Everything posted by IKnowWtf
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New Interlude Gm Shop {Stinkymadness}
Good one. Adapted to aCis in less than minute :)
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aCis - another CRAPPY interlude server
I doubt that you have that title (MXC C/D) without knowledge of real time changes in (any) IDE while using external editors. Conclusion - MXC became shithole or you're hater || flamer || in the worst case - retard. Eot.
- Official Spam Topic
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Ultimate Buffer For Acis By Povis111
public Buffer(int questId, String name, String descr) { super(questId, name, descr); addStartNpc(npcId); addTalkId(npcId); addFirstTalkId(npcId); } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { QuestState st = player.getQuestState(getName()); if (st == null) newQuestState(player); return "something.htm"; } @Override public String onTalk(L2Npc npc, L2PcInstance player) { return "something.htm"; } Nothing more than just that, povis.
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[aCis] L2 Overdrive Interlude x35 server - STARTED 29.03 9:00 PM GMT+1
Bump.
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[aCis] L2Versuvio x500 PVP Server - [ Launch 1 May 20:00 GMT+2 ]
First read, then eventually write anything.
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Ultimate Buffer For Acis By Povis111
You're all just obvious shitspammers. The buffer has some important typos which won't allow to use it AT ALL :troll: @povis111 Check your strings from sql queries. Tip: a A b B Ignore if it only happens to unix-based platforms ( :y u no?:)
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[aCis] L2Versuvio x500 PVP Server - [ Launch 1 May 20:00 GMT+2 ]
A peek.
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[aCis] L2Versuvio x500 PVP Server - [ Launch 1 May 20:00 GMT+2 ]
wtf is backstup :LOL: (stabbbb)
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aCis - another CRAPPY interlude server
It's not a cure... .. it's something much better :troll:
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aCis - another CRAPPY interlude server
I guess you went too far this time.
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aCis - another CRAPPY interlude server
:gtfo:
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aCis - another CRAPPY interlude server
+10k Ihadtospam :forever alone like a boss:
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[Report] Spammers
16 pages and there's still no reaction from the mods. It's not searching for a server but an obvious spam.
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Mass Siege Informer.
Bro I appreciate your work but you could do it alot simplier, like: package net.sf.l2j.gameserver.model.actor.instance; import java.util.StringTokenizer; import net.sf.l2j.gameserver.instancemanager.CastleManager; import net.sf.l2j.gameserver.model.entity.Castle; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo; import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate; /** * @author Tommy * @version 1.00 */ public class L2MultiSiegeInstance extends L2NpcInstance { public L2MultiSiegeInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("SiegeInfo")) { StringTokenizer s = new StringTokenizer(command); s.nextToken(); Castle castle = CastleManager.getInstance().getCastleById(Integer.parseInt(s.nextToken())); if (castle == null) { mainHtm(player, true); player.sendPacket(ActionFailed.STATIC_PACKET); } else player.sendPacket(new SiegeInfo(castle)); } } @Override public void showChatWindow(L2PcInstance player) { mainHtm(player, false); } private void mainHtm(L2PcInstance player, boolean nocastle) { NpcHtmlMessage html = new NpcHtmlMessage(5); StringBuilder sb = new StringBuilder(""); sb.append("<html><title>Tommy's Multi-Siege Manager</title>"); sb.append("<body><center>"); if (nocastle) sb.append("The castle you were searching is disabled."); else { sb.append("Choose which castle you wish to check:<br>"); sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 1\"><font color=\"LEVEL\">Gludio</font></a><br>"); sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 2\"><font color=\"LEVEL\">Dion</font></a><br>"); sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 3\"><font color=\"LEVEL\">Giran</font></a><br>"); sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 4\"><font color=\"LEVEL\">Oren</font></a><br>"); sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 5\"><font color=\"LEVEL\">Aden</font></a><br>"); sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 6\"><font color=\"LEVEL\">Innadril</font></a><br>"); sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 7\"><font color=\"LEVEL\">Goddard</font></a><br>"); sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 8\"><font color=\"LEVEL\">Rune</font></a><br>"); sb.append("<a action=\"bypass -h npc_" + getObjectId() + "_SiegeInfo 9\"><font color=\"LEVEL\">Schuttgart</font></a><br>"); } sb.append("</center></body></html>"); html.setHtml(sb.toString()); player.sendPacket(html); } } For people who wants to give it a try - all you need is retype the npc to L2MultiSiege. It works well with aCis.
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[aCis] L2 Overdrive Interlude x35 server - STARTED 29.03 9:00 PM GMT+1
Up.
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L2Jfrozen Interlude Project
Totally nothing.
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[aCis] L2 Overdrive Interlude x35 server - STARTED 29.03 9:00 PM GMT+1
To the top.
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[aCis] L2 Overdrive Interlude x35 server - STARTED 29.03 9:00 PM GMT+1
As soon it'll reach 100 again you'll know it.
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[aCis] L2 Overdrive Interlude x35 server - STARTED 29.03 9:00 PM GMT+1
If the grow will be constant I will not wipe it.
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[aCis] L2 Overdrive Interlude x35 server - STARTED 29.03 9:00 PM GMT+1
With that move - boost the rates - I actually increased the community for over 200% :LOL: instead of giving up on the project while the deleveler use to erase the skills, so even titan don't have his buffs as long he won't reach the level to learn them. Currently the online counter is getting higher - the ol' community is also coming back. Perhaps it was a the bet move atleast instead of let the server die.
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[aCis] L2 Overdrive Interlude x35 server - STARTED 29.03 9:00 PM GMT+1
To the top. After rate adjust the server comminity is growing! (see first post)
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[aCis] L2Versuvio x500 PVP Server - [ Launch 1 May 20:00 GMT+2 ]
Good luck. Where's Zaken? :good sir:
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Hopzone & Topzone Vote Reward System.
Doesn't matter, still works with the short one.
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Hopzone & Topzone Vote Reward System.
What's that long code needed for, check above.