Jump to content

Trance

Global Moderator
  • Posts

    3,881
  • Credits

  • Joined

  • Last visited

  • Days Won

    60
  • Feedback

    0%

Everything posted by Trance

  1. We bring something new to the table. Not overusing the same files that are more than 10 years old. :)
  2. And still, some of them call themselves players or even gamers. lol
  3. My services are on hold for a week or so.
  4. Nice to see L2 Turkish community active once again. :) Fear at 12:20 - poor guy, he wishes he could run through the walls. HAHAHA
  5. Thank you everyone for the good words. BETA phase was announced. Now you can find us at Server Previews: Topic locked.
  6. If you're a customer on aCis, that's already shared.
  7. Invision Community is not expensive if you host it yourself and IPSFocus has license removal to purchase. Document yourself.
  8. @xAddytzu, SMF, really? :D I like the green header of the website. Mult noroc!
  9. In terms of services, testing 1st, paying 2nd, getting it 3rd. As about items, it should be the other way around, proving that you got the money 1st, getting the items 2nd, paying 3rd. You lose items, not money. Even though, a middleman is very helpful, especially with the items.
  10. It really depends by server and chronicle.
  11. It's like Facebook. If you reply with BS to a post (server review in our case), more people will reply back to you, slaying you into pieces in 10 different languages.
  12. What does the "high numbers" logic have to do with stats, items vs skills. Anyways.
  13. You may accomplish more with Invision Community platform, and using a plugin such as (GFL) Multi-Game Servers List.
  14. RU sarcasm. You don't know if the killer is actually going to kill you or not. HAHAHAHA
  15. I included that as well, edited before your reply, I had a feeling someone would take it more seriously.
  16. You do this at enter and exist/teleport/logout, but you don't check the class like this guy needs to.
  17. Your "party.getMembersCount() >= 2" condition is for the party overall. You need to store the healers at-invite and remove them at-leave, so you know they are actually in the party. filter(player -> player.getClassId() == 97).size() or Fast and ugly for the sake of L2J: private static final List<Player> HEALER_LIST = new ArrayList<>(); If player.getClassId == 97: HEALES_LIST.add(player); HEALER_LIST.remove(player); You can use the condition If HEALER_LIST.size() >= 2 to forbid an amount and you don't need to check getClassId, because you already checked that at add/remove. You also got this: for (Player healer : HEALER_LIST) So you can do stuff with the healer while being in the party. Make the player to leave party while changing subclasses.
  18. What are you talking about? Why the player cares if the weapon has a passive or not, unless the developer is lazy to create the client side to make it look like a real SA.
  19. Don't do the mistake to add bonus stats to the item lol. Your players will have bugged stats and will require character restart to fix it. You got passives for a reason. Stop doing that people!
×
×
  • Create New...