Everything posted by Elfo
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L2jTesla - The Interlude project you shouldn't use
Long story short, I recently shared the Autobots engine and many people were very quick to message me to help them set it up. I am not really doing that sort of thing, paid or otherwise and I'm leaving it to the leeches to scam them for shared code. That being said, the biggest issue I had selling Autobots was that I had to adapt it to so many projects. L2jTesla was originally a private project that I've been working on for over a year now. This public version is a blank slate of the project based on aCis 382. I will slowly start migrating some of the "cool" features of the private Tesla to the public one. The private one is NOT for sale so don't even ask. DO NOT EXPECT ME TO ACTIVELY WORK ON THE PROJECT. I WON'T GitHub repo: https://github.com/Elfocrash/L2jTesla There is currently nothing special in the project except for: Migrated to Java 14 and also running Kotlin interop shadowJar (Fat jar) compilation Autobots engine bcrypt with an option for SHA1 for backwards compatibility purposes Uses HikariCP instead of c3p0 I will be adding more things as I go and every share I do in the future will be added in this single project. This saves me a lot of time cherrypicking code when I share. How to build (Will create a simple video too): Open in Intellij IDEA. Don't use Eclipse, it's not 2011 anymore. Download it here Make sure you have git bash installed and run "git clone https://github.com/Elfocrash/L2jTesla" or simply checkout the repo via the Open dialog in Intellij This is a monorepo so you need to copy the folders in a single repo. You can install SQL via the tools folder as you would do normally config data The contents of "dist" To build the project simply run the "shadowJar" task in the gradle window. It will create a single l2jtesla.jar that you can drop at the top level of the folder you moved the other files to I might add a single gradle task at some point to automate all this. You can easily run this through Intellij by simple clicking the Run or Debug (if you wanna debug) button in the LoginServer.java or Gameserver.java The code is licensed under GPL v3, not because I wanted it to be but because l2j is GPL v3 and you can't sublicense that. Tk and whoever else is doing sublicensing over GPL v3 is actually breaking open source licensing law. Anyway, that's it.
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Autobots | The best Fake Player & Autofarm Engine
Shared for free here: Locked
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Autobots | The best Fake Player & Autofarm Engine
Haha the story of my life. Who cares tho. If they didn't bother to search, they deserve to get scammed.
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Autobots | The best Fake Player & Autofarm Engine
I no longer have time to maintain and develop the project so I'm sharing it for free with everyone. Anyone who bought it got a full refund. So almost 3 years ago I released a very primitive Fake Players engine called L2jRoboto. It lacked many features and it wasn't really manageable. Thanks to the quarantine situation I decided to spend some of my spare time writing a completely new engine from scratch. So without any further ado I present to you, Autobots, the most Advanced Fake Player & Autofarm Engine. Code: https://github.com/Elfocrash/L2Autobots I will NOT be offering ANY support to install or do whatever with the engine. You are alone. I MIGHT offer some help to anyone that is in our Discord server: https://discord.gg/6DYMDV4 The engine currently supports every class except for the summoner classes and prophet-like classes. Features Autobots Full autobot control through an in game dashboard with amazing UX Spawn/Despawn/Delete Inspect a bot's inventory, status, skills and buffs Customise the bot's combat and social preferences in game Target radius PvP aggression and preferences Self sustain with potions that can be configured in game Infinite buff replenishing Infinite consumable replenishing Ingame bot filtering Persistent bots that are saved in the database and can be logged in where they logged out Unique behaviour on each bot based on its class Archers will kite Spoilers will spoil and sweeper Pet owners will have pets following or assisting them Create an autobot in game Name Level Class Appearance Create random Autobot Bot chat control You can see what the bot sees in the chat and you can do things like talk in general chat or shout chat and also use PMs Bot clan control Create a bot clan in game and change the members of the clan from the dashboard, including clan crests for remote locations Full ingame bot control (movement, attack, skills, chat) Automatic return to death area using gatekeepers Features Autofarm Fully automatic farming with targeting, attacking and self sustain logic Here is a video showcasing the features as of 04/05/2020 Some images: https://imgur.com/a/ttFkkef New feature: Full bot control Movement Chat Skills Action Combat PvP/PK (Ctrl button support) Configurable skill preferences per class Configurable Private Sell Store Configurable Private Buy Store Bots will now return to their death area after they respawn in town You you want to get a version of the engine that is already installed and it is easy to run check this out:
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Official Spam Topic ☂
Κλαίει και ακούει bloody hawk
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For what are you playing Lineage 2?
Build the server that YOU would like to play on. It's simple as that. People are not that special. If you enjoy playing it, there must be people that will do so too.
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For what are you playing Lineage 2?
People don't know what they want until you show it to them. These sort of topics are pointless/
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2-Factor Authentication for Lineage 2 Accounts
I thought about that. The problem is that the user also knows the secret key, it’s part of the spec, so in theory they can generate the right passcode for a given moment in time. To innovate and give food for thought and ideas to people with more time than me
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2-Factor Authentication for Lineage 2 Accounts
Pretty self explanatory. I was messing around with MFA and TOTP and I thought I would just write one of L2. It has all the core functionality but feel free to extend it and make the HTMLs better. Maybe Stinky can come up with something awesome. How it works? By default it is disabled Player logs in and presses .mfaon At this point they need to use an authenticator app on their phone such as Google Authenticator Android link iOS link For the best UX the user will need to scan the QR code but if that's not possible they can also type the key manually (Not shown in the video) After that they need to put the current code to enable the system Once that's done, any other login, will require them to put the current code You can simply disable it by pressing .mfaoff once logged in L2jTesla is using Gradle so I don't have to manually add any jars. If you're not using Gradle or maven you need to find and add the following libraries: commons-codec, name: commons-codec, version: 1.10 com.google.zxing, name: core, version: 3.4.0 com.google.zxing, name: javase, version: 3.4.0 Video showing the functionality: Code: https://gist.github.com/Elfocrash/c6764432e30193fdc441d55209b4ad11 Elfo
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Autofarm server bot like L2Warland
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Autofarm server bot like L2Warland
You could add the isAutoFarming check in the actions related packets and return. However, in case the autofarming gets stuck because of getodata or targeting I think it is a good idea to not block user actions while farming.
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Autobots | The best Fake Player & Autofarm Engine
This is a very valid point, and it's true. It makes sense for people who buy this to leave feedback. It's quite a sensitive feature and I respect that. No tell me this. What does a cool event engine or a nice animation worth when there is no one to play with? :) Have a nice day and thanks for the bumps
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Autobots | The best Fake Player & Autofarm Engine
I don't know about that. My metrics and my clients have a completely different story to tell, but thanks for the input.
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Autofarm server bot like L2Warland
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Autofarm server bot like L2Warland
Hello From time to time I like to pick one of the things that are being sold but are really easy to code and I like to code them real quick and share them. Today's share is L2Warland's server-side Autofarm feature. How it works You set a few skills on the 10th shortcut skill bar Each section represents a skill type Skill usage is prioritised (Feel free to change the order to whatever works for you) Chance Low life Self skills Attacks You can toggle it or turn it on and of with voice commands .farm, .farmon, .farmoff If HP or MP pots are present they will be used after the configurable thresholds are met They will only target monsters that they can move to in order to attack Players will automatically auto attack if the "Attack" action is on any bar. If not they will only use skills Spoiler classes will spoil and sweeper Self spells will be used if the effect is not present and the cooldown is not reached Self spells will trigger toggle skills I tested just the basics and it looks like it's working fine. If you find any issues please report them. Video preview: Coded for aCis 382 Source code: https://gist.github.com/Elfocrash/2afaa14089dfba2d2199c9d22f06d0d5 Disclaimer: This shares absolutely no code with the Autobots engine Thanks, Elfo
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Autobots | The best Fake Player & Autofarm Engine
Updates Rewrote the targeting and movement code from scratch to make it more realistic Added randomized delays to make the bots look more natural Bots will now only target targets that they can move to Stuck bots is no impossible unless there are no reachable targets Bots will now aknowledlge their vertical positioning when picking targets so places like Cruma Tower or TOI won't cause bots to get stuck Bots can now trade in towns. You can configure what items the bots are looking for and what they will offer in return. Chat during the interaction is subject to change Rejected offer example: Accepted offer example: A lot more of the default values for the engine are now configurable
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Autobots | The best Fake Player & Autofarm Engine
This is configurable in the skill preferences. Players can choose to use the conversion skill or mana potions (or both) Updates You can now configure a lot of the default settings for the bots including thinking iteration interval Bots will now upgrade their class if their level allows it Bot will now upgrade their gear automatically and realistically to be appropriate to their class and level
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Autobots | The best Fake Player & Autofarm Engine
The engine just received a MAJOR update It is no longer just the most advanced fake player engine Since its public release people asked whether it could be extended to support automated farming for players themselves similar to what L2Warland is offering. I am happy to say that from today Autobots is also an Autofarm Engine and allows your players to automate their farming directly from the server without having to resort to bot solutions like Adrenaline. It currently works with commands and it is using the default behaviour per class but it will soon have an interface as well and players will be able to configure their combat preferences in the exact same way that you do it for the bots (image below) Video: Note that this is INCLUDED in your original purchase without having to pay extra. It is a core feature of the engine, free of charge as long as you're in the updates cycle.
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2020 IL Java Projects and bot protection
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[L2J] L2Nostalgia
Server looks good. Good luck Dimis
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Report Designatix moderator for abusing his privileges
You are right on this part. You should be able to point out that he/she is unprofessional. > "Also for some reason he was mad that I was talking with other designers" This is also pretty shitty of him/her. The feedback is purely trading related so I see it more of a "Deal went through, all good" or "Payed and got scammed", so since nobody lost money and no trading happened I don't see why using the feedback feature was necessary.
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Report Designatix moderator for abusing his privileges
But you didn't actually pay for anything, which means you are not a customer which means you cannot leave feedback. What part are you not getting? It's like someone saying that they wanna buy my Autobots engine and I go after them because they changed their mind.
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Autobots | The best Fake Player & Autofarm Engine
Correct, and due to the feedback I got from everyone who purchased it, the price will increase to 200 GBP soon Updates Configurable skill preferences per class Configurable Private Sell Store Configurable Private Buy Store Configurable Private Craft Store Bots will now return to their death area after they respawn in town
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Autobots | The best Fake Player & Autofarm Engine
No sell buy or craft option. They are secondary features. Chat is currently only manual. After several tests I did with real people trying to detect a bot, Autochat was almost always what made them understand that it was a bot. The gms get notifications when a bot is talked to and they can respond on behalf of the bot but not automated chat. Still something I might add in the future but for now, it will hurt the engine more than it would help it.
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Autobots | The best Fake Player & Autofarm Engine
Update You can now edit the bot skill usage conditions for certain skills ingame!