LightFusion
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Everything posted by LightFusion
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Request No Gameguard System For Japan Classic
LightFusion replied to rinek1's topic in [Request] Client Dev Help
haha ofc you get banned, cause from client you return null request to gameguard on server side xax .... -
Help How To Decript .u Files Packages
LightFusion replied to mirrow's topic in [Request] Client Dev Help
lol help me i doubt about that, he'l help me in opposite way... that more likly -
Help How To Decript .u Files Packages
LightFusion replied to mirrow's topic in [Request] Client Dev Help
LOL what the point of explaining this to leechers ;D ? you like new concurrence - and new noobs who can make what you trying to sell =) ? -
Discussion Experimental Balance System?!
LightFusion replied to xXObanXx's topic in Server Development Discussion [L2J]
The bots idea - is to not make Open beta server, cause if server is very custom and it should be noticed to earlier, then its maybe only way, i still dont get how you test your balance ? On real players ? -
Help How Can I Find Wolverine Masks.
LightFusion replied to mhtsos's topic in [Request] Client Dev Help
lol this thread is still up =D -
Discussion Experimental Balance System?!
LightFusion replied to xXObanXx's topic in Server Development Discussion [L2J]
Acctualy i had a bit same idea, but to use bots and statistic from theyr fights, to make some sort of graphic - that would show the dependence of low class vs>> over powerd class(with different items, skills, buffs, attrs, and etc) If you're interested to cooperate - can you send me pm ? -
Discussion Experimental Balance System?!
LightFusion replied to xXObanXx's topic in Server Development Discussion [L2J]
Interesting code, and how you check ingame ? -
Request No Gameguard System For Japan Classic
LightFusion replied to rinek1's topic in [Request] Client Dev Help
.... man there is no gg - even for l2 classic russia, or l2 classic korea =D, what do you makes you think that disabling gameguard is so easy ? -
xAX LOL QUALITY ? you sell shared source, shared !!! your scammer...
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Man im was developing this stuff and i know what i'm talking about if(event.equalsIgnoreCase("camera_1")) { GrandBossManager.setBossStatus(29045, 2); _frintezzaDummy = addSpawn(29052, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false); _frintezzaDummy.setIsInvul(false); _frintezzaDummy.setIsImmobilized(false); if(event.equalsIgnoreCase("camera_8")) { startQuestTimer("camera_9", 1000L, frintezza, null, false); _frintezzaDummy.deleteMe(); public static final int FRINTEZZA = 29045; frintezza = (L2GrandBossInstance)addSpawn(29045, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false); As same as i told before - there are 2 different frintezza's, 1 is for saluting foe's(29052) , second is for fighting foe's(29045) . THE ID is different don't you see that? use damn id with 29052 ..... is it rly hard to look up in source ? P.S. Thats not related to client section at all.....
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oh my god, look in the fkcing source there is second id used to salute, you damn bilnd or retar.... ? 3rd time repeating same thing..... good luck
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....... use first model that salutes foe's ! if you cant sepparate them then - dont try to do anything core server related..... look in core or dp on frintezza script, in plus there is no 100% sure that first frintezza has his name over the head, but thats 100% different id then the other that used while he is playing piano...
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xax wut, read again what i said, it shouldn't play piano and dissapear after second model appeared !! thats the point, and it shouldn't be used 1 model for 2 actions(saluting foe) and playing piano(confronting foe)
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wut ? wtf you talking... if he play piano and dissapear - what is whole point of raidboss ? you'l not see frint, frint wouldnt cast buffs for halisha and etc.... only halisha will suffer, he's dissapearing only after second halisha is down + he need to play final angry animation and etc....
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Discussion Geodata And Movement Synchronization
LightFusion replied to Szakalaka's topic in Server Development Discussion [L2J]
man you dont read what i say or what ? if on client side player deletes his static model(object) that reprisent some wall, and he will be able to pass it - he should be returned where he was, according to geo map, but these whole work is making damn geo engine, can you just look on source, or what you expecting to get from here ? -
huh lol how is that client if there is 2 different models for each scene, when frintezza saluts his foe - its using model x1 with animation - "hi", then after some time when animation "hi" is done goes second animation "move" that moves him to the chair, thats when first modelx1 instance should dissapear, and appears modelx2 second instance that should play animation "play keys etc". My guess is that in his server is used 1 model for 2 actions(but need 1 model for 1 action, 2nd model for 2 action), and thats why he get this.
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its server side i guess, frint model instance isnt synchronized.
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Discussion Geodata And Movement Synchronization
LightFusion replied to Szakalaka's topic in Server Development Discussion [L2J]
Then why is your server handling player movement ? Orginaly geo engine/geodata maded only to correct client/server(relations) that means - if on client(your game) doesnt allowing to move trough object, same thing need to apply to server side. Here is an example of how server correct movement of player, the author of this is a scammer so... -
Discussion Geodata And Movement Synchronization
LightFusion replied to Szakalaka's topic in Server Development Discussion [L2J]
You need to look in geoengine, it makes the character to move over the obstacle if it appears on the path. But regarding the clientitself - without server, every static object(like walls, house's, doors,etc) and poly objects(Like floor, roof, some walls) have implimented collision - that creates from the import and is handled by the engine(so that if the object has collision - actor(Player or NPC) cant move trough it, its very simple). I suggest you to look on public unreal engine source, code - to get better view on this, thats not so hard t all if you know more then just java... -
and what problem is to just rename your .utx to .u and put in system ?
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Help Emulator Advices ?
LightFusion replied to Erall's question in Request Server Development Help [L2J]
lol =D my bad, is nighttime at me allready, not vb but vs(visual studio) there are source on vs 2008(C++) writed for a game simmiliar to lineage 2, its to an mmo, and packets and stuff is similar, im not telling to write from zero, but to use theyr source as base. P.S. also was wondering if there something simmiliar for Lineage 2 server, to show the structure in tree view. -
Help Emulator Advices ?
LightFusion replied to Erall's question in Request Server Development Help [L2J]
LOL dont trust these l2jscripts they are bullshitting, they use semi simmilar to lostworld(shared) sources thats acctualy is overworld like server, that is downgraded - long time ago to interlude version(Cause they had that kind of task). Im starting to think that the only usable stable and functional version of c6 is PTS, with extender. But if you go a bit clearly - even better would be to write own emulator on visual studio(C++) acording to some source that are in share, for simmiliar MMO games like L2, that use allmost the same engine and way of transfering packets and other staff. But that 1-3 month's for a work in a team, to get rly stable result, better then any l2j or even pts in sort of extending and adding new features. -
maybe because you not payed for this modification to author, to give him this questions, instead your giving them to the community :D lol people this days....
