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LightFusion

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Everything posted by LightFusion

  1. You can get banned now for - acussing me with false args about your friend and you, while i have proofs of your transaction with a person, you are the guy who maked banners on forummaxi.ru, and the one who scammed, i'l review some old history to give you that.
  2. You'l get banned you know ? even if you scammed someone long ago, there are still some conversation left on other forum.
  3. haha ofc you get banned, cause from client you return null request to gameguard on server side xax ....
  4. lol help me i doubt about that, he'l help me in opposite way... that more likly
  5. LOL what the point of explaining this to leechers ;D ? you like new concurrence - and new noobs who can make what you trying to sell =) ?
  6. The bots idea - is to not make Open beta server, cause if server is very custom and it should be noticed to earlier, then its maybe only way, i still dont get how you test your balance ? On real players ?
  7. Acctualy i had a bit same idea, but to use bots and statistic from theyr fights, to make some sort of graphic - that would show the dependence of low class vs>> over powerd class(with different items, skills, buffs, attrs, and etc) If you're interested to cooperate - can you send me pm ?
  8. .... man there is no gg - even for l2 classic russia, or l2 classic korea =D, what do you makes you think that disabling gameguard is so easy ?
  9. xAX LOL QUALITY ? you sell shared source, shared !!! your scammer...
  10. Man im was developing this stuff and i know what i'm talking about if(event.equalsIgnoreCase("camera_1")) { GrandBossManager.setBossStatus(29045, 2); _frintezzaDummy = addSpawn(29052, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false); _frintezzaDummy.setIsInvul(false); _frintezzaDummy.setIsImmobilized(false); if(event.equalsIgnoreCase("camera_8")) { startQuestTimer("camera_9", 1000L, frintezza, null, false); _frintezzaDummy.deleteMe(); public static final int FRINTEZZA = 29045; frintezza = (L2GrandBossInstance)addSpawn(29045, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false); As same as i told before - there are 2 different frintezza's, 1 is for saluting foe's(29052) , second is for fighting foe's(29045) . THE ID is different don't you see that? use damn id with 29052 ..... is it rly hard to look up in source ? P.S. Thats not related to client section at all.....
  11. As for now is no possible way to have new accesories in C4(Scions of destiny), but working for many hours/days get me to a result - that allow to do that( its acctualy the same method as ncsoft does), So here are couple of examples of new accessories in c4
  12. oh my god, look in the fkcing source there is second id used to salute, you damn bilnd or retar.... ? 3rd time repeating same thing..... good luck
  13. ....... use first model that salutes foe's ! if you cant sepparate them then - dont try to do anything core server related..... look in core or dp on frintezza script, in plus there is no 100% sure that first frintezza has his name over the head, but thats 100% different id then the other that used while he is playing piano...
  14. xax wut, read again what i said, it shouldn't play piano and dissapear after second model appeared !! thats the point, and it shouldn't be used 1 model for 2 actions(saluting foe) and playing piano(confronting foe)
  15. wut ? wtf you talking... if he play piano and dissapear - what is whole point of raidboss ? you'l not see frint, frint wouldnt cast buffs for halisha and etc.... only halisha will suffer, he's dissapearing only after second halisha is down + he need to play final angry animation and etc....
  16. man you dont read what i say or what ? if on client side player deletes his static model(object) that reprisent some wall, and he will be able to pass it - he should be returned where he was, according to geo map, but these whole work is making damn geo engine, can you just look on source, or what you expecting to get from here ?
  17. huh lol how is that client if there is 2 different models for each scene, when frintezza saluts his foe - its using model x1 with animation - "hi", then after some time when animation "hi" is done goes second animation "move" that moves him to the chair, thats when first modelx1 instance should dissapear, and appears modelx2 second instance that should play animation "play keys etc". My guess is that in his server is used 1 model for 2 actions(but need 1 model for 1 action, 2nd model for 2 action), and thats why he get this.
  18. its server side i guess, frint model instance isnt synchronized.
  19. Then why is your server handling player movement ? Orginaly geo engine/geodata maded only to correct client/server(relations) that means - if on client(your game) doesnt allowing to move trough object, same thing need to apply to server side. Here is an example of how server correct movement of player, the author of this is a scammer so...
  20. You need to look in geoengine, it makes the character to move over the obstacle if it appears on the path. But regarding the clientitself - without server, every static object(like walls, house's, doors,etc) and poly objects(Like floor, roof, some walls) have implimented collision - that creates from the import and is handled by the engine(so that if the object has collision - actor(Player or NPC) cant move trough it, its very simple). I suggest you to look on public unreal engine source, code - to get better view on this, thats not so hard t all if you know more then just java...
  21. and what problem is to just rename your .utx to .u and put in system ?
  22. lol =D my bad, is nighttime at me allready, not vb but vs(visual studio) there are source on vs 2008(C++) writed for a game simmiliar to lineage 2, its to an mmo, and packets and stuff is similar, im not telling to write from zero, but to use theyr source as base. P.S. also was wondering if there something simmiliar for Lineage 2 server, to show the structure in tree view.
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