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HELLO FOLKS, I am WITH A PROBLEM IN THE HOTS FOR SKILL WOULD ALLOW THEM AS THE BUFFER L2JACIS 335, BUT I'M NOT HAVING SUCCESS, SOMEONE COULD TELL ME HOW COULD DO? TURNING ON SKILL, BUFFER or something?

 

http://prnt.sc/bmbte5

   <skill id="4554" levels="10" name="Hot Spring Malaria">
      <table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table>
      <table name="#MpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table>
      <table name="#stackOrder"> 1 2 3 4 5 6 7 8 9 10 </table>
      <set name="mpInitialConsume" val="14" />
      <set name="mpConsume" val="55" />
      <set name="power" val="100" />
      <set name="magicLvl" val="75" />
      <set name="target" val="TARGET_ONE" />
      <set name="isDebuff" val="true" />
      <set name="skillType" val="BUFF" />
      <set name="isMagic" val="true" />
      <set name="operateType" val="OP_ACTIVE" />
      <set name="castRange" val="600" />
      <set name="effectRange" val="1100" />
      <set name="aggroPoints" val="-100" />
      <for>
         <effect name="Debuff" time="3600" val="0" stackOrder="#stackOrder" stackType="spa_disease_d" abnormal="poison">
            <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
            <mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate" />
         </effect>
      </for>
   </skill>

Solved by tazerman2

take my fix :)

    <skill id="4554" levels="10" name="Hot Springs Malaria">
        <table name="#mAtkSpd">1.04 1.08 1.12 1.16 1.08 1 1 1 1 1</table>
        <table name="#MpConsumeRate">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85</table>
        <set name="mpInitialConsume" val="14"/>
        <set name="mpConsume" val="55"/>
        <set name="magicLvl" val="75"/>
        <set name="power" val="100"/>
        <set name="target" val="TARGET_ONE"/>
        <set name="skillType" val="BUFF"/>
        <set name="isDebuff" val="true"/>
        <set name="isMagic" val="true"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="castRange" val="600"/>
        <set name="effectRange" val="1100"/>
        <set name="aggroPoints" val="-100"/>
        <for>
            <effect count="1" name="Buff" time="3600" val="0" abnormal="poison">
                <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>
                <mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate"/>
            </effect>
        </for>
    </skill>
  • Author

 

take my fix :)


 

Same thing, I think I have to create a new custom skill, to work lol

  • Solution

remove this 

<set name="isDebuff" val="true"/>

if you want to do it like buff

  • Author

THX GUY!

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