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LightFusion

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Everything posted by LightFusion

  1. funny its even selling around ~5 persons(or even more) so 150x5=750$, its pretty enough to make an decryption tool. But anyway could someone upload for me scrypt.dll , so i can show him that any data loads decrypted in core process and can be dumped in hex without cryption.
  2. in my opinion it not worth 150 usd or 300 or even 500, because any files that cryptor makes, are decrypted in core memmory and can be dumped without encryption, so its uesless
  3. About 8 months ago you where given 300$(by bank transfer) to adopt AI Engine for other project not MMOplay, the conversation is stayd on facebook https://www.facebook.com/mmoplay.l2 , i can provide it here if you want,
  4. MMOPlay, when you will be making what you supposted to do, with AI engine, you where given 300$ to adopt it for a project, and it was 6-8 months ago still nothing ?
  5. Lol Wut, .utx ? you rly think if you delete .utx you'l change code that drows symbols ? But buttons lol... you dont rly know how it works, all of the buttons have id and they are described with some packet handlers thats the only problem when adding new ones, but it doesnt mean you cant delete them or move from the screen, so if you dont know about l2 client better not say, you only confuse other users. Look better it doesnt had Gracia Continent or Aden Continent
  6. And how its joke i'v deleted Vitality Bar for example, http://i.imgur.com/ideQq6Z.jpg and map http://i.imgur.com/OOF4U1o.png?1
  7. Acctualy he can do that, if he knows how to edit client interface files, its rly very simple. Even add new ones but only problem is with packets, need some editing in engine.dll.
  8. Lol Thats my work and it's the only one cloack in interlude. If you want fully simulated cloack for all 14 characters human elf dark elf shaman orc dwarf *2(M+F) - ( 70+ Animations at each character) Like here I might make it but it would cost A lot $, just think how much work its needed 70animation*14 characters, for fully simulated view like in God, without use of Havok engine simulation.
  9. What did you wanted from me ? About maps , i hope its $ payble
  10. Xm look forward for these too, or maybe someone has unpacked NWIndow.dll for lindvior.
  11. Oh god you'r such stupid person, why in the hell you're asking for help if you think you know all about your questioning ? If you think its only texture then go on fix it..... If you have something left in your tiny mind you can google it - ambient Lighting in unreal engine, the color of light is not made by damn texture - 2nd time i'm telling you.
  12. Oh my god i knew i should'v wasted a little more time on that part :D go on Redness.
  13. You need to have proper version of Unreal editor that supports .ukx packages with Skeletal Animation, like this one http://www.gildor.org/smf/index.php/topic,155.0.html otherwise you cant do nothing with animation, it simply doesn't writed for l2 version.
  14. Oh my god you srsly so naive ? The light itself is build with these red color, you cant delete it otherwise you'l have no ambient lighting at all. You cant change even color because when map build's up terrain static meshes and all the other objects Bakes lighting color on to them and you cant edit them at all - Understood ?
  15. Summer time redness :D LoL, learn proper english.....
  16. Are you stupid or some sort of retarded ?
  17. I told you what to do on other forum, it is Engine.dll Offset for mount bone, the place where the character is applied to, you have to rotate it via 3d programs, in opposite direction so it would be usable for chronicles that's you'r setting it. Also if you dont know which bone is, try to look in Mounts from chroniles you're moving on, for ex: if its interlude then Lineagemonsters strider_m00 - only, there is no other mounts in this version, and will not be without proper engine editing.
  18. What kind of magic is that Here you some Simple(For me) Hex Package Modification's
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