Hello peeps. So, I need to make a mob, after you kill it, to "unlock" the subclass for you. Imagine something like, when you kill Barakiel that you can get Nobless Status, without any quests (I've already did that.) So, for example, when a player or a party kills Cabrio I want it to enable the subclass change for you, without you having any quests on. I know that for Noblesse is something like (player.setNoble == true) or if the player is in a party it's (member.setNoble == true). So I was wondering, is there anything similar for Subclass? Like, (player.setSubclass) or something like that to enable the option to make a subclass after you kill the mob?
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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DreaMeR
Hello peeps. So, I need to make a mob, after you kill it, to "unlock" the subclass for you. Imagine something like, when you kill Barakiel that you can get Nobless Status, without any quests (I've already did that.) So, for example, when a player or a party kills Cabrio I want it to enable the subclass change for you, without you having any quests on. I know that for Noblesse is something like (player.setNoble == true) or if the player is in a party it's (member.setNoble == true). So I was wondering, is there anything similar for Subclass? Like, (player.setSubclass) or something like that to enable the option to make a subclass after you kill the mob?
Thanks in advance. :)
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