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Found 9 results

  1. I've exported many textures and 3D models, every import has worked except for this fucking homunculus sword. After the export it is a simple DDS file -> loaded and edited in Photoshop. Saved as DDSTX3 with Alpha Channel and imported again. Unfortunately this error happens and I honestly don't know where it comes from. It is half transparent and the other half not..... Any idea why this happens?
  2. Me self Crated Marco Icon enjoy... >>>Download<<<
  3. I'm changing textures for FDarkElf, and i found a problem with he's little wings on the back. Photo in attachments. Any help would be nice. Thx good day.
  4. How to create self custom click like this ? ? ? > <> <
  5. I am trying to change Loading-e.utx file from loading screen, and i am taking the following msg when i use L2Tool. I tryied in .DDS (format DXT3 and DXT1) and i get the error from the screenshot!!! Some help? ------------------------------------------- http://prntscr.com/6dk25d -------------------------------------------
  6. Hello, i was reading about texture changing stuff, guides via web but it seems so hard for me and i want you guys to help me, if you have a minute of time. I am playing on C4 based client in some free-share server, i've created an female elf with hair style type: (E), and hair colour type: ©. But now i am bored of it very, very much, and i dont like long hair at all even, he-he. So i saw GoD hair pack and found that there is short hair for female elf (on this picture in url below is female elf A, hairstyle i want to replace with). So, who can make it? Sure, i will give you files of playable client and i have GoD hair pack, but i dont know which files i should retexture or even how i should do it, so i am begging of your professionalism to gave me a couple of minutes of your time and, yeah, that's all i want for my character :) REQUEST: replace female elf hair style type (E)/hair colour © - if color is matter... but i dont care about colour :) - TO - GoD new hair pack installation (short hair female elf). CLIENT BASED: C4 based. So guys, i think it might be faster to communicate with skype, so i dont mind to go with you guys on skype to communicate. I hope you can do it for me for free. Left your skype if u haven't time to wait on forums. Thanks a lot. http://1.bp.blogspot.com/-ACWynICu9hM/Ts5Npexlk4I/AAAAAAAABjg/kGZKq5oKowI/s1600/Elf-DarkElf.bmp
  7. Hello everyone, i want understand how we find which texture does an item use. For example lets say the Formal Wear ID: 6408 I search it on Armorgrp.dat and found this: 1 6408 0 3 6 2 0 dropitems.drop_wedding_box_m00 dropitemstex.drop_wedding_box_t00 0 0 0 0 0 1 0 0 icon.armor_t2000_ul_i00 icon.armor_t2000_u_i00 icon.armor_t2000_l_i00 icon.armor_t2000_g_i00 icon.armor_t2000_b_i00 -1 1000 17 0 0 0 1 9 4 Fighter.MFighter_m013_u Fighter.MFighter_m013_l Fighter.MFighter_m013_g Fighter.MFighter_m013_b 4 MFighter.MFighter_m013_t2000_u MFighter.MFighter_m013_t2000_l MFighter.MFighter_m013_t2000_g MFighter.MFighter_m013_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Fighter.FFighter_m013_u Fighter.FFighter_m013_l Fighter.FFighter_m013_g Fighter.FFighter_m013_b 4 FFighter.FFighter_m013_t2000_u FFighter.FFighter_m013_t2000_l FFighter.FFighter_m013_t2000_g FFighter.FFighter_m013_t2000_b 4 0 255 Fighter.FFighter_m013_l_ad00 108 95 0 255 0 255 4 FFighter.FFighter_m013_t2000_l_ad00 4 DarkElf.MDarkElf_m011_u DarkElf.MDarkElf_m011_l DarkElf.MDarkElf_m011_g DarkElf.MDarkElf_m011_b 4 MDarkElf.MDarkElf_m011_t2000_u MDarkElf.MDarkElf_m011_t2000_l MDarkElf.MDarkElf_m011_t2000_g MDarkElf.MDarkElf_m011_t2000_b 4 0 255 0 255 0 255 0 255 4 4 DarkElf.FDarkElf_m011_u DarkElf.FDarkElf_m011_l DarkElf.FDarkElf_m011_g DarkElf.FDarkElf_m011_b 4 FDarkElf.FDarkElf_m011_t2000_u FDarkElf.FDarkElf_m011_t2000_l FDarkElf.FDarkElf_m011_t2000_g FDarkElf.FDarkElf_m011_t2000_b 4 0 255 DarkElf.FDarkElf_m011_l_ad00 108 95 0 255 0 255 4 FDarkElf.FDarkElf_m011_t2000_l_ad00 4 Dwarf.MDwarf_m009_u Dwarf.MDwarf_m009_l Dwarf.MDwarf_m009_g Dwarf.MDwarf_m009_b 4 MDwarf.MDwarf_m009_t2000_u MDwarf.MDwarf_m009_t2000_l MDwarf.MDwarf_m009_t2000_g MDwarf.MDwarf_m009_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Dwarf.FDwarf_m009_u Dwarf.FDwarf_m009_l Dwarf.FDwarf_m009_g Dwarf.FDwarf_m009_b 4 FDwarf.FDwarf_m009_t2000_u FDwarf.FDwarf_m009_t2000_l FDwarf.FDwarf_m009_t2000_g FDwarf.FDwarf_m009_t2000_b 4 0 255 Dwarf.FDwarf_m009_l_ad00 108 95 0 255 0 255 4 FDwarf.FDwarf_m009_t2000_l_ad00 4 Elf.MElf_m012_u Elf.MElf_m012_l Elf.MElf_m012_g Elf.MElf_m012_b 4 MElf.MElf_m012_t2000_u MElf.MElf_m012_t2000_l MElf.MElf_m012_t2000_g MElf.MElf_m012_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Elf.FElf_m012_u Elf.FElf_m012_l Elf.FElf_m012_g Elf.FElf_m012_b 4 FElf.FElf_m012_t2000_u FElf.FElf_m012_t2000_l FElf.FElf_m012_t2000_g FElf.FElf_m012_t2000_b 4 0 255 Elf.FElf_m012_l_ad00 108 95 0 255 0 255 4 FElf.FElf_m012_t2000_l_ad00 4 Magic.MMagic_m014_u Magic.MMagic_m014_l Magic.MMagic_m014_g Magic.MMagic_m014_b 4 MMagic.MMagic_m014_t2000_u MMagic.MMagic_m014_t2000_l MMagic.MMagic_m014_t2000_g MMagic.MMagic_m014_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Magic.FMagic_m014_u Magic.FMagic_m014_l Magic.FMagic_m014_g Magic.FMagic_m014_b 4 FMagic.FMagic_m014_t2000_u FMagic.FMagic_m014_t2000_l FMagic.FMagic_m014_t2000_g FMagic.FMagic_m014_t2000_b 4 0 255 Magic.FMagic_m014_l_ad00 108 95 0 255 0 255 4 FMagic.FMagic_m014_t2000_l_ad00 4 Orc.MOrc_m008_u Orc.MOrc_m008_l Orc.MOrc_m008_g Orc.MOrc_m008_b 4 MOrc.MOrc_m008_t2000_u MOrc.MOrc_m008_t2000_l MOrc.MOrc_m008_t2000_g MOrc.MOrc_m008_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Orc.FOrc_m008_u Orc.FOrc_m008_l Orc.FOrc_m008_g Orc.FOrc_m008_b 4 FOrc.FOrc_m008_t2000_u FOrc.FOrc_m008_t2000_l FOrc.FOrc_m008_t2000_g FOrc.FOrc_m008_t2000_b 4 0 255 Orc.FOrc_m008_l_ad00 108 95 0 255 0 255 4 FOrc.FOrc_m008_t2000_l_ad00 4 Shaman.MShaman_m009_u Shaman.MShaman_m009_l Shaman.MShaman_m009_g Shaman.MShaman_m009_b 4 MShaman.MShaman_m009_t2000_u MShaman.MShaman_m009_t2000_l MShaman.MShaman_m009_t2000_g MShaman.MShaman_m009_t2000_b 4 0 255 0 255 0 255 0 255 4 4 Shaman.FShaman_m009_u Shaman.FShaman_m009_l Shaman.FShaman_m009_g Shaman.FShaman_m009_b 4 FShaman.FShaman_m009_t2000_u FShaman.FShaman_m009_t2000_l FShaman.FShaman_m009_t2000_g FShaman.FShaman_m009_t2000_b 4 0 255 Shaman.FShaman_m009_l_ad00 108 95 0 255 0 255 4 FShaman.FShaman_m009_t2000_l_ad00 4 Kamael.mkamael_m010_u Kamael.mkamael_m010_l Kamael.mkamael_m010_g Kamael.mkamael_m010_b 5 mkamael.mkamael_m010_t2000_u mkamael.mkamael_m010_t2000_l mkamael.mkamael_m010_t2000_g mkamael.mkamael_m010_t2000_b mkamael.mkamael_m010_t2000_ut 4 Kamael.Mkamael_m000_w_ad00 119 95 Kamael.mkamael_m010_l_ad00 108 95 0 255 0 255 4 Mkamael.Mkamael_m000_t00_w mkamael.mkamael_m010_t2000_ut 4 Kamael.fkamael_m010_u Kamael.fkamael_m010_l Kamael.fkamael_m010_g Kamael.fkamael_m010_b 5 fkamael.fkamael_m010_t2000_u fkamael.fkamael_m010_t2000_l fkamael.fkamael_m010_t2000_g fkamael.fkamael_m010_t2000_b fkamael.fkamael_m010_t2000_ut 4 Kamael.Fkamael_m000_w_ad00 119 95 Kamael.fkamael_m010_l_ad00 108 95 0 255 0 255 4 Fkamael.Fkamael_m000_t00_w fkamael.fkamael_m010_t2000_ut 1 1 0 0 LineageEffect.p_u002_a 4 ItemSound.armor_underwear_1 ItemSound.armor_underwear_4 ItemSound.armor_leather_2 ItemSound.armor_leather_8 ItemSound.itemdrop_etc_book ItemSound.itemequip_armor_cloth 1 0 2 0 0 0 0 0 0 I am familiar with editing client side (+/-) but again i can't understand which of these line tell you where the textures of Formal wear (the white clothes) are, i mean which *.utx file i need to decrypt with decrypter. The basic idea is to find this line, decrypt - extract the textures inside of *.utx edit the image on Photoshop (change color e.t.c) - encrypt again into new *.utx and replace the old line with the new file *.utx i just made so it will seperate utx file for formal wear, but how i found which line says?
  8. Hello everyone! :lol: I'm working on static meshes, trying to achieve something like this: http://www.maxcheaters.com/topic/130444-build-yard-with-aion-adapted-for-lineage-2-interlude-by-volond1/?hl=yard In that topic, kali wrote: I tried with a custom mesh made by me, and it shows up in game, but I can't find a way to load textures. This is what I've found/tried by now: 1. static mesh have 1 geometry and multi submaterial IDs. However, submaterials will cause UModel to throw an errors: "wrong index type" or "mapalloc". In game, the mesh will appear untextured. 2. static mesh with only one material. UModel will display it with the "coloured squares" default texture. In game, the mesh will appear untextured. I tried to link a game/offy texture to my mesh. The result is the same as point 2. What am I missing here? :huh: Feel free to PM me or skype me at nime080 Thanks! ^-^
  9. Hello everyone! ^_^ I'm a professional artist who ran a Gracia server many years ago. Recently, my friend set up a Lineage 2 private server and I'm helping him in my spare time. We'd like to "clone" armors and add self-made textures to them to achieve new custom armors. Unfortunately, I'm having an hard time in finding the right tools (expecially Unreal Editor 2) to mod the Glory Days client (protocol 479, encrypt 413). I searched this forum and the web for days and I'm stuck. Please, would you help me? In exchange, I'll gladly share our customs and accept requests! :lol: Many thanks in advance, Nime
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