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Trance

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Everything posted by Trance

  1. Throw a free cloudflare SSL cert in there.
  2. It can, if you set it up cleverly. But that’s not the point. You’re selling something half-baked that was made with AI in most cases. "This is a few months of work"
  3. Which chronicle is it from?
  4. Making this project cross-platform is probably the best thing you can do, and the biggest benefit of all.
  5. That would probably require export, automatic enchantment using AI, import back. It sounds doable. It should treat the original geometry as a hard constraint.
  6. Wasn't it part of the new Talking Island?
  7. It doesn’t matter how positive I try to be, Elfo’s reply pretty much matched what I was thinking. The most fundamental thing is securing your server. At the very least, only your LS/GS ports should be publicly accessible. Everything else should be locked down with an IP whitelist and accessed through SSH keys. Even better, use a VPN with IP whitelisting, it takes two minutes to set up, and you can enable it whenever you need access. These are just basic security practices. And secondly, no previews have been shared at all. You’re losing the hype instead of building it. Share some stuff with the community.
  8. Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from? No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
  9. What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
  10. You don’t even need to look for a ghost project. Just buy the files from a project you’ve personally tested or played. That’s a much better starting point.
  11. That only helps if you have some algos which you don't want them to find out.
  12. You're missing a couple of essential information, such as driver, etc.
  13. Using AI is not the issue. The issue is not understanding what the AI did or what it is doing. All software companies use Claude now, including Apple Developers (I am one of them).
  14. Thanks for the kind words. I'll try to focus on PTS this time.
  15. Dark mode should be on by default instead. Please fix the flickering on refresh.
  16. Short version: took Vanganth's classic Interlude pack as the starting point and rebuilt the rest on top of the Classic Secret of Empire client (protocol 166). Stuff that got reworked, but not limited to: The AI is the one I'm proudest of. ~600 individual NPC behavior scripts, all parsed and verified against retail. Aggro range, follow logic, target switching, idle pattern, social actions. All behaving the way they do on the official server, not the way "close enough" L2J packs usually do. ~2,5k skills loaded, full enchant tree, soul crystal absorption rules. Every formula in Formulas.java and StatFunctions.java got rewritten to match retail. Geodata is not excluded. NPCs/spawns, 6k+ templates, 28k+ spawns, all raid bosses, all the standard event content (Olympiad, Seven Signs with Festival of Darkness, Castle Sieges, Clan Hall stuff, Fortress sieges, Dimensional Rift, Four Sepulchers). all quest scripts. The engine itself runs both Interlude (protocol 740–770) and Secret of Empire (166) off the same codebase, opcode-mapped. The thing I want to be clear about: this is as close to PTS as L2J realistically gets. Most, not all, L2J packs out there have approximated formulas, stub AI, patchy geodata, hardcoded raid scripts. We didn't take that route. When can you actually play it: Server most likely opens next year. If I get more dev time over the coming months a beta by end of this year is realistic, possibly earlier. No promises, depends on how much time I can put in. The server is already playable since the most important work is done. So if you'd like to collaborate, you'll be able to test it fairly soon. The server files are really good. You might even want to use them for your own server if we decide to go that route. Server tiers being considered: Low-rate retail - the flagship, most likely first server. Strict PTS. Mid-to-high rate, minimal customs - almost certainly happening as a second server. More accessible but the engine integrity stays. Old L2Finest pride-style (high-rate, heavy customs, the original flavor some of you remember) - very low chance and definitely not soon. It's on the list but well behind the first two. That's where we are. More updates as open beta gets closer.
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