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vagos123

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Everything posted by vagos123

  1. Λοιπόν φίλε μου είχα και εγώ το ίδιο πρόβλημα, όμως έχω windows 7. Θα σου πω τον τρόπο που το έλυσα μήπως σε βοηθήσει να αποφύγεις το φορμάτ (φορμάτ για λ2? omg) Άνοιξε το cmd και γράψε regedit. Στο παράθυρο που θα ανοίξει ακολούθησε την εξής διαδρομή : HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\Current Version\Image File Execution Options Στον φάκελο l2.exe διέγραψε το αρχείο που λέει debugger (έχει ένα error δίπλα του μέσα σε παρένθεση) Μετά είσαι έτοιμος να ξαναμπείς να παίξεις. Σε μένα δούλεψε. PS : Είχα interlude client PS2 : Δούλεψε και για το παιδί εδώ
  2. 1.90 17 y.o also playing basketball since the age of 7 (pos : SF) :)
  3. it's pretty simple. Just add what you wanna add to your pack, compile it and then replace the old l2jserver.jar(or whatever is named) with the new generated one in your server files. Restart your server and you are ready
  4. he wants a g.epilogue server... as far as i know acis is an interlude pack...
  5. Just watch the video... damn.... how can they ever do that? :(
  6. is it just me or this is the pack i shared with very few extras? :O
  7. νομίζω πάει ανάλογα με τις ώρες.. το ίδιο μου είπαν όσοι γνωστοί μου δοκίμασαν τη δουλειά αυτή , αλλά αυτή την περίοδο δεν έχω άλλη επιλογή.. αν βρω θα σου στείλω πμ ?? ευχαριστώ θα το κοιτάξω.
  8. Καλησπέρα! Ξέρει κανείς πού μπορώ να απευθυνθώ για διανομή φυλλαδίων? είμαι 17 χρονών. Μου έχουν πει ότι είναι μια δουλειά που σε γαμάει ανάποδα όμως τα χρήματα αυτό το καλοκαίρι είναι αναγκαία. Περιμένω απαντήσεις..... Ps : Περιοχή : Αττική - Πειραιά όχι Αθήνα
  9. http://www.cpuid.com/softwares/cpu-z.html
  10. Every day : Basketball practice / Studying / PC for 1 - 2 hours max. Weekends : Basketball practice / Billards / Movies / PES 2012 'n' NBA 2k12 wtih friends :)
  11. well you cannot adapt it unless you rework the scripts (in other words you need new jar files - L2ScriptEngine - and scripts instead of jscript) needs a hell of a damn work :)
  12. why not create a new skill named event super haste and c/p the original ,but delete the stat raise? much more easier imo
  13. pigene sto topic s sto english section s apantisa ekei
  14. well as we all know in interlude there is no config for blessed - crystal enchant rates... you have to add them yourself. here is the patch which is shared a couple of times here : Index: trunk/gameserver/java/config/other.properties =================================================================== --- trunk/gameserver/java/config/other.properties (revision 5) +++ trunk/gameserver/java/config/other.properties (working copy) @@ -135,4 +135,11 @@ AltSubClassWithoutQuests = True + +EnchantChanceWeaponCrystal = 100 +EnchantChanceArmorCrystal = 100 +EnchantChanceJewelryCrystal = 100 +EnchantChanceWeaponBlessed = 85 +EnchantChanceArmorBlessed = 85 +EnchantChanceJewelryBlessed = 85 \ No newline at end of file Index: trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java =================================================================== --- trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java (revision 2) +++ trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java (working copy) @@ -39,8 +39,10 @@ public final class RequestEnchantItem extends L2GameClientPacket { protected static final Logger _log = Logger.getLogger(Inventory.class.getName()); + private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 }; private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem"; private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 }; + private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 }; private int _objectId; @@ -56,6 +58,13 @@ L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null || _objectId == 0) return; + if (activeChar.isProcessingTransaction()) + { + activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); + activeChar.setActiveEnchantItem(null); + return; + } + if (activeChar.isProcessingTransaction()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); @@ -195,27 +204,96 @@ return; } - SystemMessage sm; + / SystemMessage sm = new + // SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED); + // activeChar.sendPacket(sm); + SystemMessage sm; + int chance = 0; + int maxEnchantLevel = 0; + if (item.getItem().getType2() == L2Item.TYPE2_WEAPON) + { + maxEnchantLevel = Config.ENCHANT_MAX_WEAPON; + for (int scrollId : ENCHANT_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_WEAPON; + break; + } + } + for (int scrollId : CRYSTAL_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_WEAPON_CRYSTAL; + + break; + } + } + for (int scrollId : BLESSED_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED; + break; + } + } + } else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR) + { + maxEnchantLevel = Config.ENCHANT_MAX_ARMOR; + for (int scrollId : ENCHANT_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_ARMOR; + break; + } + } + for (int scrollId : CRYSTAL_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_ARMOR_CRYSTAL; + break; + } + } + for (int scrollId : BLESSED_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED; + break; + } + } + } else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY) + { + maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY; + for (int scrollId : ENCHANT_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_JEWELRY; + break; + } + } + for (int scrollId : CRYSTAL_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_JEWELRY_CRYSTAL; + break; + } + } + for (int scrollId : BLESSED_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED; + break; + } + } + } - int chance = 0; - int maxEnchantLevel = 0; - - if (item.getItem().getType2() == L2Item.TYPE2_WEAPON) - { - chance = Config.ENCHANT_CHANCE_WEAPON; - maxEnchantLevel = Config.ENCHANT_MAX_WEAPON; - } - else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR) - { - chance = Config.ENCHANT_CHANCE_ARMOR; - maxEnchantLevel = Config.ENCHANT_MAX_ARMOR; - } - else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY) - { - chance = Config.ENCHANT_CHANCE_JEWELRY; - maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY; - } - if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX || (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR && item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL)) Index: trunk/gameserver/java/net/sf/l2j/Config.java =================================================================== --- trunk/gameserver/java/net/sf/l2j/Config.java (revision 2) +++ trunk/gameserver/java/net/sf/l2j/Config.java (working copy) @@ -194,6 +194,14 @@ /** maximum level of safe enchantment for full body armor*/ public static int ENCHANT_SAFE_MAX_FULL; + + /** Chance blessed-crystal enchants */ + public static int ENCHANT_CHANCE_WEAPON_CRYSTAL; + public static int ENCHANT_CHANCE_ARMOR_CRYSTAL; + public static int ENCHANT_CHANCE_JEWELRY_CRYSTAL; + public static int ENCHANT_CHANCE_WEAPON_BLESSED; + public static int ENCHANT_CHANCE_ARMOR_BLESSED; + public static int ENCHANT_CHANCE_JEWELRY_BLESSED; /** Lottery */ public static int ALT_LOTTERY_PRIZE; @@ -924,6 +932,9 @@ ENCHANT_SAFE_MAX_FULL = Integer.parseInt(otherSettings.getProperty("EnchantSafeMaxFull", "4")); + ENCHANT_CHANCE_WEAPON_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponCrystal", "100")); + ENCHANT_CHANCE_ARMOR_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorCrystal", "100")); + ENCHANT_CHANCE_JEWELRY_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryCrystal", "100")); + ENCHANT_CHANCE_WEAPON_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponBlessed", "85")); + ENCHANT_CHANCE_ARMOR_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorBlessed", "85")); + ENCHANT_CHANCE_JEWELRY_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryBlessed", "85")); + PS : Credits : i do not remember PS2: Apply the patch manually PS3 :If you need anything else hit the pm button ;)
  15. otan ennoeis greek ennoeis to greek patch? apo weHellas? 8a argisei akoma filarako....
  16. did you check if your pc can handle it? i mean my SVGA is Nvidia GTX275 and i can only play smoothly on medium.... on high graphics it stucks a little PS: the developers said it is a very "heavy"-graphic-game
  17. very nice idea i can help you finish it if you like. But you have done a pretty vig mistake in the configs : + public static int MUSIC1; + public static int MUSIC2; + public static int MUSIC3; + public static int MUSIC4; + public static int MUSIC5; + public static int MUSIC6; + public static int MUSIC7; + public static int MUSIC8; + public static int MUSIC9; + public static int MUSIC10; + public static int MUSICNAME1 ; + public static int MUSICNAME2 ; + public static int MUSICNAME3 ; + public static int MUSICNAME4 ; + public static int MUSICNAME5 ; + public static int MUSICNAME6 ; + public static int MUSICNAME7 ; + public static int MUSICNAME8 ; + public static int MUSICNAME9 ; + public static int MUSICNAME10 ; + MUSIC1 = Integer.parseInt(L2JModSettings.getProperty("Music1", "seanpaul")); + MUSIC2 = Integer.parseInt(L2JModSettings.getProperty("Music2", "fingers")); + MUSIC3 = Integer.parseInt(L2JModSettings.getProperty("Music3", "labouche")); + MUSIC4 = Integer.parseInt(L2JModSettings.getProperty("Music4", "maxamilion")); + MUSIC5 = Integer.parseInt(L2JModSettings.getProperty("Music5", "rednex")); + MUSIC6 = Integer.parseInt(L2JModSettings.getProperty("Music6", "hedboys")); + MUSIC7 = Integer.parseInt(L2JModSettings.getProperty("Music7", "mpeople")); + MUSIC8 = Integer.parseInt(L2JModSettings.getProperty("Music8", "mcscar")); + MUSIC9 = Integer.parseInt(L2JModSettings.getProperty("Music9", "hardtobeat")); + MUSIC10 = Integer.parseInt(L2JModSettings.getProperty("Music10", "blink182")); + MUSICNAME1 = Integer.parseInt(L2JModSettings.getProperty("Musicname1", "Sean Paul - Got 2 Luv U Ft. Alexis Jordan")); + MUSICNAME2 = Integer.parseInt(L2JModSettings.getProperty("Musicname2", "20 Fingers feat. Roula - Lick It")); + MUSICNAME3 = Integer.parseInt(L2JModSettings.getProperty("Musicname3", "La Bouche - Be My Love")); + MUSICNAME4 = Integer.parseInt(L2JModSettings.getProperty("Musicname4", "Max-A-Million - Hey Fat Boy")); + MUSICNAME5 = Integer.parseInt(L2JModSettings.getProperty("Musicname5", "Rednex - Cotton Eye Joe")); + MUSICNAME6 = Integer.parseInt(L2JModSettings.getProperty("Musicname6", "Hed Boys - Girls & Boys")); + MUSICNAME7 = Integer.parseInt(L2JModSettings.getProperty("Musicname7", "M People - Open Your Heart")); + MUSICNAME8 = Integer.parseInt(L2JModSettings.getProperty("Musicname8", "M.C. Sar & The Real McCoy - Run Away")); + MUSICNAME9 = Integer.parseInt(L2JModSettings.getProperty("Musicname9", "Hard To Beat (Axwell Remix)-Hard-Fi")); + MUSICNAME10 = Integer.parseInt(L2JModSettings.getProperty("Musicname10", "Blink-182 - All The Small Things ")); those must be String types not int ones :) anyway if you want we can finish it together
  18. it's gonna be awesome . A hotfile downloader would be awesome as well ;)
  19. hello guys! Is there a way i can adapt gracia's bonus xp system to interlude?(vitality) it would be really nice for a low rate server.
  20. i could not read your pm cause of the wipe.. if could plz send me another one?
  21. vagos123

    [Help]PC

    big thanks to both of you :) i will just w8 if any other suggestion comes up , but the ones you gave me are pretty good
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