#=============================================================
# L2DC Custom Engines =
#=============================================================
# Those settings can modify the behaviour of your server.
# Your server will NOT be as retail servers.
#
# Those settings are useful if you own some special server
# or really small server.
#=============================================================
#-------------------------------------------------------------
# Server Name Config
#-------------------------------------------------------------
# Server Name Enabled: Displays a message on char login
# with the server name you have set below.
AltServerNameEnabled = True
# Here you should type your server's name.
AltServerName = Lin]e[Age Grand*
#-------------------------------------------------------------
# Section: PvP Title Color Change System
#-------------------------------------------------------------
# If pvp color is enabled then when a player reaches the amount
# of pvp value his name will change his name's color.
# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
# according to the ColorForAmount value.
# Note: Colors Must Use RGB format.
EnablePvPColorSystem = True
# Pvp Amount & Name color level 1.
PvpAmount1 = 1000
ColorForAmount1 = 8B2500
# Pvp Amount & Name color level 2.
PvpAmount2 = 1500
ColorForAmount2 = CD5C5C
# Pvp Amount & Name color level 3.
PvpAmount3 = 2500
ColorForAmount3 = 00FF00
# Pvp Amount & Name color level 4.
PvpAmount4 = 4000
ColorForAmount4 = CD3700
# Pvp Amount & Name color level 5.
PvpAmount5 = 5000
ColorForAmount5 = BF3EFF
#-------------------------------------------------------------
# Section: PK Title Color System
#-------------------------------------------------------------
# Same as above, with the difference that the PK counter changes the title color.
# Example: PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change
# according to the Title For Amount.
# Note: Colors Must Use RGB format.
EnablePkColorSystem = False
# Pk Amount & Title color level 1.
PkAmount1 = 500
TitleForAmount1 = 00FF00
# Pk Amount & Title color level 2.
PkAmount2 = 1000
TitleForAmount2 = 00FF00
# Pk Amount & Title color level 3.
PkAmount3 = 1500
TitleForAmount3 = 00FF00
# Pk Amount & Title color level 4.
PkAmount4 = 2500
TitleForAmount4 = 00FF00
# Pk Amount & Title color level 5.
PkAmount5 = 5000
TitleForAmount5 = 00FF00
# Use rule of BossZone.
UseRuleOfBossZone = True
#-------------------------------------------------------------
# L2DC NPC Buffer
#-------------------------------------------------------------
# Enable / Disable custom NPC Buffer ( id = 50 )
# Default value: False
NPCBufferEnabled = True
# Max schemes that a player can store. Please, do not use too big values!
# Default value: 4 ( one per subclass )
NPCBufferMaxSchemesPerChar = 10
# Max skills that a player can store in each scheme. Please, do not use too big values.
# This value should match to max buffs a player can carry
# Default value: 24 (max buffs are 24 in retail)
NPCBufferMaxSkllsperScheme = 100
# This enables/disables storing character schemes at server shutdown to database
# Default = True
NPCBufferStoreSchemes = True
# This is to bypasss SQL Adena amount reference so that you can set the same cost for all
# or even setting them for free.
# Free = 0
# Disabled = -1 (if you want to read adena from SQL)
# Default value: -1
NPCBufferStaticCostPerBuff = -1
# Alternative buffer ( id = 51 )
# Simple Buffer for Newbie players
AlternativeBufferEnabled = True
#-------------------------------------------------------------
# L2DC Custom Tables
#-------------------------------------------------------------
# Enable / Disable custom tables.
# The rest of the custom tables are already activated..
# Custom Spawnlist Table
CustomSpawnlistTable = True
#Gm Spawn gets saved on custom_spawnlist Table?
SaveGmSpawnOnCustom = True
#Gm Spawn gets deleted on custom_spawnlist Table?
DeleteGmSpawnOnCustom = False
#-------------------------------------------------------------
# L2DC Custom PK-Info
#-------------------------------------------------------------
# If it is enabled then it shows pk info to the players everytime
# a pk or pvp is done. Messages are:
# "You have killed PlayerX y times".
# OR
# "You have been killed y times by PlayerX.
EnablePkInfo = False
#-------------------------------------------------------------
# L2DC Custom Reward
#-------------------------------------------------------------
# Enable / Disable custom reward
# It gives a medal ( or whatever item you set) to the winner of a pvp
# You can configure the id and the amount.
PvpRewardEnabled = False
RewardItemId = 6392
RewardAmmount = 1
PkRewardEnabled = False
PkRewardItemId = 6392
PkRewardAmount = 1
#-------------------------------------------------------------
# Section: Limit Attack Speed
#-------------------------------------------------------------
# 1 = Limit Power Attack Speed
# 2 = Limit Magic Attack Speed
# Note: (0 = disabled and default)
MaxPAtkSpeed = 1500
MaxMAtkSpeed = 2100
#-------------------------------------------------------------
# Donator Config
#-------------------------------------------------------------
# If it is true then donators will have their name colored.
DonatorNameColorEnabled = False
# Donator Name's Color.
DonatorColorName = 00FFFF
# Donator Title's Colon.
DonatorTitleColor = 00FFFF
#-------------------------------------------------------------
# VIP Config
#-------------------------------------------------------------
# If it is true then vip will have their name colored.
VipNameColorEnabled = False
# VIP Name's Color.
VipColorName = 00FFFF
# VIP Title's Color.
VipTitleColor = 00FFFF
#-------------------------------------------------------------
# Custom Features
#-------------------------------------------------------------
# When True, this will allow a person who changes subclasses to keep the skills of the previous class.
# When False, this will remove all skills of the previous sub=class,
# and only award skills of the current class.
# (official = False)
KeepSubClassSkills = False
#Shows total players number on login.
OnlineOnLogin = True
# If it is true, it shows a htm on every player's log in.
# It is located in data/html/welcome.htm
# You can edit it from there.
WelcomeHtm = True
# Announce The Wielder of The Cursed Weapon
AllowAnnounceCursedWeaponWielder = True
# Show the GM's name who made the announcement.
# example: "Announce: hi [GM]"
AnnounceGmName = False
# Announce Weddings?
# When a Player Gets Married With Someone Else , Announce It?
# Default : True
AnnounceWedding = True
#Max subclasses allowed. ( Retail = 3 )
MaxSubNumber = 4
# Enchant Value.
# A Scroll , By Default Enchants The Item By One.
# You Can Set The Number From Here.
# Example : IF CustomEnchantValue = 5 The Enchantment Will
# Go From +0 to +5 , from +5 to +10 , and from +10 to +15 etc
# Default / Retail : 1
CustomEnchantValue = 1
# Allow Cursed Weapon Equipped Player Use Potions?
# Retail / Default : True
AllowCursedWeaponPlayerUsePots = True
# Restore Effects When a Player Changes / Adds SubClass?
# Retail : False
RestoreEffectsOnSubClassChange = False
# Allow players to teleport while being flagged.
# Useful for pvp servers when you dont want your players to run away from pvp.
# Using the GK's inside the farm zones.
FlaggedPlayerCanUseGK = False
# Allow players to buff and heal while being flagged.
# Useful for pvp servers that has lame buffers.
# Using the Buffers inside the farm zones.
AltKarmaFlagPlayerCanUseBuffer= True
# Allows Player to have trade in refusal mode.
AllowTradeOff = False
# Allows grade penalty.
GradePenalty = False
# Noble Custom Item Configuration.
# When ActiveChar will use this item will gain Noble Status.
EnableNobleCustomItem = True
NobleCustomItemId = 7679
SubClassNeededToUseNobleItem = True
# Hero Custom Item Configuration.
# When ActiveChar will use this item will gain Hero Status.
EnableHeroCustomItem = True
HeroCustomItem = 3481
NobleStatusNeededToUseHeroItem = True
# Allow Custom Starting Level.
# Usage: if True , Then When A New Character is Created , Its Level is Automatically
# Setted To The Number of CharLvl
CustomStartingLvl = True
# Character Level You Want
CharLvl = 25
# Allow hero shine
HeroShine = True
# This gives the Administrator/Owner the option to modify the blow success in percent by a dagger.
# THIS CAN CAUSE HUGE DISBALANCE IN THE GAME PLAY, USE AT YOUR OWN RISK!
FrontBlow = 50
BackBlow = 70
SideBlow = 60
# Alternative damage for dagger skills.
# NOTE: Before Doing Anything You Must KNOW What You Are Doing
# Changes Might RUIN The Game.
DaggerVSHeavy = 2.10
DaggerVSRobe = 1.40
DaggerVSLight = 1.60
# Enchant Hero Weapons?
# Default : False
EnchantHeroWeapons = False
# Reuse Delay for potions (in seconds).
# (official = 0)
PotionsDelay = 2
# Reuse Delay for Elixir potions (in seconds).
# (official = 300000)
ElixirsDelay = 300000
# Hero Skills on Subclass
HeroSkillsSubs = False
# Alternative Gemstones Count By Grade
# Gemstones Count For C Grade
AltGradeCGemstones = 20
# Gemstones Count For B Grade
AltGradeBGemstones = 30
# Gemstones Count For A Grade
AltGradeAGemstones = 20
# Gemstones Count For S Grade
AltGradeSGemstones = 25
#-------------------------------------------------------------
# Custom L2DC Commands
#-------------------------------------------------------------
# Allows user to view our command list
# You can edit this .html file from:
# data/html/l2dc/command.htm
AllowCommandCommand = False
# Allows user to use command .info
# You can edit this html file from:
# data/html/l2dc/info.htm
AllowInfoCommand = True
# Allows user to use command .donate
# You can edit this html file from:
# data/html/l2dc/donate.htm
AllowDonateCommand = False
# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Default : False
AllowOnlinePlayersVoicedCommand = False
# Allows user to use command .stat
# And view the targets statics.
AllowStatView = False
# Allows user the power to select auto-loot enabled or
# disabled for themselves.
# Syntax: .autoherbs_on .autoherbs_off
AllowAutoHerbsCommand = False
# Allows users to use command .res
# This command allow to ressurecte
# Your Target (Costs 1Gb)
AllowResCommand = False
# Allows user to use command .cl
# Teleports you to your clan leader
# (Costs 1Gb)
AllowClCommand = False
# Allows user to use command .farm1
AllowFarm1Command = False
# Put your Farm1 Location ( x,y,z )
farm1_X = -70640
farm1_Y = 257766
farm1_Z = -3115
# Message after after successful TP
Farm1CustomMeesage = You have been teleported to Farm Zone 1!
# Allows user to use command .farm2
AllowFarm2Command = False
# Put your Farm2 Location ( x,y,z )
farm2_X = 0
farm2_Y = 0
farm2_Z = 0
# Message after after successful TP
Farm2CustomMeesage = You have been teleported to Farm Zone 2!
# Allows user to use command .pvp1
AllowPvP1Command = False
# Put your Farm1 Location ( x,y,z )
pvp1_X = 0
pvp1_Y = 0
pvp1_Z = 0
# Message after after successful TP
PvP1CustomMeesage = You have been teleported to PvP Zone 1!
# Allows user to use command .pvp2
AllowPvP2Command = False
# Put your Farm2 Location ( x,y,z )
pvp2_X = 0
pvp2_Y = 0
pvp2_Z = 0
# Message after after successful TP
PvP2CustomMeesage = You have been teleported to PvP Zone 2!
#-------------------------------------------------------------
# L2DC DualBox System
#-------------------------------------------------------------
# Allow Dual Box
# Recommended = True
AllowDualBox = True
# Add here the ip if the player can't log in, cus of a router or
# he is in a internet caffe.
# Examples: You can add his full ip if he has Static ip Ex: 000.000.000.000
# For dinamic ip (ip that changes) just add his first 3 ip column Ex: 000.000.000.
DualBoxException =
#-------------------------------------------------------------
# L2DC Banking System
#-------------------------------------------------------------
# To enable banking system set this value to true, default is false.
BankingEnabled = False
# This is the amount of Goldbars someone will get when they do the .deposit command, and also the same amount they will lose when they do .withdraw
BankingGoldbarCount = 1
# This is the amount of Adena someone will get when they do the .withdraw command, and also the same amount they will lose when they do .deposit
BankingAdenaCount = 1000000000
# This is the ID Of the "Gold Bar" Item.
# Default : 3470
BankingGoldBarId = 3470
#-------------------------------------------------------------
# L2DC Skill Config
#-------------------------------------------------------------
# Check skills on login?
CheckSkillsOnEnter = False
# List of Skills that are allowed for all Classes if CheckSkillsOnEnter = True
AllowedSkills = 541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619
#-------------------------------------------------------------
# L2DC Equipment Config
#-------------------------------------------------------------
# Alternate Gaming
# Usage: true = Restriction enabled
# false = Restriction disabled
# Castle Shield can be equipped by all clan members if they own a castle. = default true
CastleShieldRestriction = True
# ClanHall Shield can be equipped by all clan members if they own a clan hall. = default true
ClanHallShieldRestriction = True
# Apella armors can be equipped only by clan members if their class is Baron or higher = default true
ApellaArmorsRestriction = True
# Clan Oath Armors can be equipped only by clan members = default true
OathArmorsRestriction = True
# Castle Crown can be equipped only by castle lord = default true
CastleLordsCrownRestriction = True
# Castle Circlets can be equipped only by clan members if they own a castle = default true
CastleCircletsRestriction = True
#-------------------------------------------------------------
# Away System Config ( .away and .back commands )
#-------------------------------------------------------------
# Allow Players to change status Away.
AllowAwayStatus = True
AwayOnlyInPeaceZone = False
# Allow other Player target Away Player's.
AwayAllowInterference = False
# Player take mobs aggro if he is Away.
AwayPlayerTakeAggro = False
# Away status title Color (red 0000FF).
AwayTitleColor = 0000FF
# How many sec till player goes in away mode.
AwayTimer = 10
# How many sec till player goes back from away mode.
BackTimer = 10
# Prevent client from monster hp bar update packets flooding.
# Set the interval in seconds.
# 1 = Hp bar of mobs will update only 1 time per second.
# It looks like lag but is not!!!
MonstersHpBarUpdate = 1
#-------------------------------------------------------------
# Gracia Features
#-------------------------------------------------------------
# Mdam distance formula.
# The bigger the distance between you and your target,
# the less the magic damage you do.
DistMdamFormula = True
# Archer distance formula.
# The bigger the distance between you and your target,
# the less the damage using a bow you do.
DistBowFormula = True
#-------------------------------------------------------------
# Skills & Effects
#-------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2DC Datapack XMLs to increase skill duration.
# Skill duration list:
# Format: skillid,newtime;skillid2,newtime2
# Example:
# This enable 1h(3600) duration for songs, the "\"indicates new line,
# and is only set for formating purposes.
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
# 363,3600;364,3600
# Default: False
EnableModifySkillDuration = False
#-------------------------------------------------------------
# Say Filter
#-------------------------------------------------------------
# Enable chat filter(default = false)
UseChatFilter = true
# Replace illegal words with following chars
ChatFilterChars = ***
# Player punishment for illegal word:
# Options: 1 - off - no punishment for illegal words
# 2 - jail - jail if says a illegal punishment
ChatFilterPunishment = off
# How long the punishment is in effect, minutes
ChatFilterPunishmentParam1 = 1
# How much to increase every new punishment for player, minutes
ChatFilterPunishmentParam2 = 1
# Time limit of invade to lair of bosses after server restarted.
TimeLimitOfInvade = 1800000
# -------------------------------
# Properties of fight with Antharas.
# By SANDMAN
# Interval time of Antharas.
# Value is minute. Range 5-20160
FixIntervalOfAntharas = 11520
RandomIntervalOfAntharas = 8640
# Delay of appearance time of Antharas.
# Value is minute. Range 5-60
AppTimeOfAntharas = 60
# Activity time of Antharas.
# Value is minute. Range 120-720
ActivityTimeOfAntharas = 120
# Type of Antharas subjugation.
# If setting 'True'. The change in the power of Antharas doesn't occur.
OldAntharas = False
# Limitation value to change power of Antharas by number of players in Antharas's lair.
# --Notes--
# Weak: LimitOfWeak >= Players
# Normal: LimitOfWeak < Players <= LimitOfNormal
# Strong: Players > LimitOfNormal
# if LimitOfWeak >= LimitOfNormal then LimitOfNormal = LimitOfWeak + 1
# Weak
LimitOfWeak = 299
# Normal
LimitOfNormal = 399
# Interval time for spawn of Antharas's minions.
# Value is minute. Range 1-10
# Behemoth Dragon
# Weak
IntervalOfBehemothOnWeak = 8
# Normal
IntervalOfBehemothOnNormal = 5
# Strong
IntervalOfBehemothOnStrong = 3
# Dragon Bomber
# Weak
IntervalOfBomberOnWeak = 6
# Normal
IntervalOfBomberOnNormal = 4
# Strong
IntervalOfBomberOnStrong = 3
# Whether it moves at random after Antharas appears is decided.
MoveAtRandom = True
# -------------------------------
# Properties of fight with sailren.
# By SANDMAN
# Whether to enable the entry of a single player.
EnableSinglePlayer = False
# Interval of spawn of next Sailren.
# Value is minute. Range 5-2880
FixIntervalOfSailrenSpawn = 1440
RandomIntervalOfSailrenSpawn = 1440
# Interval of spawn of next monster.
# Value is minute. Range 1-10
IntervalOfNextMonster = 1
# Activity time of monsters
# Value is minute. Range 120-720
ActivityTimeOfMobs = 120
# -------------------------------
# Properties of fight with Valakas.
# By SANDMAN
# Interval time of Valakas.
# Value is minute. Range 5-20160
FixIntervalOfValakas = 11520
RandomIntervalOfValakas = 8640
# Delay of appearance time of Valakas.
# Value is minute. Range 5-60
AppTimeOfValakas = 20
# Activity time of Valakas.
# Value is minute. Range 120-720
ActivityTimeOfValakas = 120
# Limit of the number of the player that can enter into the lair of Valakas.
# Range 9-360
CapacityOfLairOfValakas = 200
# Whether it moves at random after Valakas appears is decided.
MoveAtRandom = True
# -------------------------------
# Properties of fight against High Priestess van Halter.
# By SANDMAN
# Interval time of High Priestess van Halter.
# Value is second. Range 300-864000
# Time of the interval is decided at random between FixIntervalOfVanHalter and FixIntervalOfVanHalter+RandomIntervalOfVanHalter.
FixIntervalOfHalter = 172800
RandomIntervalOfHalter = 86400
# Delay of appearance time of High Priestess van Halter.
# Value is second. Range 5-60
AppTimeOfHalter = 20
# Activity time of High Priestess van Halter.
# Value is second. Range 7200-86400
ActivityTimeOfHalter = 21600
# Time of fight against High Priestess van Halter.
# Value is second. Range 7200-21600
FightTimeOfHalter = 7200
# Count and interval of Royal Guard Helper calling.
# Count Range 1-6
CallRoyalGuardHelperCount = 6
# Value is second. Range 1-60
CallRoyalGuardHelperInterval = 10
# Interval of opening and shutting of Door Of Altar.
# Value is second. Range 60-5400
IntervalOfDoorOfAlter = 5400
# Time of lock to Door Of Altar after intruder is detected.
# Value is second. Range 60-600
TimeOfLockUpDoorOfAltar = 180
# -------------------------------
# Properties of fight with Baium.
# By SANDMAN
# Interval time of Baium.
# Value is minute. Range 5-12960
FixIntervalOfBaium = 7200
RandomIntervalOfBaium = 5760
# Activity time of Baium.
# Value is minute. Range 120-720
ActivityTimeOfBaium = 120
# Whether it moves at random after Baium appears is decided.
MoveAtRandom = True
# Time limit until Baium sleeps.
# Value is minute. Range 30-90
LimitUntilSleep = 30
#-------------------------------------------------------------
# Four Sepulchers
#-------------------------------------------------------------
# Default: 50
TimeOfAttack = 50
# Default: 5
TimeOfCoolDown = 5
# Default: 3
TimeOfEntry = 3
# Default: 2
TimeOfWarmUp = 2
# Default: 4
NumberOfNecessaryPartyMembers = 4
#-------------------------------------------------------------
# Last Imperial Tomb - Frintezza
#-------------------------------------------------------------
#0:commandchannel
#1:party
#2:single
RegistrationMode = 0
RegistrationTime = 10
MinPartyCount = 4
MaxPartyCount = 5
MinPlayerCount = 5
MaxPlayerCount = 45
TimeLimit = 35
# Interval time of Frintezza.
# Value is minute. Range 5-20160
FixIntervalOfFrintezza = 11520
RandomIntervalOfFrintezza = 8640
# Delay of appearance time of Frintezza.
# Value is minute. Range 5-60
AppTimeOfFrintezza = 20
# Activity time of Frintezza.
# Value is minute. Range 120-720
ActivityTimeOfFrintezza = 120
#-------------------------------------------------------------
# Allow Alternative Spawn For New Created Characters
#-------------------------------------------------------------
AllowAltSpawnForNewChar = True
# Alt Spawns XYZ
# Type /loc ingame to cheack Your X/Y/Z
AltSpawnNewCharX = 41075
AltSpawnNewCharY = 183666
AltSpawnNewCharZ = -3363
# Allows to spawn siege guard when castle siege start. Disable will reduce lag in castle sieges
# Default : True
SpawnSiegeGuard = True
auta einai ta custom pragmata p exei...twra mporei kai na exei kanei ena c/p apo to diko t pack gt dn mporei na mh vriskei arxeia....