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Posted

Excellent I finally managed to get it working. What I did was go into bot option, set item, and use the name displayed there instead. I think this can be used in all clients. I must say the enchant speed is beautiful ^0^.

Posted

Hello guys, I am having a hard time understanding how this script works, for example I am trying to enchant my +5 Icarus Hand and I edited the script modifying here :

 

DEFINE STRING ITEMNAME "Icarus Hand/ARMOR HERE"            //Item name, don't write the SA SA

DEFINE STRING ITGRADE S                    //Item grade (s80=s)

DEFINE STRING ENCHNAME "Scroll: Enchant Weapon (S)"    //Enchant name

DEFINE STRING ENCHANT 12              //Max enchant

DEFINE INT CURENCHANT +5                    //Current enchant, change line 38 too

DEFINE INT DELAY 1100                  //Delay of all actions in MS

 

 

and here:

 

 

//Start actions

FOREACH I Inventory INVEN_AL

    ITNAME = INVEN_AL.I.Icarus Hand

    IF ITNAME == ITEMNAME

        CALLSUB ENCHANT

        PRINT_TEXT "<&ENCHCOUNT&> enchants remaining."

        CURENCHANT = ZERO

    ENDIF

NEXTEACH

PRINT_TEXT "<&SUCCESSENCHANTED&> are currently enchanted successfully to <&ENCHANT&>"

PRINT_TEXT "Done"

SCRIPT_END

 

which is line 38. I am sure i missed something, can anyone help? Thanks

 

Posted

DEFINE STRING ITEMNAME "Icarus Hand"            //Item name, don't write the SA SA

DEFINE STRING ITGRADE S                    //Item grade (s80=s)

DEFINE STRING ENCHNAME "Scroll: Enchant Weapon (S)"    //Enchant name

DEFINE STRING ENCHANT 12              //Max enchant

DEFINE INT CURENCHANT 5                    //Current enchant, change line 38 too

DEFINE INT DELAY 1100                  //Delay of all actions in MS

 

try like that

 

P.S.: You know this is not a 100% safe enchant, it just puts scrolls on ur wep and skips to the next upon aFailure, right ?!

Posted

Ty enchating is working fine, just 1 thing, it doesn't seem to recognize the + of the weap and it just keep enchanting untill breaks everything.. any ideea guys? Thanks

 

Posted

The script sees every weapon as +0, no matter what + it is. So if you want to enchant a weapon from +12 to +16 then you would want to put "4" as the enchant amount.

 

This was covered in the first post. Please read it.

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