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[HELP] UnrealED


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1. I download the custom file ( http://www.maxcheaters.com/forum/index.php?topic=25965.0 )

2. I decrypt it with l2decrypt.exe

3. I make it readable by Unreal with l2tool...eveyrthing looks fine...

4. I open it with Unreal and I get this error


Texture dracbow.draconic_bow_t00_sp: Serial size mismatch: Got 54, Expected 174916


History: LoadObject <- (Texture dracbow.draconic_bow_t00_sp 854==854/875727 800 174916) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Documents and Settings\VaGo\Desktop\dracbow.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Documents and Settings\VaGo\Desktop\dracbow.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Documents and Settings\VaGo\Desktop\dracbow.clear.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop


I want to point the fact that I get this kind of errors with unreal for ANY custom textures...not only this bow. Anyway for the normal texture files everything goes fine...What the problem? x.x


PS: Im using these tools...







Later Edit: Nevermind...I got it done. There are actually two tools. L2tool and L2toolo...I was using L2toolo. Once I swiched to L2tool it seemed fixed. Here is a link for anyone else who has this problem. http://www.sexyracing.com/lineage/l2howto/l2tool.zip

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i cAnt open texures files at all.

i open the unrealEd in texures window i open *.utx file and.....

I see that..:(


[critical error]


No Label


OS: Windows XP 5.1 (Build: 2600)

CPU: AuthenticAMD Unknown processor @ 2244 MHz with 1022MB RAM

Video: NVIDIA GeForce 7600 GT (8421)


Assertion failed: GObjBeginLoadCount==0 [File:.\UnObj.cpp] [line: 1550]


History: UObject::StaticTick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop


THis is error from C6.HElp Plz

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