leader. Every cap set by you. Olympiad — EXPANDED. Custom period and duration, battle limit, enchant cap in the arena, separate mage and fighter buffs, minimum PvP to enter, participant limit per IP, monthly winners. Event shop — NEW. Event currency buys prizes that exist nowhere else. Editable in-game. Anti-feed and dualbox control — NEW. XP and drop blocked on repeated same-IP kills, character limit per IP, whitelist per zone and instance, participant limit per IP with optional HWID check for events. PROGRESSION AND RETENTION — 13 systems VIP System — NEW. Tiers with their own XP/SP/drop rates, rewards and real-time duration. Benefits keep working in the offline shop, activation item configurable, status panel on the board. Daily missions — NEW. Objectives by action type, automatic scheduled reset, reward per mission, progress saved per character. Includes a daily login reward. Auto Farm — NEW. The player picks the skill list, monster priority and target type (mob, raid or grand boss), and can assist the summon or the party leader. Daily quota unlocked by a pass. You decide: everyone, VIP only, or off. Auto Potion (ACP) — NEW. Separate HP / MP / CP percentage triggers, configured in-game. Removes the incentive to run third-party software. Player-to-player buff selling — NEW. The human buffer gets its job back: advertise your own buffs, set the price, sell to whoever passes. Scheme Buffer — IMPROVED. Schemes saved per account, applied from the NPC and from the board, with a cost and skill list you control. AIO character — NEW. All-in-one character with its own buffs and saved macros, duration and type set by you. Level reward — NEW. Automatic prize on reaching each level, right where most new players give up. Rates per level bracket — NEW. Five independent brackets between 1 and 86 for XP, SP and currency, plus an exclusive rate inside instances. Subclass and skill stacking — EXPANDED. Configurable cap, switching anywhere, selective stacking across subclasses with a block list. Agathion — NEW. Companion pet that follows, talks and optionally heals by percentage. Restored at login. Pet and summon persistence — IMPROVED. Pet and servitor return after a reconnect with buffs and cooldown intact. A dropped connection stops costing ten minutes of rebuffing. Chat commands — NEW. A whole layer absent from stock Interlude: .menu .farm .acp .mission .vote .sell .register .instance .leader .crystal .recipe .aiomacro CONTENT AND WORLD — 8 systems Instanced territories — NEW. Private farm area per player or party, built from the map regions. Each region has its own monster list, respawn, entry policy and a trigger-released boss. No instance sees another, and the drop rate inside is exclusive. Spot fighting is over. Kamaloka — NEW. Instanced dungeon with its own scoring, a board ranking and an entry pass as an item. Simulated players — NEW. Server-controlled characters with combat, healing and potion AI, town walking routes and template clans. Visible in /who. A freshly opened server stops looking empty. Champion mobs — EXPANDED. Own HP, attack and speed, configurable aura, multiplied XP/SP/drop, exclusive drop list, optional guaranteed enchant. Boss info and reward — NEW. Schedule and status on the board, participation reward per raid, raid points to the clan, loot protection, grand boss death announce. Original Interlude content — IMPROVED. 343 quests, 9 castles with working sieges, 44 clan halls with auction and functions, Seven Signs, Festival of Darkness, manor, fishing. Grand boss AI revised — Antharas, Baium, Frintezza, Sailren. Polymorph — NEW. Visual transformation of players and NPCs from an open file. Seasonal events — NEW. Mammon Spawn and Master of Enchanting as calendar scripts. COMMUNITY BOARD — 22 panels Player panel — NEW. Board home with server info, rules, active promotions and a shortcut to every other panel. Server shop — NEW. A merchant inside the board, prices subject to the ruling clan's tax. Rankings — NEW. PvP, PK, level, clan raid points, Kamaloka score and event ranking — six lists updated live, with automatic weekly prizes. Donation panel — NEW. Balance, product and delivery on the character, integrated with the website system. Every delivery logged. Party matching — NEW. A party noticeboard by level, class and goal. Live information panels — NEW. Boss schedules, active events, open instances and territories, governor panel, channel videos with a watch reward, vote reward. All read from the real server state. Forum, mail and friends — IMPROVED. Internal forum, character mail, friend list, favourites and a personal memo. All panel HTML is open — change the visual identity with no recompile. ADMINISTRATION — 7 systems Operations panel — NEW. The desktop Control Center described above. Visual content editors — NEW. Items with icon preview, plus multisell, NPC, class and configuration editors. Item cloning, ID migration, item pack import, automatic backup before every save. Client file editor — NEW. itemgrp / npcgrp / skillgrp read, edit and repack, with ID migration synchronized between server and client. Adding a custom item stops being a manual process across three tools. In-game editors — NEW. Balance, event engine, function zones, territories and system config edited from a board panel, applied without restart, automatic backup of every changed file. GM commands — EXPANDED. 147 commands with per-command access level: zone creation by vertices in-game, spawns saved to the database, NPC route editor with preview, event / balance / enchant panels, HWID management. Persistent configuration — NEW. What the GM changes from the panel is stored and reapplied at next boot. Update package — NEW. The build ships only what changed, hash-verified per file, ready to publish to your players. SECURITY AND PROMOTION — 6 systems Guard and HWID — NEW. Validation at startup, machine identification, window limit per machine, configurable grace mode, access log per account, ban and lookup by GM command. Discord logging — NEW. 28 channels: enchant, drop, pickup, trade, warehouse, multisell, donation, Olympiad results, grand boss deaths, player and GM logins, suspicious IP alerts, chat keyword filter. When a player complains about a missing item, the answer is in the channel. Vote reward — NEW. 8 top lists, individual reward, per-site cooldown, global vote goal with a collective prize. YouTube integration — NEW. Turns your player base into your channel audience. Full section below. Announcements and promotions — NEW. Rotating in-game announces, time-boxed promotions with a board panel. Build protection — NEW. Obfuscation plus optional class encryption with its own loader. YOUTUBE — TURN YOUR PLAYERS INTO YOUR CHANNEL AUDIENCE Most packs call "YouTube integration" a button that opens a link. This one is a closed loop between your channel and the game, and the player never leaves the client. 1. Your channel, inside the game. The server queries the YouTube Data API and rewrites its own video list — title, description and publish date. You never maintain a list by hand: publish on YouTube and the panel updates itself. Players search it and pick what to watch. 2. The video plays inside the client. No alt-tab, no browser, nobody logs out to watch. The server reads the real duration of that video from YouTube and sets the timer to that exact length — the message on screen says how long is left. The player is held away for the duration, so watching is watching, not a tab left open in the background. 3. Watch time, not clicks. This is the part that matters for a channel. A click that bounces after three seconds does nothing for you. What reaches your channel here is a completed view, because the reward only exists if the video runs to the end. 4. The reward lands automatically. Items go straight to the character with an on-screen confirmation and a chat line naming the video. The reward items are yours to configure. Every upload reaches everyone online. A new video triggers an in-game announcement with a message you write. No ad spend, no posting the link in five Discords and hoping. It becomes a habit, not a one-off spike. The daily cap resets every day, so the same players come back tomorrow. Your back catalogue keeps earning views months after publication. Abuse controls built in. One reward per video per day, a configurable daily cap across all videos, one video in progress at a time, everything stored per character in the database — relogging resets nothing. Configurable: API key, channel, how many videos to pull, whether to announce, the announcement text, the reward items and the daily reward cap. A server with 300 players online is 300 completed views on every upload. That is the difference between a channel nobody sees and a channel that grows with the server. COMBAT AND BALANCE — 6 systems Balance per class — NEW. Damage dealt and taken per class, split by attack type, edited from the board, applied without restart, automatic backup so you can roll back. Balance per skill — NEW. Power, duration and behaviour per class, without touching the original skill XML. The broken skill of the month is fixed on the spot, not in the next release. Combat caps — NEW. Hard cap on attack and cast speed, no-cooldown skill list, skill duration overridden by ID, fixed cancel time, configurable expertise penalty. Extra effects and conditions — NEW. 9 effects from later chronicles ported to Interlude, 7 new skill conditions, weapon-swap skill, skill that teaches a skill, extra targets. Servitor share — NEW. The summoner passes a percentage of their stats to the servitor. Geoengine and movement — IMPROVED. Revised pathfinding with instance support. WHAT YOU GET The distribution, compiled and licensed for your project The complete datapack — 689 XML files and the Community Board HTML, open to edit Database scripts: install plus versioned migrations Desktop Control Center (EN / PT / ES) Continuous updates through the update system Direct support during setup Optional: the L2JOne Website System — player accounts, donations with automatic in-game delivery, admin dashboard, 4 payment methods, 4 languages. Sold separately, ask if you want both. HONEST NOTES Ships compiled and licensed per project. If you need full Java sources, ask up front — do not assume it is included. Guard/HWID and the build protection are real operational controls, not a promise of absolute protection. Anyone selling you "unhackable" is selling you a story. Two systems ship disabled and are still marked in-development in the config: Fake Farming and Timed Amulets. Everything else in this list is working. The game client itself is not distributed here. The item name and grp tables for the High Five content are included, and the Control Center edits itemgrp / npcgrp / skillgrp, but assembling and hosting the client is yours. CONTACT Full system catalogue: l2jone.com/fonte Website: l2jone.com Telegram: @Williams0ff E-mail: support@l2jone.com Pricing depends on the plan and on what you want bundled — message me and I will send the options. I am open to using the forum's middleman / escrow service. I have no reputation here yet, and I think asking for it is fair. Questions in the topic are welcome — I answer them here so the next person reading finds the answer too. Scrolls Augments New Augment Acessories
  4. The worst geoengine I've ever seen in my life—L2jMobius Free or Premium, which one is the worst? Mobius doesn't compare to the worst version of aCis.
  5. ⏳ O GameServer aguarda automaticamente o Voice Server na porta TCP 17667 antes da inicialização. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✨ Principais Recursos 📁 Estrutura organizada 📂 Game 📂 Libs 📂 Voice 📂 System 🔍 Detecção automática de revisões aCis L2jMega L2jMobius L2jFrozen L2Off BrProject Custom ⚙️ Geração automática 📄 gs-voz-launch.cfg 📄 Arquivo .bat ☕ Main Class correta 📦 Bibliotecas adicionadas l2voice-bridge.jar Jedis 🔎 Localização automática do Java Busca o JDK em todos os discos e instalações conhecidas. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ☕ Compatibilidade Java (JDK) Utilize sempre o mesmo JDK exigido pela sua revisão. Revisão JDK BrProject / ext.mods 25 L2jMega / L2JALN 17–21 aCis / RusaCis 11–17 L2jMobius 17–21 L2jFrozen 8–11 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔎 Busca Automática do Java (v1.9.44+) O instalador procura automaticamente o java.exe em: 💿 Todos os discos (C:, D:, E:...) 📁 Program Files / Java Eclipse Adoptium Microsoft JDK Amazon Corretto JAVA_HOME Pastas da própria pack (Game, Libs e raiz) O caminho encontrado é salvo em: Game\gs-voz-launch.cfg ✅ Não é necessário editar o set-java.bat. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚠️ UnsupportedClassVersionError Exemplo 69.0 vs 55.0 ✔️ Solução Instale o JDK compatível com sua revisão. Reinstale utilizando o ModVozALN v1.9.44 ou superior. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎥 Vídeo de Demonstração 📺 https://www.youtube.com/watch?v=8aJMy08o8so&t=7s ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📥 Download 💻 Projeto https://github.com/ALN2025/ModVozALN 📦 Executável https://github.com/ALN2025/ModVozALN.exe 📄 Consulte também o arquivo VERSION.txt Versão Atual: v1.9.44 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📋 Instalação 1️⃣ Extraia o ModVozALN.zip 2️⃣ Execute ModVozALN.exe 3️⃣ Informe as pastas: 📂 Game 📂 Libs 📂 Voice 📂 System 4️⃣ Clique em Instalar ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ▶️ Ordem de Inicialização Redis ↓ Login Server ↓ L2VoiceServer.exe ↓ L2GameServer.exe ↓ L2VoiceInject.exe ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔥 Firewall (VPS) 🌐 UDP: 17666 🌐 TCP: 17667 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 👨‍💻 Desenvolvido por Dev ⩿ A.L.N/⪀ 🌍 scriptclean.com.br Just another ChatGPT programmer. It had to be a Brazilian, hahaha.
  6. Update: - Added Google OAuth API. - Added WhatsApp API (via Meta). - Added multiple templates (34 layouts in total). - Added CSS protections. - Added new email/WhatsApp confirmation page. - Added bcrypt encryption for aCis 409. - Added support for L2jMobius / Lucera2. - Added charts for registrations/visits by country. - Added limits on confirmation resends. Fixes: - Fixed Russian language system. - Fixed Stripe checkouts.
  7. Updates - Added synchronized language system with Google Translate. - Added graphical dashboard to track website visits. - Added graphical donation dashboard. - Added DDoS attack redirection. - Added WhatsApp confirmation via Facebook Meta API. - Fixed: Emails to Hotmail are no longer sent to spam but to the main inbox.
  8. 🚀 L2JOne Website System — Features & Security Overview 📌 Overview The L2JOne Website System is a complete platform designed for Lineage 2 servers, providing account management, donation processing, game integration, automation tools, and advanced security protections. Built with a focus on: Security Performance Automation Scalability Easy Administration 🎮 Player Features ✔ Account Registration Direct account creation from the website Game database integration Data validation Optional email verification Google reCAPTCHA protection ✔ Secure Login System Protected user sessions Automatic Session ID regeneration Session Fixation protection Secure logout ✔ Player Control Panel Ticket balance management Purchase history Transfer history Character selection Automatic item delivery ✔ Account Recovery Email-based recovery Temporary recovery tokens Automatic token expiration 💰 Donation System Supported Payment Gateways Mercado Pago PIX Credit Card Debit Card Stripe International credit cards PayPal Worldwide payments Binance Pay Cryptocurrency payments ⚡ Automated Credit Delivery Once a payment is confirmed: Gateway validates the transaction. Webhook signature is verified. Order is marked as completed. Credits are added to the player's balance. Player transfers credits to a character. Items are automatically delivered in-game. No manual intervention required. 🎁 Coupon System Percentage discounts Fixed value discounts Usage limits Expiration dates Minimum purchase requirements 🎟 Ticket System Internal virtual currency Item conversion system Administrative adjustments Full transaction history Balance management 📊 Administrative Dashboard Real-Time Statistics Total revenue Daily revenue New registrations Total purchases Pending payments Approved payments Reports Sales reports Financial reports Player activity reports Transfer history Interactive Charts Revenue growth Daily earnings Monthly earnings Visitors by country Payment distribution 🌍 Analytics System Visitor countries Browser statistics Operating systems Device tracking Access history 📰 News Management System Unlimited news posts Featured images HTML editor support Homepage highlights 🎥 Video & Streaming System Supports: YouTube Twitch Kick Custom stream embeds ⏳ Countdown System Launch countdown timer Configurable date and time Timezone support Homepage integration 📥 Download Center Fully configurable: Game Client Official Patch Mirror Downloads Torrent Downloads External Download Links 📱 Social Media Integration Discord Facebook Instagram Telegram YouTube 🔒 Security Layer CSRF Protection All forms include: Unique security tokens Mandatory validation Automatic expiration Protects against: Cross-Site Request Forgery (CSRF) Google reCAPTCHA Protection Integrated Google reCAPTCHA v3 Protects against: Bots Automated registrations Brute-force attacks Session Security Session ID regeneration HttpOnly cookies SameSite cookie protection Secure cookie support Protects against: Session hijacking Session fixation attacks Upload Protection Sensitive file types are blocked: .sql .sqlite .log .pem .key Directory Protection Direct access denied to: config/ private/ storage/ cli/ database/ Unauthorized access is blocked. Anti-Replay Protection Financial callbacks include: Signed timestamps Expiration windows One-time validation Protects against: Payment replay attacks Duplicate transaction processing Webhook Security HMAC signature validation Shared secret verification Mandatory request authentication Protects against: Fake payment notifications Fraudulent credit generation Duplicate Payment Prevention Built-in: Idempotency control Transaction reference validation Payment status verification Prevents: Double credits Repeated processing SQL Injection Protection Secure database layer using: PDO Prepared Statements Parameter Binding No unsafe SQL concatenation. XSS Protection Output sanitization through: HTML escaping Input filtering Protects against: Cross-Site Scripting (XSS) Session theft Licensing Protection Centralized licensing system with: Unique license key Unique secret key Remote validation Domain verification Heartbeat monitoring Anti-Cloning Protection Licenses are linked to: Authorized domain Unique credentials Central validation server Unauthorized domain usage can be automatically blocked. ⚙ Administrative Tools User Management Create accounts Edit accounts Suspend users Adjust balances Financial Management Approve transactions Cancel orders Financial reports Content Management News management Download management Video management Social media management Global Settings Rates configuration Countdown management Payment gateway settings License management 🚀 Technology Stack PHP 8+ MySQL 9+ / MariaDB 11+ Bootstrap 5.3.8 AdminLTE 4..0.2 Mercado Pago SDK Stripe SDK PayPal API Binance Pay API Google reCAPTCHA v3 PDO Secure Database Layer 🛡 Final Result The L2JOne Website System delivers a professional-grade solution for Lineage 2 servers, combining: ✅ Modern Administrative Dashboard ✅ Advanced Donation System ✅ Automatic In-Game Delivery ✅ Real-Time Statistics ✅ Centralized Licensing Platform ✅ Financial Fraud Protection ✅ SQL Injection Protection ✅ XSS Protection ✅ CSRF Protection ✅ Anti-Replay Security ✅ Anti-Cloning Protection A complete, secure, and scalable platform built for professional Lineage 2 server operations DEMO SITE: "My Site" - Lineage II I am currently studying programming in Trybe | Cursos de Inteligência Artificial e Tecnologia Price: 150 USDT Payment methods: Crypto using the Tron network or PayPal (you pay an administrative fee). You can choose to pay a monthly fee to get new features or stick with your current version with security updates! The maintenance fee is only 30 USDT per month. Customers currently using my website: http://www.l2shadowwars.com/ Panel Admin: Database WebSIte PANEL PLAYER StartPack
  9. l2jlucera the source code is not public and is not for sale. If you're going to use L2jMobius or L2jAcis, you need to know how to program or have a basic understanding, and you can ask for help from a bot, which usually won't be 100% helpful. Or you can pay a programmer to do the work for you.
  10. To use l2jaCis you need to have some programming knowledge; there are many bugs. 1- Bugged quests. 2- Bugged Geoengine. 3- Horrible, buggy movement. 4- 10 years of aCis and the GrandBoss are poorly made. Besides other bugs that exist... L2jOrion, I don't know what has been done with it, I've never used it, but many people use Lucera, but I don't know if there's support for using it if you're a beginner.
  11. new synchronized movement with neoengine obstacle correction I reported bugs to you and you completely ignored me because of my nationality. Yes, you were arrogant towards me. I sent you many questions on your forum and you didn't even thank me or say anything about it. I stopped using your updates a long time ago and focused on fixing my own aCis because you intentionally break the code. Just buy versions 401 to 409; you intentionally broke a lot of things for "IDIOTS" to buy from you. Anyway, our conversation ends here. Good luck with renaming and organizing; that probably makes you more money than fixing the basics. With this debug I created valid notes for monsters and NPCs, fixing the maxZ that you broke, and also corrected fly/water movements, making them more efficient. I only spent 2 months and I'm using Geoengine l2.j NOTE: I'm not selling my GeoEngine, don't waste your time sending messages!
  12. Your project doesn't compare to aCis; you have to be an idiot to use that. I know someone who bought the High Five "PREMIUM" version, which has the same bugs as the free version. If you want, I can share his latest premium version. Players are going through walls with their bad geoengine, falling under the Olympiad. If you want, I can record and prove what I'm saying. The aCis project is 50 steps ahead of yours and it's not even stable...
  13. Your work is as good as your arrogance. If you didn't break 10 systems to fix 1, I would recommend aCis. Yes, I use aCis and I fixed a lot of things that you left aside to reorganize and rename things. You insist on recommending your broken public project. Don't do that because there are many people who dream of owning a server, and in aCis 409 every dream is broken. I've seen many people break things by using this. aCis 409 doesn't work at the basics. Water movement and flying movements are broken, which is the basics. Seven Sings is completely broken, Sieges need fixing, and worst of all, level 3 and 4 clan quests are bugged, besides other quests that you intentionally broke and still recommend. You are an excellent programmer, but your arrogance in feeling superior to everyone is killing you. Happy New Year to you, and be more transparent and honest when recommending this. I'm not sharing the corrections I made, nor my Geodata system, precisely because of your arrogance. I'll soon post a video of my Geoengine system, which you spent 12 years on and didn't finish. I can send you a list of everything you need to fix, but you're too arrogant for that because you're a superior God and don't accept advice from mortals.
  14. better than using 409... Search for L2jHellas or Lucera and you won't have any headaches.
  15. I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data? When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.
  16. The owner of this server is a crook. I made the server for him, and he simply refused to pay me the remaining amount. The server is online; no problem, you can access it through this link. I'm selling the server complete with the code, so count on the amount this scammer refused to pay me. Info Server : Features - Blood & Sand Price: 500$ USD ( Only 1 person can buy ) Base Project ( aCis 410 ) Comes with Server Sourcer and Interface Sourcer All GrandBoss is working perfectly like l2off

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