Exception in thread "GeneralSTPool-3" java.lang.OutOfMemoryError: Java heap spac
e
at java.util.BitSet.initWords(Unknown Source)
at java.util.BitSet.<init>(Unknown Source)
at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.increaseBitSetCapacit
y(BitSetIDFactory.java:166)
at net.sf.l2j.gameserver.idfactory.BitSetIDFactory$BitSetCapacityCheck.r
un(BitSetIDFactory.java:62)
at net.sf.l2j.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoo
lManager.java:89)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$101(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
runPeriodic(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Exception in thread "main" java.lang.OutOfMemoryError: GC overhead limit exceede
d
at net.sf.l2j.ConsoleLogFormatter.format(ConsoleLogFormatter.java:45)
at java.util.logging.StreamHandler.publish(Unknown Source)
at java.util.logging.ConsoleHandler.publish(Unknown Source)
at java.util.logging.Logger.log(Unknown Source)
at java.util.logging.Logger.doLog(Unknown Source)
at java.util.logging.Logger.log(Unknown Source)
at net.sf.l2j.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:448)
at net.sf.l2j.gameserver.model.L2Spawn.init(L2Spawn.java:368)
at net.sf.l2j.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable
.java:116)
at net.sf.l2j.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:59
)
at net.sf.l2j.gameserver.datatables.SpawnTable.<clinit>(SpawnTable.java:
44)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:448)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:835)
Exception in thread "GeneralSTPool-5" java.lang.OutOfMemoryError: GC overhead li
mit exceeded
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject
.addConditionWaiter(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject
.awaitNanos(Unknown Source)
at java.util.concurrent.DelayQueue.take(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.tak
e(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.tak
e(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Pack : L2J Server Interlude , just to avoid this kind of questions
Has anyone seen anything like this?
I tried to install java again but nothing happened...
The client dat editor has the ability to pack all files gradually. You have them in txt form and all dat files are updated. Then most likely you won't have problems. But at the moment your game data seems is already a bit broken / mixed.
The thing is, whatever else I change is fine, the description I can type whatever I like, the problem is on names, what do you mean pack em all and not one by one?
Question
vagos123
Pack : L2J Server Interlude , just to avoid this kind of questions
Has anyone seen anything like this?
I tried to install java again but nothing happened...
I would be grateful if you could help me
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