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Rootware

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Everything posted by Rootware

  1. Use L2J style. Add to all neccessary skills new parameter ICON and add core supporting for ready this and calling this from method getIcon(). It's easy, just copy/paste work.
  2. It's possible all what you want. All what you need, it's find correct place for add listener for register PvP. I think, L2Playable class is better solution. Next you need add global system for calculate chances for both participants and check for legit conditions for PvP. I don't see impossible things. Need only knowledge of L2J architecture and Java skill at least 1-2%. Scroll of Java beginner is enough. Thanks for good idea.
  3. I use HF5, Gracia, HB client for servers w/o Kamael's race. Me not interests what contains into client. Server don't knows about this race. Stop chatting, do something. While you're chatting, your opponent is already doing it. Sad story, if you can't to buy a brains and existing brains enough only for Bla Bla Bla.
  4. Buy brains; Learn Java language; Learn L2J architecture; Do something; If don't know how GOTO 2; If don't know where GOTO 3; Do what you known things; PROFIT.
  5. Me need to know how unpack neccessary .u file to .uc scripts, how edit in simple example on the one buff skill and compile again the .u file.
  6. Just download sources and manually add to Eclipse.
  7. Good idea. Took it to my workbench.
  8. Jesus descended from heaven and left revelations for magi. http://www.maxcheaters.com/topic/207068-smart-guards-smart-crypt-is-a-scam/ Any alternative crypt system is useless if exists a code for calling native function for reading client's file.
  9. If Engine.dll unpacked from Themida, yup. Also possible to change some opcode of packets for 146% guaranties.
  10. Hello. I need a help. Me need to create, as a new, the buff effect w/o the first part (casting effect of caster) and add it as a new skill effect. As example: get Wind Walk buff animation, cut the first part (stay only second part - visual effect of recieved buff) and add it as a new in the same file (if it possible). Client High Five. Someone can give me good tutorial/guid for this? Thanks.
  11. Unichat support add in nwindow.dll. Get any russian patch and check all places for available unichat (some patches not includes the petition and CB forms for unichat).
  12. Translate this solution: https://ru.stackoverflow.com/questions/499716/Как-найти-точку-на-отрезке https://www.tutoronline.ru/blog/delenie-otrezka-v-dannom-otnoshenii
  13. Add to player instance the new ENUM variable like _language and use him as suffix for pathway of HTML page/folder. As default use EN and add command for calling HTML page for changing language. Is not so hard, just many copy/paste work. In the end you got core supporting for any amount of language's HTML.
  14. Add the support multilanguages into core. In this case you can use different HTML folders.
  15. Yes. You can use this template every where and if you changed player name (as example for TvT event with profession's names as name) so you can see him in all actions. Basically you need change player.getname() to player.getAppearance().getVisibleName() everywhere for it.
  16. PcAppearance was created for temporary user info like: title string, title color, name string, name color and other properties which can be changed for events and etc w/o saving. But something goes wrong and this feature was forgotten and now uses wrong. Your mission recover the truth.
  17. Modify PcAppearance like from example in prev. post and change all plases where setting Name, Title, etc to this template except neccessary places (temporary use). Because current model for changing name and title uses PcAppearance and after by task all data stored to DB from this template (not direct from PcInstance). This is the big shit! Don't forget change store method for using direct name and title.
  18. Don't cares if you don't understanding L2J mechanics. You got the answer, but not see it.
  19. I always told. All public info for UserInfo and CharInfo must be getting from PcAppearance template. So, PcAppearance must use custom info and info not was setted then get direct info from PcInstance. Current model are wrong. Something and somewhere missed always and add new checks everywhere. Too many code.
  20. If you talking about that bug, so you need configure correct your GeoEngine. Because, on the face, missed sychronization Client <-> Server. Also. i think, need implement missed in Frozen pack Arrow's Key movement.
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