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Found 8 results

  1. Greetings, y'all beautiful people! I've been playing around with armors recently and I've had this great idea which I can't implement for some reason. First things first. I've made custom sets with stats and set bonuses etc. Now, the problem I'm facing is that I'd like to add something like lets say fire that surrounds them when the character wears the complete set, something like an aura of some kind. I've found this BEAUTIFULLY looking skill that is not used in the game but it is an active skill. I've made the skill passive with 2 seconds cooldown and tried TARGET_NONE/SELF/AURA.
  2. Hello. I need a help. Me need to create, as a new, the buff effect w/o the first part (casting effect of caster) and add it as a new skill effect. As example: get Wind Walk buff animation, cut the first part (stay only second part - visual effect of recieved buff) and add it as a new in the same file (if it possible). Client High Five. Someone can give me good tutorial/guid for this? Thanks.
  3. INTERLUDE CHRONICLE So i am trying to find somethings and help is always welcomed. Straight to the point.. i post my "want to" thingz below and if someone knows something,.. anything dont hesitate to post. 1) Want to delete some classes entirely from the game with/out all their skills. (client/server) 2) Want remove the base subs. (everyone can pick whatever they want with all races and types) 3) Want to make the Enlarge Map static. (you cant drug it shows a spot that i want) 4) Want to make the minimap also to stop at the same point as above. (you can drag it but not beyo
  4. Hello guys ! Me and my friend have developed a pretty nice Server Buffer with Navicat (mysql). He is using all the Buffs, Dances and Songs. Now we want it to use a real healing skill to heal the Players. Maybe Battle Heal. My question: Is there a command to make it cast a spell like Battle Heal ? Right now it makes the Heal Animation but it is handeled like a Buff ("...flew through you") and doesnt heal you. For the Buffs it is something like "action="bypass -h makebuffs...". Is there a command instead of makebuffs ? Maybe "castspell" or something ? Thank you. :happyforever
  5. So i was thinking... What are the chances of getting GOD skill animations in H5? Should i try it? Is there any guide for SKILL ADAPTATION? Any thoughts?
  6. Hello people! I'm completely new to L2J development and I have a few questions about it. I've tried to add passive noblesse (no loss of buffs on death) on some of my items. Now, it didn't workout really well, whatever I did. Tried on RequestRestartPoint.java as well as L2PcInstance.java and nothing worked for me. Now I got the idea, maybe I need to recompile the files again so the changes can take place? If, yes how do I do it? Also, if there is an alternative to the passive noblesse, is there any way to do so w/o the compiling part? (I've tried OP_PASSIVE etc, all that doesnt work)
  7. Hello guys, I am making some skills which I put them in some custom Items I created But I have a question. Lets say I want to make a skill (which will be passive and I will put it on an Item) that I want to give pdef but only if (for ex.) blunt weapon is equiped. what should I use in this: <skill id="10001" levels="5" name="Blunt Booster"> <table name="#Patkrate"> 1.20 1.40 1.8 2.3 3.0 </table> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val=
  8. Hello, I have question regarding the active augment skills in L2 Interlude. In High Five when I get a active skill augment like might,empower etc. and I put it on skillbar, after I take off the weapon the augment remains on skill bar. In Interlude this isn't working. After I take off the weapon the augment skill is gone. I am playing Shillien Elder and I have like 4 active skill augments, all nukes and It's impossible for me to use them in a oly match or PVP because I have to open the Skills Tab and click on each one. Is there anyway to fix? Thanks,