Maybe better use retail "fix" and use swimming speed for run/walk mode from PC_paramaters.txt?
 
	 
 
moving_speed_begin
	FFighter={80; 115; 50; 50; 0; 0; 0; 0}
	MFighter={80; 115; 50; 50; 0; 0; 0; 0}
	FMagic={78; 120; 50; 50; 0; 0; 0; 0}
	MMagic={78; 120; 50; 50; 0; 0; 0; 0}
	FElfFighter={90; 125; 50; 50; 0; 0; 0; 0}
	MElfFighter={90; 125; 50; 50; 0; 0; 0; 0}
	FElfMagic={85; 122; 50; 50; 0; 0; 0; 0}
	MElfMagic={85; 122; 50; 50; 0; 0; 0; 0}
	FDarkelfFighter={85; 122; 50; 50; 0; 0; 0; 0}
	MDarkelfFighter={85; 122; 50; 50; 0; 0; 0; 0}
	FDarkelfMagic={85; 122; 50; 50; 0; 0; 0; 0}
	MDarkelfMagic={85; 122; 50; 50; 0; 0; 0; 0}
	FOrcFighter={70; 117; 50; 50; 0; 0; 0; 0}
	MOrcFighter={70; 117; 50; 50; 0; 0; 0; 0}
	FShaman={70; 121; 50; 50; 0; 0; 0; 0}
	MShaman={70; 121; 50; 50; 0; 0; 0; 0}
	FDwarfFighter={80; 115; 50; 50; 0; 0; 0; 0}
	MDwarfFighter={80; 115; 50; 50; 0; 0; 0; 0}
	FKamaelSoldier={87; 122; 50; 50; 0; 0; 0; 0}
	MKamaelSoldier={87; 122; 50; 50; 0; 0; 0; 0}
moving_speed_end
	 
 
	where, {ground_walk; ground_run; swim_underwater_walk; swim_underwater_run; fly_walk; fly_run; swim_surface_walk; swim_surface_run}.
 
	 
 
	Or continue make shitcode on previous shitcode, aka Shitcode Dev?