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L2DC <~~~ Akoma perimenw :)

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#=============================================================
#            L2DC Custom Engines						 =
#=============================================================
# Those settings can modify the behaviour of your server.
# Your server will NOT be as retail servers.
# 
# Those settings are useful if you own some special server
# or really small server.
#=============================================================

#-------------------------------------------------------------
# Server Name Config
#-------------------------------------------------------------
# Server Name Enabled: Displays a message on char login
# with the server name you have set below.
AltServerNameEnabled = True
# Here you should type your server's name.
AltServerName = Lin]e[Age Grand*

#-------------------------------------------------------------
# Section: PvP Title Color Change System
#-------------------------------------------------------------
# If pvp color is enabled then when a player reaches the amount
# of pvp value his name will change his name's color.
# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
# according to the ColorForAmount value.
# Note: Colors Must Use RGB format.

EnablePvPColorSystem = True

# Pvp Amount & Name color level 1.
PvpAmount1 = 1000
ColorForAmount1 = 8B2500

# Pvp Amount & Name color level 2.
PvpAmount2 = 1500
ColorForAmount2 = CD5C5C

# Pvp Amount & Name color level 3.
PvpAmount3 = 2500
ColorForAmount3 = 00FF00

# Pvp Amount & Name color level 4.
PvpAmount4 = 4000
ColorForAmount4 = CD3700

# Pvp Amount & Name color level 5.
PvpAmount5 = 5000
ColorForAmount5 = BF3EFF

#-------------------------------------------------------------
# Section: PK Title Color System
#-------------------------------------------------------------
# Same as above, with the difference that the PK counter changes the title color.
# Example:  PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change
# according to the Title For Amount.
# Note: Colors Must Use RGB format.
EnablePkColorSystem = False

# Pk Amount & Title color level 1.
PkAmount1 = 500
TitleForAmount1 = 00FF00

# Pk Amount & Title color level 2.
PkAmount2 = 1000
TitleForAmount2 = 00FF00

# Pk Amount & Title color level 3.
PkAmount3 = 1500
TitleForAmount3 = 00FF00

# Pk Amount & Title color level 4.
PkAmount4 = 2500
TitleForAmount4 = 00FF00

# Pk Amount & Title color level 5.
PkAmount5 = 5000
TitleForAmount5 = 00FF00

# Use rule of BossZone.
UseRuleOfBossZone = True

#-------------------------------------------------------------
# L2DC NPC Buffer
#-------------------------------------------------------------
# Enable / Disable custom NPC Buffer ( id = 50 )
# Default value: False
NPCBufferEnabled = True

# Max schemes that a player can store. Please, do not use too big values!
# Default value: 4 ( one per subclass )
NPCBufferMaxSchemesPerChar = 10

# Max skills that a player can store in each scheme. Please, do not use too big values.
# This value should match to max buffs a player can carry
# Default value: 24 (max buffs are 24 in retail)
NPCBufferMaxSkllsperScheme = 100

# This enables/disables storing character schemes at server shutdown to database
# Default = True
NPCBufferStoreSchemes = True

# This is to bypasss SQL Adena amount reference so that you can set the same cost for all
# or even setting them for free.
# Free = 0
# Disabled = -1 (if you want to read adena from SQL) 
# Default value: -1
NPCBufferStaticCostPerBuff = -1

# Alternative buffer ( id = 51 ) 
# Simple Buffer for Newbie players
AlternativeBufferEnabled = True

#-------------------------------------------------------------
# L2DC Custom Tables
#-------------------------------------------------------------
# Enable / Disable custom tables.
# The rest of the custom tables are already activated..

# Custom Spawnlist Table
CustomSpawnlistTable = True

#Gm Spawn gets saved on custom_spawnlist Table?
SaveGmSpawnOnCustom = True

#Gm Spawn gets deleted on custom_spawnlist Table?
DeleteGmSpawnOnCustom = False

#-------------------------------------------------------------
# L2DC Custom PK-Info
#-------------------------------------------------------------
# If it is enabled then it shows pk info to the players everytime
# a pk or pvp is done. Messages are:
# "You have killed PlayerX y times".
# OR
# "You have been killed y times by PlayerX. 
EnablePkInfo = False

#-------------------------------------------------------------
# L2DC Custom Reward
#-------------------------------------------------------------
# Enable / Disable custom reward
# It gives a medal ( or whatever item you set) to the winner of a pvp
# You can configure the id and the amount.

PvpRewardEnabled = False
RewardItemId = 6392
RewardAmmount = 1

PkRewardEnabled = False
PkRewardItemId = 6392
PkRewardAmount = 1

#-------------------------------------------------------------
# Section: Limit Attack Speed
#-------------------------------------------------------------
# 1 = Limit Power Attack Speed
# 2 = Limit Magic Attack Speed
# Note: (0 = disabled and default)
MaxPAtkSpeed = 1500
MaxMAtkSpeed = 2100

#-------------------------------------------------------------
# Donator Config
#-------------------------------------------------------------
# If it is true then donators will have their name colored.
DonatorNameColorEnabled = False
# Donator Name's Color.
DonatorColorName = 00FFFF
# Donator Title's Colon.
DonatorTitleColor = 00FFFF

#-------------------------------------------------------------
# VIP Config
#-------------------------------------------------------------
# If it is true then vip will have their name colored.
VipNameColorEnabled = False
# VIP Name's Color.
VipColorName = 00FFFF
# VIP Title's Color.
VipTitleColor = 00FFFF

#-------------------------------------------------------------
# Custom Features
#-------------------------------------------------------------
# When True, this will allow a person who changes subclasses to keep the skills of the previous class.
# When False, this will remove all skills of the previous sub=class, 
# and only award skills of the current class.
# (official = False)
KeepSubClassSkills = False

#Shows total players number on login.
OnlineOnLogin = True

# If it is true, it shows a htm on every player's log in.
# It is located in data/html/welcome.htm
# You can edit it from there.
WelcomeHtm = True

# Announce The Wielder of The Cursed Weapon
AllowAnnounceCursedWeaponWielder = True

# Show the GM's name who made the announcement.
# example: "Announce: hi [GM]"
AnnounceGmName = False

# Announce Weddings?
# When a Player Gets Married With Someone Else , Announce It?
# Default : True
AnnounceWedding = True

#Max subclasses allowed. ( Retail = 3 )
MaxSubNumber = 4

# Enchant Value.
# A Scroll , By Default Enchants The Item By One.
# You Can Set The Number From Here.
# Example : IF CustomEnchantValue = 5 The Enchantment Will
# Go From +0 to +5 , from +5 to +10 , and from +10 to +15 etc
# Default / Retail : 1
CustomEnchantValue = 1

# Allow Cursed Weapon Equipped Player Use Potions?
# Retail / Default : True
AllowCursedWeaponPlayerUsePots = True

# Restore Effects When a Player Changes / Adds SubClass?
# Retail : False
RestoreEffectsOnSubClassChange = False

# Allow players to teleport while being flagged.
# Useful for pvp servers when you dont want your players to run away from pvp.
# Using the GK's inside the farm zones.
FlaggedPlayerCanUseGK = False

# Allow players to buff and heal while being flagged.
# Useful for pvp servers that has lame buffers.
# Using the Buffers inside the farm zones.
AltKarmaFlagPlayerCanUseBuffer= True

# Allows Player to have trade in refusal mode.
AllowTradeOff = False

# Allows grade penalty.
GradePenalty = False

# Noble Custom Item Configuration.
# When ActiveChar will use this item will gain Noble Status.
EnableNobleCustomItem = True
NobleCustomItemId = 7679
SubClassNeededToUseNobleItem = True

# Hero Custom Item Configuration.
# When ActiveChar will use this item will gain Hero Status.
EnableHeroCustomItem = True
HeroCustomItem = 3481
NobleStatusNeededToUseHeroItem = True

# Allow Custom Starting Level. 
# Usage: if True , Then When A New Character is Created , Its Level is Automatically
# Setted To The Number of CharLvl
CustomStartingLvl = True
# Character Level You Want
CharLvl = 25

# Allow hero shine
HeroShine = True

# This gives the Administrator/Owner the option to modify the blow success in percent by a dagger.
# THIS CAN CAUSE HUGE DISBALANCE IN THE GAME PLAY, USE AT YOUR OWN RISK!
FrontBlow = 50
BackBlow = 70
SideBlow = 60

# Alternative damage for dagger skills. 
# NOTE: Before Doing Anything You Must KNOW What You Are Doing 
# Changes Might RUIN The Game. 
DaggerVSHeavy = 2.10
DaggerVSRobe = 1.40
DaggerVSLight = 1.60

# Enchant Hero Weapons?
# Default : False
EnchantHeroWeapons = False

# Reuse Delay for potions (in seconds).
# (official = 0)
PotionsDelay = 2

# Reuse Delay for Elixir potions (in seconds).
# (official = 300000)
ElixirsDelay = 300000

# Hero Skills on Subclass
HeroSkillsSubs = False

# Alternative Gemstones Count By Grade 
# Gemstones Count For C Grade 
AltGradeCGemstones = 20
# Gemstones Count For B Grade 
AltGradeBGemstones = 30
# Gemstones Count For A Grade 
AltGradeAGemstones = 20
# Gemstones Count For S Grade 
AltGradeSGemstones = 25

#-------------------------------------------------------------
# Custom L2DC Commands                                             
#-------------------------------------------------------------

# Allows user to view our command list
# You can edit this .html file from:
# data/html/l2dc/command.htm
AllowCommandCommand = False

# Allows user to use command .info
# You can edit this html file from: 
# data/html/l2dc/info.htm
AllowInfoCommand = True

# Allows user to use command .donate
# You can edit this html file from: 
# data/html/l2dc/donate.htm
AllowDonateCommand = False

# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Default : False
AllowOnlinePlayersVoicedCommand = False

# Allows user to use command .stat
# And view the targets statics.
AllowStatView = False

# Allows user the power to select auto-loot enabled or 
# disabled for themselves. 
# Syntax: .autoherbs_on .autoherbs_off 
AllowAutoHerbsCommand = False

# Allows users to use command .res
# This command allow to ressurecte
# Your Target (Costs 1Gb)
AllowResCommand = False

# Allows user to use command .cl
# Teleports you to your clan leader
# (Costs 1Gb)
AllowClCommand = False

# Allows user to use command .farm1
AllowFarm1Command = False
# Put your Farm1 Location ( x,y,z )
farm1_X = -70640
farm1_Y = 257766
farm1_Z = -3115
# Message after after successful TP
Farm1CustomMeesage = You have been teleported to Farm Zone 1!

# Allows user to use command .farm2
AllowFarm2Command = False
# Put your Farm2 Location ( x,y,z )
farm2_X = 0
farm2_Y = 0
farm2_Z = 0
# Message after after successful TP
Farm2CustomMeesage = You have been teleported to Farm Zone 2!

# Allows user to use command .pvp1
AllowPvP1Command = False
# Put your Farm1 Location ( x,y,z )
pvp1_X = 0
pvp1_Y = 0
pvp1_Z = 0
# Message after after successful TP
PvP1CustomMeesage = You have been teleported to PvP Zone 1!

# Allows user to use command .pvp2
AllowPvP2Command = False
# Put your Farm2 Location ( x,y,z )
pvp2_X = 0
pvp2_Y = 0
pvp2_Z = 0
# Message after after successful TP
PvP2CustomMeesage = You have been teleported to PvP Zone 2!

#-------------------------------------------------------------
# L2DC DualBox System
#-------------------------------------------------------------
# Allow Dual Box
# Recommended = True
AllowDualBox = True
# Add here the ip if the player can't log in, cus of a router or
# he is in a internet caffe.
# Examples: You can add his full ip if he has Static ip Ex: 000.000.000.000
# For dinamic ip (ip that changes) just add his first 3 ip column Ex: 000.000.000.
DualBoxException =

#-------------------------------------------------------------
# L2DC Banking System
#-------------------------------------------------------------
# To enable banking system set this value to true, default is false.
BankingEnabled = False

# This is the amount of Goldbars someone will get when they do the .deposit command, and also the same amount they will lose when they do .withdraw
BankingGoldbarCount = 1

# This is the amount of Adena someone will get when they do the .withdraw command, and also the same amount they will lose when they do .deposit
BankingAdenaCount = 1000000000

# This is the ID Of the "Gold Bar" Item.
# Default : 3470
BankingGoldBarId = 3470

#-------------------------------------------------------------
# L2DC Skill Config
#-------------------------------------------------------------
# Check skills on login?
CheckSkillsOnEnter = False

# List of Skills that are allowed for all Classes if CheckSkillsOnEnter = True
AllowedSkills = 541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619

#-------------------------------------------------------------
# L2DC Equipment Config
#-------------------------------------------------------------
# Alternate Gaming
# Usage: true  = Restriction enabled
#        false = Restriction disabled
# Castle Shield can be equipped by all clan members if they own a castle. = default true
CastleShieldRestriction = True

# ClanHall Shield can be equipped by all clan members if they own a clan hall. = default true
ClanHallShieldRestriction = True

# Apella armors can be equipped only by clan members if their class is Baron or higher = default true
ApellaArmorsRestriction = True

# Clan Oath Armors can be equipped only by clan members = default true
OathArmorsRestriction = True

# Castle Crown can be equipped only by castle lord = default true
CastleLordsCrownRestriction = True

# Castle Circlets can be equipped only by clan members if they own a castle = default true
CastleCircletsRestriction = True

#-------------------------------------------------------------
# Away System Config ( .away and .back commands )
#-------------------------------------------------------------
# Allow Players to change status Away.
AllowAwayStatus = True
AwayOnlyInPeaceZone = False

# Allow other Player target Away Player's.
AwayAllowInterference = False

# Player take mobs aggro if he is Away.
AwayPlayerTakeAggro = False

# Away status title Color (red 0000FF).
AwayTitleColor = 0000FF

# How many sec till player goes in away mode.
AwayTimer = 10

# How many sec till player goes back from away mode.
BackTimer = 10

# Prevent client from monster hp bar update packets flooding.
# Set the interval in seconds.
# 1 = Hp bar of mobs will update only 1 time per second.
# It looks like lag but is not!!!
MonstersHpBarUpdate = 1

#-------------------------------------------------------------
# Gracia Features
#-------------------------------------------------------------
# Mdam distance formula.
# The bigger the distance between you and your target,
# the less the magic damage you do.
DistMdamFormula = True

# Archer distance formula.
# The bigger the distance between you and your target, 
# the less the damage using a bow you do.
DistBowFormula = True

#-------------------------------------------------------------
# Skills & Effects
#-------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2DC Datapack XMLs to increase skill duration.
# Skill duration list: 
# Format: skillid,newtime;skillid2,newtime2
# Example: 
#	This enable 1h(3600) duration for songs, the "\"indicates new line,
#	and is only set for formating purposes.
#	SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
#	269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
#	363,3600;364,3600
# Default: False
EnableModifySkillDuration = False

#-------------------------------------------------------------
# Say Filter
#-------------------------------------------------------------
# Enable chat filter(default = false)
UseChatFilter = true
# Replace illegal words with following chars
ChatFilterChars = ***
# Player punishment for illegal word:
# Options: 1 - off - no punishment for illegal words
#          2 - jail - jail if says a illegal punishment
ChatFilterPunishment = off
# How long the punishment is in effect, minutes
ChatFilterPunishmentParam1 = 1
# How much to increase every new punishment for player, minutes
ChatFilterPunishmentParam2 = 1

# Time limit of invade to lair of bosses after server restarted.
TimeLimitOfInvade = 1800000

# -------------------------------
# Properties of fight with Antharas.
# By SANDMAN

# Interval time of Antharas.
# Value is minute. Range 5-20160
FixIntervalOfAntharas = 11520
RandomIntervalOfAntharas = 8640

# Delay of appearance time of Antharas.
# Value is minute. Range 5-60
AppTimeOfAntharas = 60

# Activity time of Antharas.
# Value is minute. Range 120-720
ActivityTimeOfAntharas = 120

# Type of Antharas subjugation.
# If setting 'True'. The change in the power of Antharas doesn't occur.
OldAntharas = False

# Limitation value to change power of Antharas by number of players in Antharas's lair. 
# --Notes--
# Weak: LimitOfWeak >= Players
# Normal: LimitOfWeak < Players <= LimitOfNormal
# Strong: Players > LimitOfNormal
# if LimitOfWeak >= LimitOfNormal then LimitOfNormal = LimitOfWeak + 1
# Weak
LimitOfWeak = 299
# Normal
LimitOfNormal = 399

# Interval time for spawn of Antharas's minions.
# Value is minute. Range 1-10
# Behemoth Dragon
# Weak
IntervalOfBehemothOnWeak = 8
# Normal
IntervalOfBehemothOnNormal = 5
# Strong
IntervalOfBehemothOnStrong = 3
# Dragon Bomber
# Weak
IntervalOfBomberOnWeak = 6
# Normal
IntervalOfBomberOnNormal = 4
# Strong
IntervalOfBomberOnStrong = 3

# Whether it moves at random after Antharas appears is decided.
MoveAtRandom = True

# -------------------------------
# Properties of fight with sailren.
# By SANDMAN

# Whether to enable the entry of a single player. 
EnableSinglePlayer = False

# Interval of spawn of next Sailren.
# Value is minute. Range 5-2880
FixIntervalOfSailrenSpawn = 1440
RandomIntervalOfSailrenSpawn = 1440

# Interval of spawn of next monster.
# Value is minute. Range 1-10
IntervalOfNextMonster = 1

# Activity time of monsters
# Value is minute. Range 120-720
ActivityTimeOfMobs = 120

# -------------------------------
# Properties of fight with Valakas.
# By SANDMAN

# Interval time of Valakas.
# Value is minute. Range 5-20160
FixIntervalOfValakas = 11520
RandomIntervalOfValakas = 8640

# Delay of appearance time of Valakas.
# Value is minute. Range 5-60
AppTimeOfValakas = 20

# Activity time of Valakas.
# Value is minute. Range 120-720
ActivityTimeOfValakas = 120

# Limit of the number of the player that can enter into the lair of Valakas.
# Range 9-360
CapacityOfLairOfValakas = 200

# Whether it moves at random after Valakas appears is decided.
MoveAtRandom = True

# -------------------------------
# Properties of fight against High Priestess van Halter.
# By SANDMAN

# Interval time of High Priestess van Halter.
# Value is second. Range 300-864000
# Time of the interval is decided at random between FixIntervalOfVanHalter and FixIntervalOfVanHalter+RandomIntervalOfVanHalter.
FixIntervalOfHalter = 172800
RandomIntervalOfHalter = 86400

# Delay of appearance time of High Priestess van Halter.
# Value is second. Range 5-60
AppTimeOfHalter = 20

# Activity time of High Priestess van Halter.
# Value is second. Range 7200-86400
ActivityTimeOfHalter = 21600

# Time of fight against High Priestess van Halter.
# Value is second. Range 7200-21600
FightTimeOfHalter = 7200

# Count and interval of Royal Guard Helper calling.
# Count Range 1-6
CallRoyalGuardHelperCount = 6
# Value is second. Range 1-60
CallRoyalGuardHelperInterval = 10

# Interval of opening and shutting of Door Of Altar.
# Value is second. Range 60-5400
IntervalOfDoorOfAlter = 5400

# Time of lock to Door Of Altar after intruder is detected.
# Value is second. Range 60-600
TimeOfLockUpDoorOfAltar = 180

# -------------------------------
# Properties of fight with Baium.
# By SANDMAN

# Interval time of Baium.
# Value is minute. Range 5-12960
FixIntervalOfBaium = 7200
RandomIntervalOfBaium = 5760

# Activity time of Baium.
# Value is minute. Range 120-720
ActivityTimeOfBaium = 120

# Whether it moves at random after Baium appears is decided.
MoveAtRandom = True

# Time limit until Baium sleeps. 
# Value is minute. Range 30-90
LimitUntilSleep = 30

#-------------------------------------------------------------
# Four Sepulchers
#-------------------------------------------------------------
# Default: 50
TimeOfAttack = 50

# Default: 5
TimeOfCoolDown = 5

# Default: 3
TimeOfEntry = 3

# Default: 2
TimeOfWarmUp = 2

# Default: 4
NumberOfNecessaryPartyMembers = 4

#-------------------------------------------------------------
# Last Imperial Tomb - Frintezza
#-------------------------------------------------------------
#0:commandchannel
#1:party
#2:single
RegistrationMode = 0
RegistrationTime = 10

MinPartyCount = 4
MaxPartyCount = 5
MinPlayerCount = 5
MaxPlayerCount = 45

TimeLimit = 35

# Interval time of Frintezza.
# Value is minute. Range 5-20160
FixIntervalOfFrintezza = 11520
RandomIntervalOfFrintezza = 8640

# Delay of appearance time of Frintezza.
# Value is minute. Range 5-60
AppTimeOfFrintezza = 20

# Activity time of Frintezza.
# Value is minute. Range 120-720
ActivityTimeOfFrintezza = 120

#-------------------------------------------------------------
# Allow Alternative Spawn For New Created Characters 
#-------------------------------------------------------------
AllowAltSpawnForNewChar = True 
# Alt Spawns XYZ 
# Type /loc ingame to cheack Your X/Y/Z
AltSpawnNewCharX = 41075
AltSpawnNewCharY = 183666
AltSpawnNewCharZ = -3363

# Allows to spawn siege guard when castle siege start. Disable will reduce lag in castle sieges
# Default : True
SpawnSiegeGuard = True

auta einai ta custom pragmata p exei...twra mporei kai na exei kanei ena c/p apo to diko t pack gt dn mporei na mh vriskei arxeia....

auta einai ta custom pragmata p exei...twra mporei kai na exei kanei ena c/p apo to diko t pack gt dn mporei na mh vriskei arxeia....

 

Παρολο που το προβλημα σου δεν εχει να κανει με τα configs, λυπαμαι που σε στεναχωρω αλλα καποιος πηρε ενα pack γεματο απο customs, αλλαξε τα imports* και στο εδωσε ως "Οfficial L2DC Pack".

 

*Αυτος ισως να ειναι ο λογος που δεν μπορει να διαβασει το συγκεκριμενο αρχειο. Βλεπεις, εαν τα imports του ειναι π.χ. org.l2dcproject και στο bat file τα εχει δηλωσει ως com.l2dc τοτε εχει γινει μια σουπα..

 

Niiiiiiiiiiiiiiiiiiiiiiiiice . :)

 

=)

  • Author

aaaaax...pane ta 75 eurooooo xd

aaaaax...pane ta 75 eurooooo xd

 

Lol ? 75 ? Pos bgazoun lefta pantos kapioi re paidi mou ...

Lol ? 75 ? Pos bgazoun lefta pantos kapioi re paidi mou ...

 

Άθλιος σιχαμερός αλλά αποτελεσματικός τρόπος υπάρχουν άπειρα θύματα αυτός είναι και ο μόνος λόγος που ζει ακόμα το l2.

  • Author

Άθλιος σιχαμερός αλλά αποτελεσματικός τρόπος υπάρχουν άπειρα θύματα αυτός είναι και ο μόνος λόγος που ζει ακόμα το l2.

dn eimai 100% apeiros kati kserw...apla m edose ta config kai otan ta eida lew to agorazw..

gia na leme kai tin alithia pantos, den iparxei periptosi na agoraseis kodika kai na kaneis kai petiximeno server. Ayta ta dio den pane mazi. An deis tous megaliterous server tou l2j, oloi oi admins einai kai foberoi developers taytoxrona. Kanenas den agorazei kodika gia na kanei kalo server. Ton grafei monos tou.

  • Author

makari na hksera na ftiaxnw dikous m kodikes...to mono p kserw einai na pernaw kai an exei kana lathaki sta imports i sta config mexri ekei...

aaaaax...pane ta 75 eurooooo xd

Ρε είσαι χαζός έδωσες 75 ευρώ για να πάρεις ένα fake πακ?Λολ εδώ στο φόρουμ υπάρχουν πόσα πακ φθινότερα και καλά αλλά ο καλύτερος τρόπος να κάνεις ενα σπουδαίο πακ κατα τη γνωμη μου είναι να κάνεις compile L2J pack interlude και να βάλεις τους δικούς σου κώδικες.Θα μου πεις εσύ τώρα ναι οκ ευκολο να το λεμε πως ομως θα το κανουμε?Θα σου δώσω κάπους οδηγούς και shares που θα σου κάνουν τη ζωή πανεύκολη:

 

Click me Πως να κάνεις compile By ExTrEmEDwarf

Click me Όλα τα L2J Live Projects By Rozdex

Click me Μερικά Java Codes για να περάσεις By Coyote

Click me Java Core modifications By Matim

Από όσο ξέρω, η L2DC έχει ασχοληθεί μόνο με Gracia Part 1 και πάνω.

gia na leme kai tin alithia pantos, den iparxei periptosi na agoraseis kodika kai na kaneis kai petiximeno server. Ayta ta dio den pane mazi. An deis tous megaliterous server tou l2j, oloi oi admins einai kai foberoi developers taytoxrona. Kanenas den agorazei kodika gia na kanei kalo server. Ton grafei monos tou.

Αν εχεις μυαλο μπορεις

και βρεις κατι πολυ καλο

Μια στοιχειωδη γνωση να εχεις και να μπορεις να τα κανεις adapt

 

ο κοσμος εξω ειναι γεματος 12-14χρονα να αγοραζουν PRECONF pack εως και 50 ευρω και να ανοιγουν σερβερ

 

Το μονο που χρειαζεται καποιος ειναι ΜΥΑΛΟ,μια στοιχειωδη γνωση υπολογιστη και ενα καλο pack να βασιστει

ολα τα υπολοιπα μπορουν να γινουν μεσω των δεκαδων forum για L2jDevelop

Από όσο ξέρω, η L2DC έχει ασχοληθεί μόνο με Gracia Part 1 και πάνω.

Και το PACK της δεν πουλιεται με την καμια

 

Απλα,το παλικαρι που το κοβω 13-14 χρονων πιαστηκε πραγματικα θυμα

Pedia kante lock to topic afou den uparxi apantish ;/

Pedia kante lock to topic afou den uparxi apantish ;/

 

Ποιος ειπε πως δεν μπορει να δωθει καποια απαντηση; Το γεγονος πως το pack δεν ειναι το αυθεντικο της L2DC, δεν σημαινει πως το συγκεκριμενο σφαλμα δεν μπορει να λυθει. Επισης, γινεται να κανεις adapt οποιοδηποτε pack σε ενα αλλο chronicle σε λιγοτερο απο 1 ωρα. Ας πουμε να μπορεις με ενα πρωην CT2.5 pack (και παρων CT1.5 μετά τη "μεταμορφωση"), να μπορεις να κανεις log in σε CT1.5 Chronicle. Αυτο ομως σιγουρα θα προκαλεσει προβληματα, καθως θα υπαρχουν π.χ. χαρακτηρηστικα Gracia Final σε C4 server. Πως νομιζετε πως ο L2jserver προχωραει με τα πιο νεα chronicles (Αυτο ειναι η αντιστροφη διαδικασια οπου εξελισσεται και δεν πηγαινει πισω); Παιρνει ετοιμα pack γραμμενα σε L2J, η μηπως αγοραζει Κορεατικα; Σε καμια περιπτωση! Μερικες πινελιες σε καποια clientpackets και ορισμενα αλλα classes, και ειναι ετοιμο!

Ποιος ειπε πως δεν μπορει να δωθει καποια απαντηση; Το γεγονος πως το pack δεν ειναι το αυθεντικο της L2DC, δεν σημαινει πως το συγκεκριμενο σφαλμα δεν μπορει να λυθει. Επισης, γινεται να κανεις adapt οποιοδηποτε pack σε ενα αλλο chronicle σε λιγοτερο απο 1 ωρα. Ας πουμε να μπορεις με ενα πρωην CT2.5 pack (και παρων CT1.5 μετά τη "μεταμορφωση"), να μπορεις να κανεις log in σε CT1.5 Chronicle. Αυτο ομως σιγουρα θα προκαλεσει προβληματα, καθως θα υπαρχουν π.χ. χαρακτηρηστικα Gracia Final σε C4 server. Πως νομιζετε πως ο L2jserver προχωραει με τα πιο νεα chronicles (Αυτο ειναι η αντιστροφη διαδικασια οπου εξελισσεται και δεν πηγαινει πισω); Παιρνει ετοιμα pack γραμμενα σε L2J, η μηπως αγοραζει Κορεατικα; Σε καμια περιπτωση! Μερικες πινελιες σε καποια clientpackets και ορισμενα αλλα classes, και ειναι ετοιμο!

Φιλε ομως

εδω μιλαμε για ενα ατομο που αγορασε L2DC IL

Πιστευεις μπορει να κανει τετοιο adapt;

Φιλε ομως

εδω μιλαμε για ενα ατομο που αγορασε L2DC IL

Πιστευεις μπορει να κανει τετοιο adapt;

dn exi gini adapt k an exei gini t exoune gamise eksou k t error no class found opote to core ine fucked up bb lock it adika sizitate scam efage t pedi

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