I'm trying to learn client-modding, and I decided to fallow LauQ's guide to 3d moddeling. I got some questions answered by Grr, and everything went fine after that. I managed to adapt an accessory from GoD to Interlude. Yet, since I'm trying to learn as much as I can, there are a few things that aren't covered in LauQ's guide, and I'd like to ask you guys.
1. As you can see in the image below, there are 2 textures: ant_cap_m003_t00_mk and ant_cap_m003_t00_sp. This is something common among the textures, so what's the difference between textures ending with _mk and those ending with _sp? I'm guessing sp stands for Specular, is that right?
2. The image above also has a Shader (related to Specular) and a Final Blend thing. What exactly are those two? From what's shown in UE (images below), I'm guessing Shader deals with the texture's looks, like reflection, illumination and those sort of things, is that right? How about the Final Blend?
I tried reading some guides in order to figure out what exactly it does. The following guides actually mention it, but don't exactly explain what it does. Just blindly use it.
http://www.maxcheaters.com/forum/index.php?topic=65468.0
http://www.maxcheaters.com/forum/index.php?topic=146673.0
http://www.maxcheaters.com/forum/index.php?topic=38359.0
Shader Options:
Final Blend Options:
Thanks in advance for your patience and any help,