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About Pleyne

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  1. Find server with Erlandys event engine and then... use a program to receive html from your computer memory :) (it's a hint). You will get full html, except you won't know the name of file. (also you will need to modify html parts where are java replacements done before sending to player view).
  2. Hey. I'm working on Classic Antharas and have few questions about gameplay. * I've implemented Agathion enchantment. But the question is, how do you receive Agathion Echant scroll(id 48046). - Can't find any videos of how the scroll is being received. * Same question, for item Eva's Scroll: Enchant Hair Accessory (90494). - Can't find any videos of how the scroll is being received. Also for this scroll (Eva....Enchant Hair...) on enchant fail it says item will be Crystalized. OK. But what grade crystals are being received from No grade accessory? Maybe any retail players will know? (I will update this topic freq.So if you have knowledge about classic gameplay, you could share a bit of it with this forum). Thanks!
  3. Hey, I'm looking for a person who is good at L2 Classic. I have questions about Antharas update. Would be excellent if I would find people who wants to help a bit (connect to server with gm access, test server and reports bugs). Basically, I'm almost clueless about this chronicle, can't fix anything if I don't know how it works :s Leave a skype via pm if you have some free time to help me a bit.
  4. To be honest, the binding is not a such big deal. Customers without Java knowledge will pay higher to get higher online amount etc. A customer with a smallest java knowledge will take pack for the lowest price and will "unbind" the pack. This forum HAS everything to unbind their packs, however, you need just a bit knowledge of how-to (you won't find it in this forum) and you will have unbinded pack for the lowest price. However, if you ever get these packs for free, DON'T, just DON'T open Classic platform if you haven't played one. You won't fix all the problems. That's why people pay. So my advice is be a customer, but independent. You HAVE to pay at least lowest price for their knowledge (cmon, you must give something for them, they do analyze Classic chronicle) and then remove these silly restrictions of IP's and online amount.
  5. Basically, this is the idea, how to make gameplay a bit longer. I've sat down from start of this topic and coded offline buffs stores / corrected buffer. Got few new ideas, like all rb's are PvP zones, from rb's players get mana potions (careless about level). So basically, you will need to farm rb's. Mini shop will be provided also (no one wants to craft SSD). Just i need to solve idea, how to get pvp for player at every level 20-40, 40-60, 70-80 stages. That would be awesome, if PvP is must be to receive vital benefits.
  6. Hey, was wondering what is the best concept for Interlude? I got distant from this chronicle, while working on H5, but now, when all the projects are over, I want to work on C6. But I need general idea what people do still expect from such a chronicle? Going to tops and finding top 5 Int. projects shows that people like: * Mid/craft, like la2dream. * PvP no custom and custom. This says buffers + mp potions, just "farm" a bit and lets go pewpew. Basically, i have a such idea, to make mid craft, w/o any shops or buffers (basically, I've coded myself a mini buffer, which allows to get "main buffs" - might/shield/acu etc. for 1 hour to get grinding started, as level gets higher, buff time is reduced), the alternative is to have buffer boxes as the old times.(Ofc, buff time is original, except song/dances - which would be 5 mins). The best catch is that you can make your buffer character - buff shop. Buffs from buff shop will have 1hour time buffs (30min for songs/dances) . If you have "slow" pc (which I dont believe guys, that at 2019 such people have computers who cant load 3 pc), the buff stores would solve you couple of problems. Also, no MP potions, which would require EE/SE. Maybe, just MAYBE, an old MP potion which works like HP potion, but with a small recharge of MP %. All quests required, maybe some requirements won't be needed. But the basically question is - do people want this old classic gameplay? It's 30-50x rates. Or they just want to go insta level 80, make pvp, quit and repeat in another project? Because interlude is short in terms of mid/craft gameplay, so i was thinking of expanding it by this idea.
  7. Recompile sources, to get new l2f-gameserver.jar. Your jar is missing method at Player.java. Missing method name "setAutoPotionStatus". With this pack your "fake players" are working like this (if i recall correctly). You type //create_fake_player <AMOUNT> and it searches for players in database which has more than 0 pvp kills and connects them to gameserver. They are basically zombies, because they stand in one place.
  8. I've been working a bit with these sources and straight up found couple of bugs. https://pastebin.com/FVENzmAh This one fixes account already in use. You can test in Linezeus. (Basically now you can login to account without any warning if it's already in use or not). Also added additional communication LS<>GS. Account already in use is in RequestAuthLogin & GameServer(from auth packets). P.s. sorry for double posts, if it's bad could you just simply merge them? These are couple of basic fixes to start working with these sources.
  9. I don't know if decompilation messed logic a bit or what, but there are some issues with database connection (for example, some of you might experience ClanHallDAO.update0 function errors. Add this to your l2.commons.db.BaseDataConnectionFactory, it should fix this issue. https://pastebin.com/uXPnxrq4
  10. So this project is really based on Java?
  11. Just a curious question, in Interlude chronicle all Tutorial windows should be access by "link" ? Because now after few test i faced some issues that "bypass (+/-) +h" opens additional empty window which caches at client and all other windows will be blank :? Hope i make sense