As example: player level up, cursed weapon level up, etc.
Also ID 0 exists and client show action. I meant what anyone have full list of exists Social Actions. Not from basic L2J.
Quest ID: 505 (Blood Offering). I'm sure on 146% he is not implemented. ::trollface::
Cursed Weapon is not retail, etc.
P.S. Dude, don't talk in this way. Just sound what you present the stable L2J package for Mid/High rates with useful features.
All disput around one main reason: everyone wants fuck the queen and steal the billion w/o nothing actions. Don't try to describe the concept of Freemium and Private projects for people who wants only money and self-satisfaction.
Pointless topic. 99% of L2J community is consumers.
aCis 110 revision not better solution. Use L2J Frozen then. *Obama Not Bad*
P.S. I surprises, that there was the person, who praises the project which it was yet totally L2J Server Freya (only cutted yet). aCis, as unique fork, became much later.
I meant full server L2J Server HF with HF client. If this bug can't be reproduced then take geoengine from L2J Server sources. Is not problem because it's the same at 80%. many difference only in AI and packets.
As i told before, L2J Frozen very bugged sources. And pointless deep digs for check something.
Then check your bug on the L2J Server HF. I guess what L2J Frozen too bugged because this sources out of date and never has synchronized with L2J timeline.
I doubt what it's client bug. Looks like Z sync with server not exists. Check your geo engine configuration.
It can be reproduced everywhere where exist wall with the large slope and where character will falls.
That's very strange, man. The slave can't have any rights. He must be like a nigga. Do you really think what it's was the russians? Russians never allows the rights for freedom actions.
In L2J exists temporary visual style class. He names PcAppearance. You can use him for dynamic changing vesual style of player w/o changing main properties. How it work you can see in last L2J sources. And not need to create bicycle anew. Just change in CharInfo and UserInfo getting all visual styles from player.getTitle() to player.getAppearance().getTitle(). Nothing more.
Try to check this formula. This is trusted community.
P.S. Vanganth not better choice for getting specific info. I doubt, what he checged something in extender in formulas if mechanics of buff/debuffs still C4.
Because this place on the window is render and can't be targetable. It static and start always from center and ending in the end of window. If you print 1 char you anyway will render long line. I wrote for you recommendatiion how implement better on aCis forum.
Neverone who have knowledge nore than "for begginers" won't wasting a time for read topics like this. Many people want rent a coder, but 99% want all for "red price" in 1 euro.
And i'm not talking about shared code. Many things was wrote before and can be adapted for every exotic wishes.
Will be usefull if you will add many comments in code and fix some not better implementations. I have First-Team Guard project C++ for Visual Studio 2010. If i'm not mistaken this project uses base GG packets. Smart-Guard uses 0xFF packet array.