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Raid Manager
Just enable the powerpak. :)
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Problem Siege Holy Artifact
@Grim. The sieges work as they are supposed to. Artifacts spawn as they should, and pray works as it should. Maybe in the past they could be a bit f*cked up but now they work just fine. @krauser12345 If you want to start a siege, first you must have participants so the siege will start, otherwise it will show you a message that llok something like "The siege won't start because it lacks participants." or something like that. I use L2JFrozen, and I gave it a try with 2 clans* participating in Attack, and the siege started. The artifact spawned instantly and I was able to pray on it to gain the castle. So, long story short, no participants, no siege. :happyforever: *I tried it with only one member in each clan, and both clans were level 5.
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Custom Subclass Quest
So, in the end I had to make a custom quest to make it work as I wanted it to. Thanks for any of your ideas though. :) Please lock this topic.
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Anti Buff Shield
If he uses L2JFrozen it's already implemented. That's why I said there's no script, as there's no need to add any script. I probably didn't say it as I should to be more clear. :happyforever:
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Anti Buff Shield
There's no script. You only have to make an XML skill, bind it with DB to all your races, modify your client a bit and you are done. Some search wouldn't hurt. :)
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Looking For Buff Time Mod For Acis (Code)
I hope this could help you. EnableModifySkillDuration = True SkillDurationList = 264,7200;265,7200;266,7200;267,7200;268,7200;\ 269,7200;270,7200;271,7200;272,7200;273,7200;274,7200;275,7200;\ 276,7200;277,7200;282,7200;292,7200;298,7200;304,7200;305,7200;\ 306,7200;307,7200;308,7200;309,7200;310,7200;311,7200;349,7200;\ 363,7200;364,7200;365,7200;366,7200;367,7200;529,7200;530,7200;\ 1002,7200;1006,7200;1007,7200;1009,7200;1010,7200;1032,7200;1033,7200;\ 1035,7200;1036,7200;1040,7200;1043,7200;1044,7200;1045,7200;1048,7200;\ 1059,7200;1062,7200;1068,7200;1073,7200;1077,7200;1078,7200;1085,7200;\ 1086,7200;1087,7200;1082,7200;1089,7200;1191,7200;1204,7200;\ 1240,7200;1242,7200;1243,7200;1251,7200;1252,7200;1253,7200;1257,7200;\ 1259,7200;1268,7200;1284,7200;1303,7200;1304,7200;1308,7200;1309,7200;\ 1310,7200;1323,7200;1352,7200;1353,7200;1354,7200;1355,7200;1356,7200;\ 1357,7200;1362,7200;1363,7200;1388,7200;1389,7200;1390,7200;1391,7200;\ 1392,7200;1393,7200;1397,7200;1413,7200;1461,7200;4699,7200;4700,7200;\ 4702,7200;4703,7200;1182,7200;1189,7200;1003,7200;1005,7200;1008,7200;\ 1249,7200;1261,7200;1260,7200;1282,7200;1365,7200;1364,7200;1415,7200;\ The buffs are for 2 hours. You can change them if you want. Just edit the 7200 to 3600 for 1 hour, or 10800 for 3 hours or whatever you want. 7200 are the seconds that the buff stays on.
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Help Me Plzzzz
Let's suppose that your provider is OTE. Click on the link and at the left side choose Number 12, it explains how to do the port-forwarding on your router device. Link:https://www.cosmote.gr/fixed/help-and-support/internet/-/support/article/41638795
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[Help]Eclipse
It also depends on the pack. If, for instance, you changed something @ L2JFrozen gameserver/datapack and you compile it, you'll have to replace the l2jfrozen-core.jar file.
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Custom Subclass Quest
Hello peeps. So, I need to make a mob, after you kill it, to "unlock" the subclass for you. Imagine something like, when you kill Barakiel that you can get Nobless Status, without any quests (I've already did that.) So, for example, when a player or a party kills Cabrio I want it to enable the subclass change for you, without you having any quests on. I know that for Noblesse is something like (player.setNoble == true) or if the player is in a party it's (member.setNoble == true). So I was wondering, is there anything similar for Subclass? Like, (player.setSubclass) or something like that to enable the option to make a subclass after you kill the mob? Thanks in advance. :)
- Different Agument System
- Different Agument System
- Different Agument System
- Different Agument System
- Different Agument System
- Forever Unique Weapons