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well as we all know in interlude there is no config for blessed - crystal enchant rates...

you have to add them yourself.

 

here is the patch which is shared a couple of times here :

 

Index: trunk/gameserver/java/config/other.properties
===================================================================
--- trunk/gameserver/java/config/other.properties	(revision 5)
+++ trunk/gameserver/java/config/other.properties	(working copy)
@@ -135,4 +135,11 @@
AltSubClassWithoutQuests = True
+
+EnchantChanceWeaponCrystal = 100  
+EnchantChanceArmorCrystal = 100  
+EnchantChanceJewelryCrystal = 100           
+EnchantChanceWeaponBlessed = 85  
+EnchantChanceArmorBlessed = 85  
+EnchantChanceJewelryBlessed = 85 
\ No newline at end of file
Index: trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 2)
+++ trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -39,8 +39,10 @@
public final class RequestEnchantItem extends L2GameClientPacket
{
     protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
+    private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 }; 
     private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
     private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
+    private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 }; 
     
     private int _objectId;

@@ -56,6 +58,13 @@
         L2PcInstance activeChar = getClient().getActiveChar();
         if (activeChar == null || _objectId == 0) return;
         
+        if (activeChar.isProcessingTransaction())  
+     	 {  
+     	activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));  
+         activeChar.setActiveEnchantItem(null);  
+     	return;  
+     	  }  
+        
         if (activeChar.isProcessingTransaction()) 
         { 
         	activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); 
@@ -195,27 +204,96 @@
             return;
         }

-        SystemMessage sm;
+        / SystemMessage sm = new  
+     	// SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);  
+     	// activeChar.sendPacket(sm);  
+     	SystemMessage sm;  
+     	int chance = 0;  
+     	int maxEnchantLevel = 0;  
+     	if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)  
+     	{  
+     	maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;  
+     	for (int scrollId : ENCHANT_SCROLLS)  
+     {  
+     	if (scroll.getItemId() == scrollId)  
+     	{  
+     	chance = Config.ENCHANT_CHANCE_WEAPON;  
+     	break;  
+     	}  
+     }  
+     for (int scrollId : CRYSTAL_SCROLLS)  
+     {  
+     if (scroll.getItemId() == scrollId)  
+     {  
+     chance = Config.ENCHANT_CHANCE_WEAPON_CRYSTAL;  
+       
+     		                                                                break;  
+     	                                                        }  
+     	                                                }  
+     		                                                for (int scrollId : BLESSED_SCROLLS)  
+     		                                                {  
+     		                                                        if (scroll.getItemId() == scrollId)  
+     		                                                        {  
+     			                                                                chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED;  
+     	                                                           break;  
+     		                                                        }  
+     		                                                }  
+     	                                        } else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)  
+     		                                        {  
+                                                     maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;  
+     	                                                for (int scrollId : ENCHANT_SCROLLS)  
+     		                                                {  
+     	                                                        if (scroll.getItemId() == scrollId)  
+     	                                                       {  
+     		                                                                chance = Config.ENCHANT_CHANCE_ARMOR;  
+     		                                                                break;  
+     		                                                        }  
+     		                                                }  
+     		                                                for (int scrollId : CRYSTAL_SCROLLS)  
+     		                                                {  
+     		                                                        if (scroll.getItemId() == scrollId)  
+     	                                                        {  
+     		                                                                chance = Config.ENCHANT_CHANCE_ARMOR_CRYSTAL;  
+     		                                                                break;  
+     		                                                        }  
+     	                                                }  
+     	                                                for (int scrollId : BLESSED_SCROLLS)  
+     		                                                {  
+     		                                                        if (scroll.getItemId() == scrollId)  
+     		                                                        {  
+     		                                                        chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED;  
+     		                                                                break;  
+     	                                                        }  
+     		                                        }  
+     		                                        } else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)  
+     		                                        {  
+     		                                                maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;  
+     	                                                for (int scrollId : ENCHANT_SCROLLS)  
+     		                                                {  
+     	                                                if (scroll.getItemId() == scrollId)  
+     	                                                        {  
+     		                                                                chance = Config.ENCHANT_CHANCE_JEWELRY;  
+     		                                                                break;  
+     		                                                        }  
+     		                                                }  
+     	                                                for (int scrollId : CRYSTAL_SCROLLS)  
+     		                                        {  
+     	                                                        if (scroll.getItemId() == scrollId)  
+     		                                                        {  
+     	                                                                chance = Config.ENCHANT_CHANCE_JEWELRY_CRYSTAL;  
+     	                                                       break;  
+     		                                                }  
+     		                                                }  
+     	                                                for (int scrollId : BLESSED_SCROLLS)  
+     	                                                {  
+     	                                                        if (scroll.getItemId() == scrollId)  
+     	                                                        {  
+                                                                     chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED;  
+                                                                     break;  
+     	                                                        }  
+     	                                                }  
+     		                                        } 

-        int chance = 0;
-        int maxEnchantLevel = 0;
-
-        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
-        {
-	        chance = Config.ENCHANT_CHANCE_WEAPON;
-	        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
-        {
-	        chance = Config.ENCHANT_CHANCE_ARMOR;
-	        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
-        {
-        	chance = Config.ENCHANT_CHANCE_JEWELRY;
-        	maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
-        }
-
         if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX
                 || (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR
                         && item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL))
Index: trunk/gameserver/java/net/sf/l2j/Config.java
===================================================================
--- trunk/gameserver/java/net/sf/l2j/Config.java	(revision 2)
+++ trunk/gameserver/java/net/sf/l2j/Config.java	(working copy)
@@ -194,6 +194,14 @@
    /** maximum level of safe enchantment for full body armor*/ 
    public static int ENCHANT_SAFE_MAX_FULL; 
+
+    /** Chance blessed-crystal enchants */ 
+   public static int ENCHANT_CHANCE_WEAPON_CRYSTAL;  
+   public static int ENCHANT_CHANCE_ARMOR_CRYSTAL;  
+   public static int ENCHANT_CHANCE_JEWELRY_CRYSTAL;  
+   public static int ENCHANT_CHANCE_WEAPON_BLESSED;  
+   public static int ENCHANT_CHANCE_ARMOR_BLESSED;  
+   public static int ENCHANT_CHANCE_JEWELRY_BLESSED;  
     
     /** Lottery */
     public static int ALT_LOTTERY_PRIZE;
@@ -924,6 +932,9 @@
                 ENCHANT_SAFE_MAX_FULL = Integer.parseInt(otherSettings.getProperty("EnchantSafeMaxFull", "4")); 

+               ENCHANT_CHANCE_WEAPON_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponCrystal", "100"));   
+             	ENCHANT_CHANCE_ARMOR_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorCrystal", "100"));   
+             	ENCHANT_CHANCE_JEWELRY_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryCrystal", "100"));   
+             	ENCHANT_CHANCE_WEAPON_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponBlessed", "85"));   
+             	ENCHANT_CHANCE_ARMOR_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorBlessed", "85"));   
+             	ENCHANT_CHANCE_JEWELRY_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryBlessed", "85"));                
+                

 

PS : Credits : i do not remember

PS2: Apply the patch manually

PS3 :If you need anything else hit the pm button ;)

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