Everything posted by Elfo
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aCis vs Lucera
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aCis vs Lucera
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aCis vs Lucera
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aCis vs Lucera
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aCis vs Lucera
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aCis vs Lucera
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ExServerPrimitive
So here is what happens and trust me it took me a fuck ton of time to figure this out when I originally used it in L2BattleRoyale. This is also unique to Interlude and I don't think in happens in future chronicles which means they fixed it. If both players spawned near the area where the initial creation of the packet happens then they can both see it fine because I am assuming you are using current location as the ExServerPrimitive initial center point. However, if you spawned away from where the packet is created then you cannot see it. In order to fix that you have to store the original Location (x, y, z) of the player when they EnterWorld. When you create an ExServerPrimitive package you need to provide a name, an x, a y and a z. These values NEED to be the X of the spawn location and the Y of the spawn location. The Z can be -65535 to ensure that the icon will be below the ground. Once you do that this will stop happening. Here is how I handle it in Autobots: Create Circle Packet method Using EnterWorld location to initialize the package Storing the EnterWorld location
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aCis vs Lucera
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aCis vs Lucera
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GREAT SERVER PACK
I use Orion EVERYWHERE. It is the best pack that has ever existed. Such good code!
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WTB mod to sell buffs on Lucera 3 (Interlude)
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WTB mod to sell buffs on Lucera 3 (Interlude)
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WTB mod to sell buffs on Lucera 3 (Interlude)
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WTB mod to sell buffs on Lucera 3 (Interlude)
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WTB mod to sell buffs on Lucera 3 (Interlude)
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Autobots | The best Fake Player & Autofarm Engine
If I am re do this again, I would probably do it using the proper Behavior Tree pattern and fundamentally change how AI is implementated in L2j. Building on top of the current ai implementation is like polishing a turd. Let me know if you need a hand to set it up so you can give it a spin.
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Autobots | The best Fake Player & Autofarm Engine
Always a pleasure getting feedback from you mate. Yeah I'm using them as well on something I'm working on right now in private and they are very handy for testing and balancing. I've actually generalized the logic enough enough so it can replace the default AI of NPCs and monesters in order to make "Scenario" type dungeons or even open world behaviors. It's by far the most fun I had working on anything l2j related but sadly priorities change so I put it in the open for people do use and make whatever they want of it.
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Bots (Fake Players) with AI
Just wanna point out that the above video is built on L2jRoboto by @ShinichiYao and it is not that complicated to do it you know basic programming. The same can easily be achieved with Autobots. I don't think he is selling this mod but maybe check with him.
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I will crack any L2j Project for free
Well it was by hard the hardest out of all the l2j packs I cracked. Their misdirection game is really good.
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I will crack any L2j Project for free
Since I'm still getting messages about this, here are a couple of things. Yes I am still cracking projects but until now people didn't want me to share them once I cracked so here are a couple of new rules. If you want your project cracked you MUST agree that I can share the cracked version in this topic Stop asking me to crack Sunrise. Nevermore has given me access to the files for free and I'm not being a dick to people that aren't dicks to me
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L2jTesla - The Interlude project you shouldn't use
Do you mean threads from the thread pool?
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L2jTesla - The Interlude project you shouldn't use
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L2jTesla - The Interlude project you shouldn't use
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L2jTesla - The Interlude project you shouldn't use
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Autobots | The best Fake Player & Autofarm Engine
You you want to get a version of the engine that is already installed and it is easy to run check this out: