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LightFusion

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Everything posted by LightFusion

  1. LOL dont trust these l2jscripts they are bullshitting, they use semi simmilar to lostworld(shared) sources thats acctualy is overworld like server, that is downgraded - long time ago to interlude version(Cause they had that kind of task). Im starting to think that the only usable stable and functional version of c6 is PTS, with extender. But if you go a bit clearly - even better would be to write own emulator on visual studio(C++) acording to some source that are in share, for simmiliar MMO games like L2, that use allmost the same engine and way of transfering packets and other staff. But that 1-3 month's for a work in a team, to get rly stable result, better then any l2j or even pts in sort of extending and adding new features.
  2. maybe because you not payed for this modification to author, to give him this questions, instead your giving them to the community :D lol people this days....
  3. not everything i have couple ideas, to look for bot signature, but thats require a bit more testing. The whole idea is hold on checking bot movement in real time, as you all may know bots move by specific way that simple player can see very easy, and thats what need to be described by code, so if bot signature(movement) overstate(many times) original players movement, that bot/player get automaticaly banned, maybe even with some screenshots or little video, of what he where doing as proof. Another way is to get screenshots directly by some soft, like BF3 Protection where doing, adrenaline and kind'a of that soft - injects directly in process memory of l2.exe, so when you make a screenshot(with proper software) in l2, you get adrenaline window(i allready tried this, and it works that way, so)...
  4. wut ?:D lol did you read this code or not ? if engine.dlgtext.contains('Refresh') or it looks for dialog text, even more it looks for something that is writed there, what i pruposed is to make a window that contains only images - captcha itself(digits) and image that says that you need to enter it. But there is even more -it might be possible to change the tutorial window name, or even change tutorial window itself to something other - that is not engine.dlgtext, engine.tutorialwindow, in these case - your script is useless, if you dont know the real name of the window, or a way to get it.
  5. lol bypass what isnt done as i wanted ? its just an example, i could do it better if its needed, dont talk about something you dont know for sure.
  6. I've allready done something simmiliar, better way is with tut window(you cant close it) and capcha as an image, In plus you can send 3 times just a tut window that popus up and say - hello, but at 4th time, it would ask to enter captcha, so this alarm would annoy you even there is no need for captcha to enter, there is even other ways i guess, to make different window(by client) and bind it, so it would have different name - the one bot don't know, thats even better.
  7. xaxa oh my god it looks for dlgtext :D, such stupid way of doing captcha, in dialog but not in other window....
  8. lol stop bullshiting people, for scamming you can get ban - here! for real, reagarding for your video of your "editor" that arent even from server mode, they are from dev mode, and there is not lights, as in lineage 2, more of it there is no even shadows, you cant even show original maps, means your using a shitty version of unrearuntime, with some eds, that acctualy will never fit lineage 2 maps, because lineage 2 map use very specific lights that are generated by engine and can't be replicated in some unrealruntime, thats why your fooling people here, and more of it, as far as i remember of your scumbag friend - purple, who used trojan to highjack that damn "runtimeeditor" from pc of respect, so i srsly doubt to work with such people as you....
  9. huh my god, do you have any idea what ucc even is ? :D huh based on ucc source..... what is based there is binded to work only with engine, so most of the data from compilation is taked directly from native code, like engine.dll core.dll and etc, thats tons of code, you'l never made it :D lol =)
  10. ofc ) P.S. you'l not make it as abnormal 100% sure...
  11. plus - thats not how lameguard works ?isnt it
  12. dont spam in my thread with that bull*t of yours, understood ? and 3d rippers cant get skeleton chunk + weights,etc(thats all about ukx model). Same as you :poker face: , oh rly.....
  13. idk you'r blind or just dumb, but either ways, first of all - read again what im said - if you dont understand difrence between - getting ukx chunk from proccessor dump, and getting model from .ukx - then its your problem, why the hell i should explain this to you ? who the hell you are ? You dont even trying to buy anything from me - but giving me questions that you dont even understand. how about you stay out of my topic ? and with all that off topic questions you can pm me, or create another thread somewhere else, not in my, understood ?
  14. pm me for info, its not only crypted, its protected against - export/Open software(like umodel, ukxToObj, unreal,ed), so even if someone will past my crypt, he will have no luck in opening packages, to see mesh names,etc or export.
  15. xax :D next post >> 10$ and you will have within 8 hours ? ;D
  16. Lol editor isnt yours, if you stole it from repsect(by purple with his trojan backdoor) And afterall this editor - is much useles, because it cant acctualy recreat l2 maps as they are in original - with proper lights, shadows, sun, and other things, so this maps provided from this editor(build) cant be rly used instead of original l2 maps, because you will clearly see difference, between your region and the one it interacts with(original), so i dont rly get point of selling what isnt what you say it is, the whole functional is like l2smr not more not much, so.
  17. but it is better to make if condition == true then do your work!
  18. "russkies you say" funny guy sallie, i kill you last(C.) But if to stay on topic, it depends how qualified you came on the probject, how much time, money you spend on it, it not depends on player referencies, cause there a lot of plyaers, its just depends on how to get player interest - to join your server, so i dont get admins this day, - they ask players will they play, not even thinking like player - who want to see something interesting and entartainment to stay for...
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