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Found 9 results

  1. I've exported many textures and 3D models, every import has worked except for this fucking homunculus sword. After the export it is a simple DDS file -> loaded and edited in Photoshop. Saved as DDSTX3 with Alpha Channel and imported again. Unfortunately this error happens and I honestly don't know where it comes from. It is half transparent and the other half not..... Any idea why this happens?
  2. Me self Crated Marco Icon enjoy... >>>Download<<<
  3. I'm changing textures for FDarkElf, and i found a problem with he's little wings on the back. Photo in attachments. Any help would be nice. Thx good day.
  4. How to create self custom click like this ? ? ? > <> <
  5. I am trying to change Loading-e.utx file from loading screen, and i am taking the following msg when i use L2Tool. I tryied in .DDS (format DXT3 and DXT1) and i get the error from the screenshot!!! Some help? ------------------------------------------- http://prntscr.com/6dk25d -------------------------------------------
  6. Hello, i was reading about texture changing stuff, guides via web but it seems so hard for me and i want you guys to help me, if you have a minute of time. I am playing on C4 based client in some free-share server, i've created an female elf with hair style type: (E), and hair colour type: ©. But now i am bored of it very, very much, and i dont like long hair at all even, he-he. So i saw GoD hair pack and found that there is short hair for female elf (on this picture in url below is female elf A, hairstyle i want to replace with). So, who can make it? Sure, i will give you files of playable c
  7. Hello everyone, i want understand how we find which texture does an item use. For example lets say the Formal Wear ID: 6408 I search it on Armorgrp.dat and found this: 1 6408 0 3 6 2 0 dropitems.drop_wedding_box_m00 dropitemstex.drop_wedding_box_t00 0 0 0 0 0 1 0 0 icon.armor_t2000_ul_i00 icon.armor_t2000_u_i00 icon.armor_t2000_l_i00 icon.armor_t2000_g_i00 icon.armor_t2000_b_i00 -1 1000 17 0 0 0 1 9 4 Fighter.MFighter_m013_u Fighter.MFighter_m013_l Fighter.MFighter_m013_g Fighter.MFighter_m013_b 4 MFighter.MFighter_m013_t2000_u MFighter.MFighter_m013_t2000_l MFighter.MFighter_m013_t
  8. Hello everyone! :lol: I'm working on static meshes, trying to achieve something like this: http://www.maxcheaters.com/topic/130444-build-yard-with-aion-adapted-for-lineage-2-interlude-by-volond1/?hl=yard In that topic, kali wrote: I tried with a custom mesh made by me, and it shows up in game, but I can't find a way to load textures. This is what I've found/tried by now: 1. static mesh have 1 geometry and multi submaterial IDs. However, submaterials will cause UModel to throw an errors: "wrong index type" or "mapalloc". In game, the mesh will appear untextured. 2. static mesh with onl
  9. Hello everyone! ^_^ I'm a professional artist who ran a Gracia server many years ago. Recently, my friend set up a Lineage 2 private server and I'm helping him in my spare time. We'd like to "clone" armors and add self-made textures to them to achieve new custom armors. Unfortunately, I'm having an hard time in finding the right tools (expecially Unreal Editor 2) to mod the Glory Days client (protocol 479, encrypt 413). I searched this forum and the web for days and I'm stuck. Please, would you help me? In exchange, I'll gladly share our customs and accept requests! :lol: Many thanks