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Showing results for tags 'animations'.
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Help LF all custom animations for Heal and Foi
lolpwnz89 posted a topic in [Request] Client Dev Help
Hello i looking for custom animations (for Interlude) I'm most interested in Heal , mass heal and FoI. Animation must be in in a separate file and not work with lineageeffect.u -
Hi to all! Again i raise that old "dust" about Dynasty i know... now i try add Jeweler, Platium and Satin Dynasty into interlude.... Again typical problem with "shoulder attach" i have not found any tutorial how to add properly...my knowledge in 3ds max is pathetic ( same is my English i know) I start with Blender.... used blender 2.8 ... i added both models... connected em with each other... WORKS! looks fine... no problem... even bones seems to remain in their own places.. exported .PSK model...! Import in UE.... WOOOOOOOOOOORKS! Textures attached correctly....THANK YOU GOD ! BUT! When i add animations it looks like my armor somewhere on the ground...although i can see model in correct position(excluding shoulder for some reason) ( i tried replace armor model with shoulder, then i cannot attach texture properly and same bug with animation anyway)) so here im looking for help..! I do not asking you to do work for me... just tell me ... possible it to do excluding work in 3ds max.... Maybe any tutorial... Thank you for advice.
- 9 replies
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- Dynasty
- animations
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So i was thinking... What are the chances of getting GOD skill animations in H5? Should i try it? Is there any guide for SKILL ADAPTATION? Any thoughts?
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a nice effect for gm weapons mabe :P this is an effect i found on my h5 client from a npc and i aplyed to my weapons hope you like it XD all you have to do is place the effect lines in your weapongrp.dat and set from -1 to 1 lineageeffect.e_u320_deco_cow
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For nostalgic reasons I was trying to add some old weapon looks into my H5 client. C1 dark legions edge (or damascus), c1 dragon slayer and c1 gods blade. In order to do so I used the LineageWeapon.ukx file from Chronicle 1 but these weapons are 90 degrees off when you wield them. Same goes for when you drop them. Instead of vertical they're horizontal and vice versa. Screenshot: As you can see I also tried it with a katana to verify if idd the .ukx file was to blame. And it was because the katana that I linked to the c1 meshes was also wielded vertical while the "normal" katana looked fine. Is there anybody that knows how to adjust an .ukx file in a way that the weapons rotate 90 degrees? It would be much appreciated :) Also, I'd try it with C2 meshes to see if that would fix it but I can't find those files anywhere.
- 2 replies
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- chronicle 1
- c1
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