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LightFusion

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Everything posted by LightFusion

  1. I was making this stuff long time ago And yes it's a bit hard to do it.
  2. If you wanna adopt armors between chronicles - like new one from Erthea, you'l need gildors tool cost 50$, also you'l have documentation ref. how to use it, plus to that - closed thread in gildors.org/smf forum, where people can help you out - with your adoptation, but trust me if you have no idea what its like to adopt stuffs, its take a while for you, 1. step - extract meshes(UKX)& textures(UTX) using Umodel - files should be placed together, then you have to import them back using UT2004(Patched with gildor)) - applying proper properties for each race mesh( X Y Z - position & rotation -16384) then you have to apply correct texture - require Shader, Finalblend - for upperbody.lowerbody.boots,gloves. And finally you have to change .dat files - by making correct path to your .ukx package - like ErtheiaArmor.MDarkElf_m019_u , for boots,gloves etc.
  3. How about one more ban Андруща, for flaming.
  4. if you have problem with texture - Orc-avangard_v5.knaif_MOrc_m010_b - thats only path to MODEL of boots, the texture has t00__t009_b - its writed after model string.
  5. The texture is missing - look in your armorgrp string ID - for Orc.MOrc_m015_b(The number is individual for each armor look in .ukx .utx), after that you'l get MOrc.MOrc_t00_t00_b thats - (texture path and name for boots) - look inside of package .utx if it has this texture, if it it has fix the name.
  6. I can sell them without copyrights or with name of your server.
  7. It is my work you dummy, the script is working with any client, i waisted a lot of time - not for free and i loose about 500$+ on this.
  8. Karan, you're link will be deleted if you'l share it, that's my work and it's working only because i edited .u script with hex editor(and some as**le used a protection issue, to leak my work for free).
  9. Are you saing that java is the reason why interlude player characters are passable trough anyway, because all i se on interlude servers - all players are passable trough - thats the big problem for me.
  10. What kind of help do you want ?, the thing you'r talking about is complicated one, it is effects adoptation, Any complex job take time, so it should be payed as well.
  11. Delete this thread immediately - it is my work and i'm not allowing it to share even with copyrights.
  12. As far as i know i did ask for it 2 month's ago or more, just to fix time, but now i dont need it because i can do same and even more.
  13. Wait some time till i get with Programming Language, and i'l write some better tool with all functions of L2, simply from engine.u, or some new script.
  14. But As Far as i see there is only staticMeshes for import, but no Pawn for making Animated Monsters,NPC, in Level, or other functions like camera. Its not hard to modify the package, only problem is the offset's they should be changed within all the package( by Macro or Script).
  15. I said i know most of unreal script format and i'm able to not just edit the script.u but to change data size - to write new inside of package, its hard but possible with use of script, macro (In hex),
  16. I agree with you but you'r tool can only change in between values, false or true, decimal, but it can't write new data in package so it will have new size and more Name, Export. But i can do that with hex(I know unreal script format very good) , but can't write program to make it auto.
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