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Trance

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Everything posted by Trance

  1. Lucera is still a good product, there is no secret that people decompile it.
  2. Why wouldn't you? Especially these days, you can use AI agents to make your life 100x easier.
  3. Thanks for the kind words. I'll try to focus on PTS this time.
  4. Dark mode should be on by default instead. Please fix the flickering on refresh.
  5. Short version: took Vanganth's classic Interlude pack as the starting point and rebuilt the rest on top of the Classic Secret of Empire client (protocol 166). Stuff that got reworked, but not limited to: The AI is the one I'm proudest of. ~600 individual NPC behavior scripts, all parsed and verified against retail. Aggro range, follow logic, target switching, idle pattern, social actions. All behaving the way they do on the official server, not the way "close enough" L2J packs usually do. ~2,5k skills loaded, full enchant tree, soul crystal absorption rules. Every formula in Formulas.java and StatFunctions.java got rewritten to match retail. Geodata is not excluded. NPCs/spawns, 6k+ templates, 28k+ spawns, all raid bosses, all the standard event content (Olympiad, Seven Signs with Festival of Darkness, Castle Sieges, Clan Hall stuff, Fortress sieges, Dimensional Rift, Four Sepulchers). all quest scripts. The engine itself runs both Interlude (protocol 740–770) and Secret of Empire (166) off the same codebase, opcode-mapped. The thing I want to be clear about: this is as close to PTS as L2J realistically gets. Most, not all, L2J packs out there have approximated formulas, stub AI, patchy geodata, hardcoded raid scripts. We didn't take that route. When can you actually play it: Server most likely opens next year. If I get more dev time over the coming months a beta by end of this year is realistic, possibly earlier. No promises, depends on how much time I can put in. The server is already playable since the most important work is done. So if you'd like to collaborate, you'll be able to test it fairly soon. The server files are really good. You might even want to use them for your own server if we decide to go that route. Server tiers being considered: Low-rate retail - the flagship, most likely first server. Strict PTS. Mid-to-high rate, minimal customs - almost certainly happening as a second server. More accessible but the engine integrity stays. Old L2Finest pride-style (high-rate, heavy customs, the original flavor some of you remember) - very low chance and definitely not soon. It's on the list but well behind the first two. That's where we are. More updates as open beta gets closer.
  6. @Mobius, congratulations on the milestone P.S. I saw my name
  7. .tk was ahead of its time vs this
  8. At this point, you’re better off buying server files that have actually been heavily tested by you or that you’ve personally played on. Working with public sources is a waste of time. These days, it’s also a waste of time to deal with files that have never powered a live server, or with people trying to sell you a story without real proof or a solid player base to back it up.
  9. https://youtu.be/lm9XS4uMLlo
  10. @T0M, you don’t seem to have the patience to show care and respect to the readers of your topic by at least formatting it properly. It looks like just a lazy copy/paste, yet you expect players to trust your project? Not to mention, you even posted it in the Private Servers section instead of Previews.
  11. Dunno what to say, I did play on some l2off recently and they felt worse than some java.
  12. While I respect every other admin who launches a server, including L2Gold, I can proudly say that we’ve built a community where each season brings significant changes and numerous updates. We had anywhere from a few hundred players to nearly one thousand unique players (season 2). The server has already been rebuilt three times on different client protocols, each time introducing something fresh to the table. L2Gold Essence against most other servers; you’ll notice the difference immediately: no lag, no odd movement bugs, the best geodata (which we’ve continually improved), high FPS during mass PvP, and overall smooth gameplay. Just a single in-game click makes the contrast clear compared to servers that still feel stuck in 2007 in terms of innovation. There were times when things went very wrong due to major code reworks, refactors, and the lack of proper testing, but everything was eventually resolved. Not only that, but we’ve also attracted CPs and clans that had never played L2Gold before. That’s one of the main reasons why we reached a higher player count than any gold-style server when compared to the original one back in the days. 100~ videos playlist:
  13. @ERROR501any updates?
  14. your tiktok dance clips got hijacked lol
  15. Using your browser session, they don’t need any login credentials.. Facebook will recognize that session as you.
  16. @ERROR501, I’ve been waiting for the “big update” since last October, and at this point, it’s starting to feel like an empty promise. You’re better off implementing your own minimum detection server-side instead of relying on AAC to fix their issues; despite what their website claims about blocking everything, it clearly falls short.
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