Skip to content

Voicecommandhandler system

Featured Replies

can anyone share voicedcommandhandlers patch for intelude?

need for acis...

 

 

tried to search but can't find

can anyone share voicedcommandhandlers patch for intelude?

need for acis...

 

 

tried to search but can't find

 

pm debian.

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler;

import gnu.trove.map.hash.TIntObjectHashMap;

import java.util.logging.Logger;

import net.sf.l2j.Config;

public class VoicedCommandHandler
{
private static Logger _log = Logger.getLogger(VoicedCommandHandler.class.getName());
private final TIntObjectHashMap<IVoicedCommandHandler> _datatable;

public static VoicedCommandHandler getInstance()
{
	return SingletonHolder._instance;
}

protected VoicedCommandHandler()
{
	_datatable = new TIntObjectHashMap<>();

}

public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
{
	String[] ids = handler.getVoicedCommandList();
	for (String id : ids)
	{
		if (Config.DEBUG)
			_log.fine("Adding handler for command " + id);
		_datatable.put(id.hashCode(), handler);
	}
}

public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand)
{
	String command = voicedCommand;

	if (voicedCommand.indexOf(" ") != -1)
		command = voicedCommand.substring(0, voicedCommand.indexOf(" "));

	if (Config.DEBUG)
		_log.fine("getting handler for command: " + command + " -> " + (_datatable.get(command.hashCode()) != null));
	return _datatable.get(command.hashCode());
}

/**
 * @return
 */
public int size()
{
	return _datatable.size();
}

private static class SingletonHolder
{
	protected static final VoicedCommandHandler _instance = new VoicedCommandHandler();
}
}

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public interface IVoicedCommandHandler
{
public boolean useVoicedCommand(String command, L2PcInstance activeChar);

public String[] getVoicedCommandList();
}

 

Add in GameServer.java:

	_log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers.");

 

Replace your ChatAll chat handler with that:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.chathandlers;

import java.util.StringTokenizer;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IChatHandler;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.handler.VoicedCommandHandler;
import net.sf.l2j.gameserver.model.BlockList;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;

/**
* A chat handler
* @author durgus
*/
public class ChatAll implements IChatHandler
{
private static final int[] COMMAND_IDS =
{
	0
};

/**
 * Handle chat type 'all'
 * @see net.sf.l2j.gameserver.handler.IChatHandler#handleChat(int, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String, java.lang.String)
 */
@Override
public void handleChat(int type, L2PcInstance activeChar, String params, String text)
{
	boolean vcd_used = false;
	if (text.startsWith("."))
	{
		StringTokenizer st = new StringTokenizer(text);
		IVoicedCommandHandler vch;
		String command = "";

		if (st.countTokens() > 1)
		{
			command = st.nextToken().substring(1);
			params = text.substring(command.length() + 2);
			vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
		}
		else
		{
			command = text.substring(1);
			if (Config.DEBUG)
				System.out.println("Command: " + command);
			vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
		}

		if (vch != null)
		{
			vch.useVoicedCommand(command, activeChar);
			vcd_used = true;
		}
		else
		{
			if (Config.DEBUG)
				System.out.println("No handler registered for bypass '" + command + "'");
			vcd_used = false;
		}
	}

	if (!vcd_used)
	{
		CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);

		for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers())
		{
			if (activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar))
				player.sendPacket(cs);
		}

		activeChar.sendPacket(cs);
	}
}

/**
 * Returns the chat types registered to this handler
 * @see net.sf.l2j.gameserver.handler.IChatHandler#getChatTypeList()
 */
@Override
public int[] getChatTypeList()
{
	return COMMAND_IDS;
}
}

 

(Optional)

Make a new package in gameserver.handlers name voicedcommandhandlers and add there your voiced commands.

  • Author

thanks it works. :) you can lock the topic

Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.