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FireyFly

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    Tricky
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    Afghanistan
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    Budapest
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    Trust me, I'm trusted! : D

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  1. I don't really get what do you mean by that. My script is completely working, I was just implying, that you can basically attribute your full armorset, and weapon, under 2-3 minutes, because L2J servers doesn't have flood protection against it. My script is attributing as fast as the server allows you, + you should set the delay when attributing fast to at least like this: Delay = PING + 20.
  2. Tested on several servers, it seems there isn't any flood protection in L2J against attribute packet flooding, so, you can basically set the delay values to 100 ms or so, and do the attributing super fast.
  3. This script is an encrypted version, with an external configuration file. The script is able to level up the attributes on all your items, that can recieve attribute values, with one setup only. ( Except if the server is custom, and you can attribute shirts, belts, etc, but you can do those too with another setup ) The element types have been reversed already on armors, so when you define what elements you want to add for your armors, it means, that it will level up, the p.def, not the defensive element. ( Example: "Wind Fire Dark" this means, the script will level your item up with: Earth, Water, and Holy attribute stones, and crystals ) The price of this script is 5€, but of course, you can ask me to write any type of script for you. Here is an example of the configuration file, where you can clearly see how it has to be set up. //--------------------------------!!!-WARNING-!!!------------------------------// /////////////////////////////////READ BEFORE USING/////////////////////////////// //-----------------------------------------------------------------------------// // You have to write the EXACT same name, of the item(s) and elements you want // //-----------------------------------------------------------------------------// //------------//---------------//--------------//-------------//-------------// // The full, or a part of the armor or weapon's name. // Only enter the element names itself, not the stone names. ( Example: Wind ) DEFINE_GLOBAL STRING ArmorToAttri1 "Tunic" DEFINE_GLOBAL STRING Armor1Attri "Wind Fire Dark" DEFINE_GLOBAL STRING ArmorToAttri2 "Circlet" DEFINE_GLOBAL STRING Armor2Attri "Wind Fire Dark" DEFINE_GLOBAL STRING ArmorToAttri3 "Stockings" DEFINE_GLOBAL STRING Armor3Attri "Wind Fire Dark" DEFINE_GLOBAL STRING ArmorToAttri4 "Shoes" DEFINE_GLOBAL STRING Armor4Attri "Wind Fire Dark" DEFINE_GLOBAL STRING ArmorToAttri5 "Gloves" DEFINE_GLOBAL STRING Armor5Attri "Earth Water Holy" DEFINE_GLOBAL STRING WeaponToAttri "Archangel" DEFINE_GLOBAL STRING WeaponAttri "Wind" //----------//-----------//-----------//----------// // On what attribute power should the script stop? DEFINE_GLOBAL INT MaxAttriWeapon 300 DEFINE_GLOBAL INT MaxAttriArmor 120 //----------//----------//----------//-----------//-----------//------------//-----------//------------//-----------//-----------//------------//-------------// // The delay between putting in items in boxes. ( Lower value = faster, but unsafer, I suggest, not to change these values unless you know what you're doing ) DEFINE_GLOBAL INT SleepTime1 2450 DEFINE_GLOBAL INT SleepTime2 2850 //--------//---------//---------//----------//----------//----------//-----------//-----------//-----------//-----------//-----------//-----------//-----------//-----------// // The delay between the next enchant. ( Even most packet flood protected servers allows you to instantly add attribute to the next item, if got kicked once, set this value to 4200 ) DEFINE_GLOBAL INT NextAttriDelay 500
  4. Could you please explain, what are you "rendering" in this? I am a graphic artist, and the way you use the word "Render" is absolutely not correct :) You can only render videos, or other stuffs like that. What you're doing is a simple FILE-> SAVE PICTURE.
  5. Script has been upgraded. Now enchants 6 items with one set-up. Now completely ignores lag, and ping. ( Meaning, it cannot make any mistakes, since it waits for server's response, to continue enchanting ) Now keeps as many items, as you want. You can now set, the delay between injecting packets. ( If the server you're playing on, doesn't have a flood protection, you can enchant very fast, 200 scrolls/min or more ) Tested healer script coming soon... :F Work reference of one of my free scripts: http://www.insane-gamers.com/showthread.php/6631-Auto-Augment-script-Freya-and-High-Five
  6. If you're interested in any type of script for L2Net private servers, just add me on skype: fireflyz89. I can write any script you want for your server.
  7. I do know that there are several enchant scripts around on forums like this, however, haven't seen one, that can enchant full armor sets with one set-up, or works with all 3 chronicles, yes, the script you get will work with all three chronicles, this is a 3 in 1 script, with a very easy configuration, that I haven't seen before. Example: ( from actual configuration file ) //----------//-----------//-----------//----------//----------// // A part of the item's name(s) you are enchanting, or full name. DEFINE_GLOBAL STRING ItemToEnchant1 "Recurve" DEFINE_GLOBAL STRING ItemToEnchant2 "" DEFINE_GLOBAL STRING ItemToEnchant3 "" DEFINE_GLOBAL STRING ItemToEnchant4 "" DEFINE_GLOBAL STRING ItemToEnchant5 "" //-----------//------------//------------//-----------//----------// // A part of the scroll name you are enchanting with, or full name. DEFINE_GLOBAL STRING ScrollName "Weapon (S-Grade)" //---------//---------//---------//---------//--------//--------//--------//--------//--------// // The maximum enchant value on the server, or the maximum value you want the script to stop at. DEFINE_GLOBAL INT MaxEnchant 25 //-------//--------//---------//---------//---------//-----------// // The amount of items to keep of each one of the specified items. DEFINE_GLOBAL INT KeepCount 1
  8. This script is an encrypted version, with an external configuration file, for L2Net ONLY. The script is able to enchant 5 different items with one setup, by enchanting them one by one. For example, let's say, you want to enchant a full armor set, or full jewel set. All you need to do, is write at least a part of the item's name, which is CASE SENSITIVE! And the script will start to enchant it with the first item you have specified in order. It will ALWAYS look for the smallest enchanted item, and start to enchant that. You can define the maximum enchant you want the script to stop at, so for example you want to enchant +10 weapons, the script will enchant as many +10 weapons as it can, until it runs out of materials. You can also set the script, to keep an amount of items you specify, for example, you set the script, to keep 2 items, it doesn't matter, what the maximum enchant is, it will always keep the highest 2 items in your inventory. Price: 5 €. For an additional 2 €, you can ask me to go to your server, and set the script, to buy the items you want, so the script won't ever stop, unless it has ran out of adena. For an additional 5 €, I will write a custom farming script for your server, to always give adena to you, or to the enchant bot, to never run out of adena.
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